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https://github.com/Noratrieb/game-wip-dontplay.git
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Add background and foreground tile layers
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parent
1f0cd8050c
commit
ccdacbfa45
4 changed files with 37 additions and 15 deletions
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res/tiles.png
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res/tiles.png
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.8 KiB |
12
src/app.rs
12
src/app.rs
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@ -98,8 +98,8 @@ impl App {
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.move_y(self.game.player.vspeed, |player_en, off| {
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let mut col = false;
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for_each_tile_on_screen(self.game.camera_offset, |tp, _sp| {
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let tid = self.game.world.tile_at_mut(tp).id;
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if tid == Tile::AIR {
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let tid = self.game.world.tile_at_mut(tp).mid;
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if tid == Tile::EMPTY {
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return;
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}
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let tsize = TILE_SIZE as i32;
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@ -119,8 +119,8 @@ impl App {
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.move_x(self.game.player.hspeed, |player_en, off| {
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let mut col = false;
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for_each_tile_on_screen(self.game.camera_offset, |tp, _sp| {
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let tid = self.game.world.tile_at_mut(tp).id;
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if tid == Tile::AIR {
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let tid = self.game.world.tile_at_mut(tp).mid;
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if tid == Tile::EMPTY {
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return;
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}
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let tsize = TILE_SIZE as i32;
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@ -147,7 +147,9 @@ impl App {
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imm!("Mouse down at {}, {}", wpos.x, wpos.y);
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let tpos = wpos.tile_pos();
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imm_dbg!(tpos);
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self.game.world.tile_at_mut(tpos).id = 0;
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let t = self.game.world.tile_at_mut(tpos);
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t.mid = 0;
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t.fg = 0;
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}
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}
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17
src/game.rs
17
src/game.rs
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@ -22,12 +22,19 @@ impl GameState {
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let mut s = Sprite::with_texture(&res.tile_atlas);
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for_each_tile_on_screen(self.camera_offset, |tp, sp| {
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let tile = self.world.tile_at_mut(tp);
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if tile.id == Tile::AIR {
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return;
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}
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s.set_texture_rect(Rect::new((tile.id - 1) as i32 * 32, 0, 32, 32));
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s.set_position(sp.to_sf_vec());
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rw.draw(&s);
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if tile.bg != Tile::EMPTY {
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s.set_texture_rect(Rect::new((tile.bg - 1) as i32 * 32, 0, 32, 32));
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rw.draw(&s);
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}
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if tile.mid != Tile::EMPTY {
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s.set_texture_rect(Rect::new((tile.mid - 1) as i32 * 32, 0, 32, 32));
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rw.draw(&s);
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}
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if tile.fg != Tile::EMPTY {
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s.set_texture_rect(Rect::new((tile.fg - 1) as i32 * 32, 0, 32, 32));
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rw.draw(&s);
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}
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});
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}
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pub fn draw_entities(&mut self, rw: &mut RenderWindow) {
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23
src/world.rs
23
src/world.rs
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@ -109,16 +109,24 @@ pub struct Chunk {
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impl Chunk {
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pub fn gen(pos: ChunkPos) -> Self {
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let mut rng = thread_rng();
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let mut tiles = [Tile { id: 0 }; CHUNK_N_TILES];
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let mut tiles = [Tile {
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bg: 0,
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mid: 0,
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fg: 0,
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}; CHUNK_N_TILES];
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if pos.y > 38 {
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for b in &mut tiles {
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b.id = rng.gen_range(1..5);
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b.bg = 7;
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b.mid = rng.gen_range(1..5);
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if rng.gen_bool(0.1) {
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b.fg = 6;
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}
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}
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}
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// Unbreakable layer at bottom
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if pos.y > 510 {
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for b in &mut tiles {
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b.id = Tile::UNBREAKANIUM;
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b.mid = Tile::UNBREAKANIUM;
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}
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}
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Self { tiles }
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@ -133,10 +141,15 @@ type TileId = u16;
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#[derive(Clone, Copy)]
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pub struct Tile {
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pub id: TileId,
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/// Background wall behind entities
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pub bg: TileId,
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/// The solid wall on the same level as entities
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pub mid: TileId,
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/// A layer on top of the mid wall. Usually ores or decorative pieces.
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pub fg: TileId,
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}
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impl Tile {
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pub const AIR: TileId = 0;
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pub const EMPTY: TileId = 0;
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pub const UNBREAKANIUM: TileId = 5;
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}
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