mod reg_chunk_existence; mod serialization; use std::{ fmt::Debug, fs::File, io::Seek, path::{Path, PathBuf}, }; use egui_inspect::derive::Inspect; use fnv::FnvHashMap; use serde::{Deserialize, Serialize}; use crate::{ math::WorldPos, player::Player, world::reg_chunk_existence::ExistenceBitset, worldgen::Worldgen, }; use self::serialization::save_chunk; pub type ChkPosSc = u16; #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy, Inspect)] pub struct ChunkPos { pub x: ChkPosSc, pub y: ChkPosSc, } impl ChunkPos { /// Returns the region this chunk position belongs to pub fn region(&self) -> (u8, u8) { ( (self.x / REGION_CHUNK_EXTENT as ChkPosSc) as u8, (self.y / REGION_CHUNK_EXTENT as ChkPosSc) as u8, ) } /// Returns the local position in the region (0-7) pub fn local(&self) -> (u8, u8) { ( (self.x % REGION_CHUNK_EXTENT as ChkPosSc) as u8, (self.y % REGION_CHUNK_EXTENT as ChkPosSc) as u8, ) } } #[derive(Debug, Inspect)] pub struct World { /// The currently loaded chunks chunks: FnvHashMap, /// This is the number of ticks since the world has started. /// In other words, the age of the world. pub ticks: u64, pub player: Player, pub name: String, #[opaque] pub path: PathBuf, } impl World { pub fn new(spawn_point: WorldPos, name: &str, path: PathBuf) -> Self { Self { chunks: Default::default(), ticks: Default::default(), player: Player::new_at(spawn_point), name: name.to_string(), path, } } /// Get mutable access to the tile at `pos`. /// /// Loads or generates the containing chunk if necessary. pub fn tile_at_mut(&mut self, pos: TilePos, worldgen: &Worldgen) -> &mut Tile { let (chk, local) = pos.to_chunk_and_local(); let chk = self .chunks .entry(chk) .or_insert_with(|| Chunk::load_or_gen(chk, worldgen, &self.path)); chk.at_mut(local) } pub fn save(&self) { let result = std::fs::create_dir_all(&self.path); log::info!("{result:?}"); self.save_meta(); self.player.save(&self.path); self.save_chunks(); } pub fn save_meta(&self) { let meta = WorldMetaSave { name: self.name.clone(), ticks: self.ticks, }; let result = std::fs::write( self.path.join("world.dat"), rmp_serde::to_vec(&meta).unwrap(), ); log::info!("{result:?}"); } pub fn save_chunks(&self) { for (pos, chk) in self.chunks.iter() { save_chunk(pos, chk, &self.path); } } } fn loc_byte_idx_xy(x: u8, y: u8) -> usize { loc_byte_idx(loc_idx(y, x)) } fn loc_byte_idx(loc_idx: u8) -> usize { loc_idx as usize * CHUNK_BYTES } fn loc_idx(loc_y: u8, loc_x: u8) -> u8 { (loc_y * REGION_CHUNK_EXTENT) + loc_x } fn format_reg_file_name((x, y): (u8, u8)) -> String { format!("{x}.{y}.rgn") } const CHUNK_BYTES: usize = CHUNK_N_TILES * TILE_BYTES; const TILE_BYTES: usize = 3 * 2; #[derive(Serialize, Deserialize)] struct WorldMetaSave { name: String, ticks: u64, } #[derive(Debug, Clone, Copy)] pub struct TilePos { pub x: TPosSc, pub y: TPosSc, } #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub struct ChunkLocalTilePos { pub x: ChkLocalTPosSc, pub y: ChkLocalTPosSc, } /// Chunk-local tile position scalar. Supports up to 256 tiles per chunk. type ChkLocalTPosSc = u8; impl TilePos { pub fn to_chunk_and_local(self) -> (ChunkPos, ChunkLocalTilePos) { let chk = ChunkPos { x: chk_pos(self.x), y: chk_pos(self.y), }; let local = ChunkLocalTilePos { x: chunk_local(self.x), y: chunk_local(self.y), }; (chk, local) } pub(crate) fn to_chunk(self) -> ChunkPos { self.to_chunk_and_local().0 } } fn chk_pos(tile: TPosSc) -> ChkPosSc { (tile / CHUNK_EXTENT as TPosSc) as ChkPosSc } #[test] fn test_chk_pos() { assert_eq!