mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-14 11:45:01 +01:00
92 lines
1.9 KiB
Rust
92 lines
1.9 KiB
Rust
use std::{fmt::Debug, marker::PhantomData};
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use egui_inspect::{derive::Inspect, Inspect};
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use serde::{Deserialize, Serialize};
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#[derive(Inspect, PartialEq, Eq)]
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pub struct TileId<Layer>(pub u16, PhantomData<Layer>);
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impl<Layer> Copy for TileId<Layer> {}
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impl<Layer> Clone for TileId<Layer> {
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fn clone(&self) -> Self {
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Self(self.0, PhantomData)
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}
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}
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impl<Layer> Debug for TileId<Layer> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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loop {}
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}
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}
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#[derive(Debug)]
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pub enum Bg {}
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#[derive(Debug)]
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pub enum Mid {}
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#[derive(Debug)]
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pub enum Fg {}
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pub trait TileLayer {
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/// Definitions specific to this layer
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type SpecificDef;
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}
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impl TileLayer for Bg {
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type SpecificDef = ();
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}
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impl TileLayer for Mid {
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type SpecificDef = MidDef;
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}
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impl TileLayer for Fg {
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type SpecificDef = ();
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}
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#[derive(Serialize, Deserialize, Inspect)]
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pub struct TileDef<Layer: TileLayer>
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where
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Layer::SpecificDef: Debug + Inspect,
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{
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/// Whether the tile emits light, and the light source offset
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pub layer: Layer::SpecificDef,
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//ADD pub blend_graphic: String,
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}
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#[derive(Debug, Inspect, Default, Serialize, Deserialize)]
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pub struct MidDef {
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/// Platform behavior: Horizontally passable, vertically passable upwards
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pub platform: bool,
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/// Collision bounding box
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pub bb: Option<TileBb>,
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}
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impl<Layer: TileLayer> Debug for TileDef<Layer>
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where
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Layer::SpecificDef: Debug + Inspect,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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loop {}
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}
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}
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impl<Layer: TileLayer> Default for TileDef<Layer>
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where
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Layer::SpecificDef: Default + Debug + Inspect,
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{
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fn default() -> Self {
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loop {}
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}
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}
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#[derive(Serialize, Deserialize, Debug, Inspect, Clone, Copy)]
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pub struct TileBb {
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pub x: u8,
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pub y: u8,
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pub w: u8,
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pub h: u8,
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}
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#[derive(Serialize, Deserialize, Debug, Inspect)]
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pub struct TileDb {
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unknown_bg: TileDef<Bg>,
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}
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