use crate::world::{TilePos, TilePosScalar}; pub type WorldPosScalar = u32; #[derive(Clone, Copy)] pub struct WorldPos { pub x: WorldPosScalar, pub y: WorldPosScalar, } /// Tile size in pixels pub const TILE_SIZE: u8 = 32; /// Pixels per meter. pub const PX_PER_M: f32 = TILE_SIZE as f32 * 2.; /// Meters per pixel pub const M_PER_PX: f32 = 1. / PX_PER_M; pub const FPS_TARGET: u8 = 60; pub fn px_per_frame_to_m_per_s(px_per_frame: f32) -> f32 { let m_per_frame = px_per_frame / PX_PER_M; m_per_frame * FPS_TARGET as f32 } pub fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 { px_per_frame_to_m_per_s(px_per_frame) * 3.6 } /// World extent in tiles. Roughly 50km*50km. pub const WORLD_EXTENT: TilePosScalar = 100_000; impl WorldPos { pub fn tile_pos(&self) -> TilePos { TilePos { x: wp_to_tp(self.x), y: wp_to_tp(self.y), } } /// Horizontal center of the world pub const CENTER: WorldPosScalar = (WORLD_EXTENT / 2) * TILE_SIZE as WorldPosScalar; /// Vertical surface level. /// You can build 10 km high. pub const SURFACE: WorldPosScalar = 20_000 * TILE_SIZE as WorldPosScalar; pub const SURFACE_CENTER: Self = Self { x: Self::CENTER, y: Self::SURFACE, }; } pub fn wp_to_tp(wp: WorldPosScalar) -> TilePosScalar { (wp / TILE_SIZE as WorldPosScalar) as TilePosScalar } #[test] fn test_wp_to_tp() { assert_eq!(wp_to_tp(0), 0); assert_eq!(wp_to_tp(1), 0); assert_eq!(wp_to_tp(33), 1); }