(chk_pos(0), 0); assert_eq!(chk_pos(1), 0); assert_eq!(chk_pos(127), 0); assert_eq!(chk_pos(128), 1); } fn chunk_local(global: TPosSc) -> ChkLocalTPosSc { (global % CHUNK_EXTENT as TPosSc) as ChkLocalTPosSc } #[test] fn test_chunk_local() { assert_eq!(chunk_local(0), 0); } #[test] fn test_to_chunk_and_local() { assert_eq!( TilePos { x: 0, y: 0 }.to_chunk_and_local(), (ChunkPos { x: 0, y: 0 }, ChunkLocalTilePos { x: 0, y: 0 }) ); assert_eq!( TilePos { x: 1, y: 1 }.to_chunk_and_local(), (ChunkPos { x: 0, y: 0 }, ChunkLocalTilePos { x: 1, y: 1 }) ); } // Need to support at least 4 million tiles long pub type TPosSc = u32; pub const CHUNK_EXTENT: u16 = 128; const CHUNK_N_TILES: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize; type ChunkTiles = [Tile; CHUNK_N_TILES]; fn default_chunk_tiles() -> ChunkTiles { [Tile { bg: 0, mid: 0, fg: 0, }; CHUNK_N_TILES] } #[derive(Debug, Inspect)] pub struct Chunk { tiles: ChunkTiles, } impl Chunk { pub fn gen(pos: ChunkPos, worldgen: &Worldgen) -> Self { let mut tiles = default_chunk_tiles(); let noise = worldgen.chunk_noise(pos); if pos.y >= 156 { for (i, t) in tiles.iter_mut().enumerate() { let x = i % CHUNK_EXTENT as usize; let y = i / CHUNK_EXTENT as usize; let noise = noise[x][y]; *t = noise; } } // Unbreakable layer at bottom if pos.y > 798 { for b in &mut tiles { b.mid = Tile::UNBREAKANIUM; } } Self { tiles } } pub fn load_or_gen(chk: ChunkPos, worldgen: &Worldgen, world_path: &Path) -> Chunk { log::info!("Loading chunk {chk:?} (reg: {:?})", chk.region()); let reg_filename = world_path.join(format_reg_file_name(chk.region())); if chunk_exists(®_filename, chk) { log::info!("Chunk exists, loading"); let mut f = File::open(®_filename).unwrap(); let bitset = ExistenceBitset::read_from_file(&mut f); log::info!("Existence bitset: {bitset:?}"); assert_eq!(f.stream_position().unwrap(), 8); let decomp_data = zstd::decode_all(f).unwrap(); assert_eq!(decomp_data.len(), REGION_BYTES); let local_pos = chk.local(); Chunk::load_from_region(&decomp_data, local_pos.0, local_pos.1) } else { log::warn!("Chunk at {:?} doesn't exist, generating.", chk); Chunk::gen(chk, worldgen) } } fn at_mut(&mut self, local: ChunkLocalTilePos) -> &mut Tile { &mut self.tiles[CHUNK_EXTENT as usize * local.y as usize + local.x as usize] } } fn chunk_exists(reg_path: &Path, pos: ChunkPos) -> bool { if !Path::new(®_path).exists() { return false; } let bitset = ExistenceBitset::read_from_fs(reg_path); let local = pos.local(); let idx = loc_idx(local.1, local.0); crate::bitmanip::nth_bit_set(bitset.0, idx as usize) } pub type TileId = u16; #[derive(Clone, Copy, Debug, Inspect)] pub struct Tile { /// Background wall behind entities pub bg: TileId, /// The solid wall on the same level as entities pub mid: TileId, /// A layer on top of the mid wall. Usually ores or decorative pieces. pub fg: TileId, } impl Tile { pub const EMPTY: TileId = 0; pub const UNBREAKANIUM: TileId = 5; } pub const REGION_CHUNK_EXTENT: u8 = 8; pub const REGION_N_CHUNKS: u8 = REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT; /// This is the uncompressed byte length of a region pub const REGION_BYTES: usize = REGION_N_CHUNKS as usize * CHUNK_BYTES; #[allow(clippy::assertions_on_constants)] const _: () = assert!( REGION_N_CHUNKS <= 64, "A region file uses an existence bitset that's a 64 bit integer" );