mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-16 04:25:00 +01:00
Make viewport the same size as the window
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parent
4fb622989b
commit
e2a38e80d7
3 changed files with 27 additions and 27 deletions
21
src/app.rs
21
src/app.rs
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@ -15,7 +15,7 @@ use sfml::{
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use crate::{
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debug::DebugState,
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game::{for_each_tile_on_screen, Biome, GameState},
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graphics::{self, ScreenPos, ScreenPosScalar, NATIVE_RESOLUTION},
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graphics::{self, ScreenPos, ScreenPosScalar},
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input::Input,
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math::{center_offset, px_per_frame_to_km_h, WorldPos, M_PER_PX, TILE_SIZE},
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res::Res,
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@ -45,8 +45,9 @@ impl App {
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res.surf_music.set_looping(true);
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res.surf_music.set_volume(10.0);
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res.surf_music.play();
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let rt = RenderTexture::new(NATIVE_RESOLUTION.w.into(), NATIVE_RESOLUTION.h.into())
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.context("Failed to create render texture")?;
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let rw_size = rw.size();
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let rt =
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RenderTexture::new(rw_size.x, rw_size.y).context("Failed to create render texture")?;
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Ok(Self {
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rw,
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should_quit: false,
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@ -77,6 +78,7 @@ impl App {
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match ev {
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Event::Closed => self.should_quit = true,
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Event::Resized { width, height } => {
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self.rt = RenderTexture::new(width, height).unwrap();
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let view = View::from_rect(Rect::new(0., 0., width as f32, height as f32));
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self.rw.set_view(&view);
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}
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@ -87,6 +89,7 @@ impl App {
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fn do_update(&mut self) {
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self.debug.update(&self.input);
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let rt_size = self.rt.size();
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if self.debug.freecam {
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self.do_freecam();
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} else {
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@ -115,7 +118,7 @@ impl App {
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.vspeed
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.clamp(-terminal_velocity, terminal_velocity);
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let mut on_screen_tile_ents = Vec::new();
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for_each_tile_on_screen(self.game.camera_offset, |tp, _sp| {
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for_each_tile_on_screen(self.game.camera_offset, self.rt.size(), |tp, _sp| {
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let tid = self.game.world.tile_at_mut(tp, &self.game.worldgen).mid;
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if tid == Tile::EMPTY {
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return;
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@ -158,13 +161,11 @@ impl App {
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});
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self.game.player.vspeed += self.game.gravity;
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let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
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self.game.camera_offset.x =
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(x - NATIVE_RESOLUTION.w as i32 / 2).try_into().unwrap_or(0);
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self.game.camera_offset.y =
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(y - NATIVE_RESOLUTION.h as i32 / 2).try_into().unwrap_or(0);
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self.game.camera_offset.x = (x - rt_size.x as i32 / 2).try_into().unwrap_or(0);
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self.game.camera_offset.y = (y - rt_size.y as i32 / 2).try_into().unwrap_or(0);
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}
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let mut loc = self.input.mouse_down_loc;
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let vco = viewport_center_offset(self.rw.size(), self.rt.size(), self.scale);
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let vco = viewport_center_offset(self.rw.size(), rt_size, self.scale);
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loc.x -= vco.x;
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loc.y -= vco.y;
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loc.x /= self.scale as ScreenPosScalar;
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@ -241,7 +242,7 @@ impl App {
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fn do_rendering(&mut self) {
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self.rt.clear(Color::rgb(55, 221, 231));
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self.game.render_pre_step(&mut self.res);
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self.game.render_pre_step(&mut self.res, self.rt.size());
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self.game.draw_world(&mut self.rt, &mut self.res);
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self.game.draw_entities(&mut self.rt, &mut self.res);
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self.rt.display();
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