mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-15 20:25:00 +01:00
more
This commit is contained in:
parent
593d85d668
commit
dac93f611b
1 changed files with 4 additions and 19 deletions
23
src/app.rs
23
src/app.rs
|
|
@ -1,29 +1,14 @@
|
|||
use crate::{
|
||||
command::{Cmd, CmdVec},
|
||||
command::CmdVec,
|
||||
debug::{self, DebugState},
|
||||
game::{for_each_tile_on_screen, Biome, GameState},
|
||||
graphics::{self, ScreenSc, ScreenVec},
|
||||
game::GameState,
|
||||
input::Input,
|
||||
inventory::{ItemId, Slot, TileLayer, UseAction},
|
||||
math::{center_offset, TILE_SIZE},
|
||||
res::Res,
|
||||
tiles::TileId,
|
||||
CliArgs,
|
||||
};
|
||||
use anyhow::Context;
|
||||
use directories::ProjectDirs;
|
||||
|
||||
use egui_sfml::SfEgui;
|
||||
use gamedebug_core::{imm, imm_dbg};
|
||||
use sfml::{
|
||||
audio::SoundSource,
|
||||
graphics::{
|
||||
BlendMode, Color, Rect, RectangleShape, RenderStates, RenderTarget, RenderTexture,
|
||||
RenderWindow, Shape, Sprite, Transformable, View,
|
||||
},
|
||||
system::{Vector2, Vector2u},
|
||||
window::{Event, Key},
|
||||
};
|
||||
use std::fmt::Write;
|
||||
use sfml::graphics::{RenderTexture, RenderWindow};
|
||||
/// Application level state (includes game and ui state, etc.)
|
||||
pub(crate) struct App {
|
||||
pub(crate) rw: RenderWindow,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue