From f69d05bed0c8315f445e1e865afbf382c1d38ded Mon Sep 17 00:00:00 2001 From: crumblingstatue Date: Mon, 3 Apr 2023 10:37:36 +0200 Subject: [PATCH] Rename for_each_tile to for_each_tile_on_screen Clearer meaning --- src/game.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game.rs b/src/game.rs index 3302013..f637fff 100644 --- a/src/game.rs +++ b/src/game.rs @@ -14,7 +14,7 @@ pub struct GameState { impl GameState { pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) { let mut s = Sprite::with_texture(&res.tile_atlas); - for_each_tile(self.camera_offset, |tp, sp| { + for_each_tile_on_screen(self.camera_offset, |tp, sp| { let tile = self.world.tile_at_mut(tp); s.set_texture_rect(Rect::new(tile.id as i32 * 32, 0, 32, 32)); s.set_position(sp.to_sf_vec()); @@ -23,7 +23,7 @@ impl GameState { } } -fn for_each_tile(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos)) { +fn for_each_tile_on_screen(camera_offset: WorldPos, mut f: impl FnMut(TilePos, ScreenPos)) { for y in (-32..NATIVE_RESOLUTION.h + 32).step_by(32) { for x in (-32..NATIVE_RESOLUTION.w + 32).step_by(32) { f(