From e7c30d231bafdd4b0d547d11ee6ec7c1ace256ae Mon Sep 17 00:00:00 2001 From: crumblingstatue Date: Sat, 8 Apr 2023 22:12:05 +0200 Subject: [PATCH] Shorten the name of various scalar types --- src/app.rs | 6 +++--- src/math.rs | 18 +++++++++--------- src/player.rs | 6 +++--- src/world.rs | 26 +++++++++++++------------- 4 files changed, 28 insertions(+), 28 deletions(-) diff --git a/src/app.rs b/src/app.rs index 9945e97..77b7d13 100644 --- a/src/app.rs +++ b/src/app.rs @@ -18,7 +18,7 @@ use crate::{ input::Input, math::{center_offset, TILE_SIZE}, res::Res, - world::{TilePosScalar, CHUNK_EXTENT}, + world::{TPosSc, CHUNK_EXTENT}, }; /// Application level state (includes game and ui state, etc.) @@ -217,8 +217,8 @@ impl App { ); imm!( "@ chunk {}, {}", - mouse_tpos.x / CHUNK_EXTENT as TilePosScalar, - mouse_tpos.y / CHUNK_EXTENT as TilePosScalar + mouse_tpos.x / CHUNK_EXTENT as TPosSc, + mouse_tpos.y / CHUNK_EXTENT as TPosSc ); if self.debug.freecam && self.input.pressed(Key::P) { self.game.world.player.col_en.en.pos.x = wpos.x as i32; diff --git a/src/math.rs b/src/math.rs index 6be56f8..6ff2a10 100644 --- a/src/math.rs +++ b/src/math.rs @@ -1,14 +1,14 @@ use egui_inspect::derive::Inspect; use num_traits::{Num, Signed}; -use crate::world::{TilePos, TilePosScalar}; +use crate::world::{TPosSc, TilePos}; -pub type WorldPosScalar = u32; +pub type WPosSc = u32; #[derive(Clone, Copy, Debug, Inspect)] pub struct WorldPos { - pub x: WorldPosScalar, - pub y: WorldPosScalar, + pub x: WPosSc, + pub y: WPosSc, } /// Tile size in pixels @@ -29,7 +29,7 @@ pub fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 { } /// World extent in tiles. Roughly 50km*50km. -pub const WORLD_EXTENT: TilePosScalar = 100_000; +pub const WORLD_EXTENT: TPosSc = 100_000; impl WorldPos { pub fn tile_pos(&self) -> TilePos { @@ -39,18 +39,18 @@ impl WorldPos { } } /// Horizontal center of the world - pub const CENTER: WorldPosScalar = (WORLD_EXTENT / 2) * TILE_SIZE as WorldPosScalar; + pub const CENTER: WPosSc = (WORLD_EXTENT / 2) * TILE_SIZE as WPosSc; /// Vertical surface level. /// You can build 10 km high. - pub const SURFACE: WorldPosScalar = 20_000 * TILE_SIZE as WorldPosScalar; + pub const SURFACE: WPosSc = 20_000 * TILE_SIZE as WPosSc; pub const SURFACE_CENTER: Self = Self { x: Self::CENTER, y: Self::SURFACE, }; } -pub fn wp_to_tp(wp: WorldPosScalar) -> TilePosScalar { - (wp / TILE_SIZE as WorldPosScalar) as TilePosScalar +pub fn wp_to_tp(wp: WPosSc) -> TPosSc { + (wp / TILE_SIZE as WPosSc) as TPosSc } // Get the offset required to center an object of `xw` width inside an object of `yw` width. diff --git a/src/player.rs b/src/player.rs index adbb5b0..18b614a 100644 --- a/src/player.rs +++ b/src/player.rs @@ -3,7 +3,7 @@ use s2dc::{vec2, MobileEntity}; use crate::{ math::{WorldPos, TILE_SIZE}, - world::{TilePos, TilePosScalar}, + world::{TPosSc, TilePos}, }; #[derive(Debug, Inspect)] @@ -40,8 +40,8 @@ impl Player { #[allow(dead_code)] pub fn center_tp(&self) -> TilePos { TilePos { - x: (self.col_en.en.pos.x / TILE_SIZE as i32) as TilePosScalar, - y: (self.col_en.en.pos.y / TILE_SIZE as i32) as TilePosScalar, + x: (self.col_en.en.pos.x / TILE_SIZE as i32) as TPosSc, + y: (self.col_en.en.pos.y / TILE_SIZE as i32) as TPosSc, } } pub fn can_jump(&self) -> bool { diff --git a/src/world.rs b/src/world.rs index 81feb97..d928e79 100644 --- a/src/world.rs +++ b/src/world.rs @@ -3,12 +3,12 @@ use fnv::FnvHashMap; use crate::{math::WorldPos, player::Player, worldgen::Worldgen}; -pub type ChunkPosScalar = u16; +pub type ChkPosSc = u16; #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy, Inspect)] pub struct ChunkPos { - pub x: ChunkPosScalar, - pub y: ChunkPosScalar, + pub x: ChkPosSc, + pub y: ChkPosSc, } #[derive(Debug, Inspect)] @@ -47,17 +47,17 @@ impl World { #[derive(Debug, Clone, Copy)] pub struct TilePos { - pub x: TilePosScalar, - pub y: TilePosScalar, + pub x: TPosSc, + pub y: TPosSc, } #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub struct ChunkLocalTilePos { - pub x: ChunkLocalTilePosScalar, - pub y: ChunkLocalTilePosScalar, + pub x: ChkLocalTPosSc, + pub y: ChkLocalTPosSc, } -type ChunkLocalTilePosScalar = u8; +type ChkLocalTPosSc = u8; impl TilePos { pub fn to_chunk_and_local(self) -> (ChunkPos, ChunkLocalTilePos) { @@ -73,8 +73,8 @@ impl TilePos { } } -fn chk_pos(tile: TilePosScalar) -> ChunkPosScalar { - (tile / CHUNK_EXTENT as TilePosScalar) as ChunkPosScalar +fn chk_pos(tile: TPosSc) -> ChkPosSc { + (tile / CHUNK_EXTENT as TPosSc) as ChkPosSc } #[test] @@ -85,8 +85,8 @@ fn test_chk_pos() { assert_eq!(chk_pos(128), 1); } -fn chunk_local(global: TilePosScalar) -> ChunkLocalTilePosScalar { - (global % CHUNK_EXTENT as TilePosScalar) as ChunkLocalTilePosScalar +fn chunk_local(global: TPosSc) -> ChkLocalTPosSc { + (global % CHUNK_EXTENT as TPosSc) as ChkLocalTPosSc } #[test] @@ -107,7 +107,7 @@ fn test_to_chunk_and_local() { } // Need to support at least 4 million tiles long -pub type TilePosScalar = u32; +pub type TPosSc = u32; pub const CHUNK_EXTENT: u16 = 128; const CHUNK_N_TILES: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize;