use std::fmt::Debug; use egui_inspect::{derive::Inspect, Inspect}; use crate::{ graphics::{ScreenSc, ScreenVec}, math::TILE_SIZE, }; #[derive(Debug, Default, Inspect)] pub(crate) struct TileDbEdit {} impl TileDbEdit { pub(crate) fn ui(&mut self, ctx: &egui::Context, tile_db: &mut TileDb) { loop {} } } use super::{Bg, Fg, Mid, TileDb, TileDef, TileLayer, DEFAULT_TILE_BB};