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crumblingstatue 2023-04-01 21:01:14 +02:00
parent d78726eb5b
commit fbc7e35f9e
11 changed files with 812 additions and 20 deletions

729
Cargo.lock generated
View file

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"linux-raw-sys",
"windows-sys",
]
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@ -303,6 +804,21 @@ version = "1.1.0"
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checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd" checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
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"serde",
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name = "sfml" name = "sfml"
version = "0.20.0" version = "0.20.0"
@ -325,42 +841,244 @@ dependencies = [
"sfml", "sfml",
] ]
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dependencies = [
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"winapi-x86_64-pc-windows-gnu",
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name = "winapi-i686-pc-windows-gnu"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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name = "windows"
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dependencies = [
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[[package]] [[package]]
name = "windows-sys" name = "windows-sys"
version = "0.45.0" version = "0.45.0"
@ -426,3 +1144,12 @@ name = "windows_x86_64_msvc"
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dependencies = [
"memchr",
]

View file

@ -6,10 +6,12 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
anyhow = "1.0.70"
egui-sfml = "0.4.0" egui-sfml = "0.4.0"
fnv = "1.0.7" fnv = "1.0.7"
hecs = "0.10.1" hecs = "0.10.1"
rand = "0.8.5" rand = "0.8.5"
rfd = "0.11.3"
sfml = "0.20.0" sfml = "0.20.0"
[dependencies.s2dc] [dependencies.s2dc]

View file

@ -18,3 +18,10 @@ It's the end of progression, bottom of the map, can't progress further.
The evil source is somewhat above that, at about 100 km. The evil source is somewhat above that, at about 100 km.
The final goal is the evil source, so player is expected to mine about 100 km deep to beat the game. The final goal is the evil source, so player is expected to mine about 100 km deep to beat the game.
1 meter = one block. 100 km = 100,000 blocks deep. 1 meter = one block. 100 km = 100,000 blocks deep.
## Number of stuff
- Up to 1000 tiles (1024*1024 tile sprite sheet)
- At least 100 ore types
- At least 50 stone types
- Maybe background tiles and other stuff, like different break overlay animations

BIN
res-src/tiles.ase Normal file

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BIN
res/tiles.png Normal file

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After

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View file

@ -3,20 +3,24 @@ use sfml::{
window::Event, window::Event,
}; };
use crate::graphics; use crate::{game::GameState, graphics, res::Res};
/// Application level state (includes game and ui state, etc.) /// Application level state (includes game and ui state, etc.)
pub struct App { pub struct App {
rw: RenderWindow, rw: RenderWindow,
should_quit: bool, should_quit: bool,
game: GameState,
res: Res,
} }
impl App { impl App {
pub fn new() -> Self { pub fn new() -> anyhow::Result<Self> {
Self { Ok(Self {
rw: graphics::make_window(), rw: graphics::make_window(),
should_quit: false, should_quit: false,
} game: GameState::default(),
res: Res::load()?,
})
} }
pub fn do_game_loop(&mut self) { pub fn do_game_loop(&mut self) {
@ -40,6 +44,7 @@ impl App {
fn do_rendering(&mut self) { fn do_rendering(&mut self) {
self.rw.clear(Color::BLACK); self.rw.clear(Color::BLACK);
self.game.draw_world(&mut self.rw, &self.res);
self.rw.display(); self.rw.display();
} }
} }

View file

@ -1,16 +1,22 @@
use crate::{math::WorldPos, world::World}; use sfml::graphics::{RenderTarget, RenderWindow, Sprite};
use crate::{math::WorldPos, res::Res, world::World};
pub struct GameState { pub struct GameState {
transient: TransientGameState,
persistent: PersistentGameState,
}
/// Transient game state, not saved to disk
pub struct TransientGameState {
camera_offset: WorldPos, camera_offset: WorldPos,
}
/// Persistent game state, saved to disk
pub struct PersistentGameState {
world: World, world: World,
} }
impl GameState {
pub(crate) fn draw_world(&mut self, rw: &mut RenderWindow, res: &Res) {
rw.draw(&Sprite::with_texture(&res.tile_atlas));
}
}
impl Default for GameState {
fn default() -> Self {
Self {
camera_offset: WorldPos { x: 0, y: 0 },
world: Default::default(),
}
}
}

View file

@ -2,11 +2,22 @@ mod app;
mod game; mod game;
mod graphics; mod graphics;
mod math; mod math;
mod res;
mod world; mod world;
use app::App; use app::App;
fn main() { fn try_main() -> anyhow::Result<()> {
let mut app = App::new(); let mut app = App::new()?;
app.do_game_loop(); app.do_game_loop();
Ok(())
}
fn main() {
if let Err(e) = try_main() {
rfd::MessageDialog::new()
.set_title("Fatal error")
.set_description(&e.to_string())
.show();
}
} }

View file

@ -1,6 +1,6 @@
pub type WorldPosScalar = i32; pub type WorldPosScalar = i32;
pub struct WorldPos { pub struct WorldPos {
x: WorldPosScalar, pub x: WorldPosScalar,
y: WorldPosScalar, pub y: WorldPosScalar,
} }

13
src/res.rs Normal file
View file

@ -0,0 +1,13 @@
use sfml::{graphics::Texture, SfBox};
pub struct Res {
pub tile_atlas: SfBox<Texture>,
}
impl Res {
pub fn load() -> anyhow::Result<Self> {
Ok(Self {
tile_atlas: Texture::from_file("res/tiles.png")?,
})
}
}

View file

@ -1,4 +1,5 @@
use fnv::FnvHashMap; use fnv::FnvHashMap;
use rand::{thread_rng, Rng};
type ChunkPosScalar = i16; type ChunkPosScalar = i16;
@ -12,6 +13,14 @@ pub struct World {
chunks: FnvHashMap<ChunkPos, Chunk>, chunks: FnvHashMap<ChunkPos, Chunk>,
} }
impl Default for World {
fn default() -> Self {
Self {
chunks: Default::default(),
}
}
}
const CHUNK_EXTENT: u16 = 256; const CHUNK_EXTENT: u16 = 256;
const CHUNK_N_BLOCKS: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize; const CHUNK_N_BLOCKS: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize;
@ -21,8 +30,20 @@ pub struct Chunk {
blocks: ChunkBlocks, blocks: ChunkBlocks,
} }
impl Chunk {
pub fn new_rand() -> Self {
let mut rng = thread_rng();
let mut blocks = [Block { id: 0 }; CHUNK_N_BLOCKS];
for b in &mut blocks {
b.id = rng.gen();
}
Self { blocks }
}
}
type BlockId = u16; type BlockId = u16;
#[derive(Clone, Copy)]
pub struct Block { pub struct Block {
id: BlockId, id: BlockId,
} }