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https://github.com/Noratrieb/game-wip-dontplay.git
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save_chunk: Remove a bunch of dbg!s
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1 changed files with 0 additions and 4 deletions
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@ -13,7 +13,6 @@ use super::{default_chunk_tiles, loc_byte_idx_xy, Chunk, ChunkPos};
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pub(super) fn save_chunk(pos: &ChunkPos, chk: &Chunk) {
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let reg_file_name = format_reg_file_name(pos.region());
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dbg!(®_file_name);
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let reg_file_exists = Path::new(®_file_name).exists();
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if !reg_file_exists {
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log::warn!("Region file doesn't exist. Going to create one.");
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@ -29,7 +28,6 @@ pub(super) fn save_chunk(pos: &ChunkPos, chk: &Chunk) {
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} else {
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ExistenceBitset::EMPTY
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};
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dbg!(existence_bitset);
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let mut region_tile_data = if reg_file_exists {
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assert_eq!(f.stream_position().unwrap(), 8);
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zstd::decode_all(&mut f).unwrap()
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@ -39,11 +37,9 @@ pub(super) fn save_chunk(pos: &ChunkPos, chk: &Chunk) {
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// Even the zstd decompressed data should be exactly REGION_BYTES size
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assert_eq!(region_tile_data.len(), REGION_BYTES);
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let (loc_x, loc_y) = pos.local();
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dbg!(loc_x, loc_y);
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let loc_idx = loc_idx(loc_y, loc_x);
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crate::bitmanip::set_nth_bit(&mut existence_bitset.0, loc_idx as usize, true);
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let byte_idx = loc_byte_idx(loc_idx);
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dbg!(byte_idx);
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for (i, tile) in chk.tiles.iter().enumerate() {
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let off = byte_idx + (i * TILE_BYTES);
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region_tile_data[off..off + 2].copy_from_slice(&tile.bg.to_le_bytes());
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