mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-14 19:55:02 +01:00
61 lines
1.2 KiB
Rust
61 lines
1.2 KiB
Rust
use egui_inspect::Inspect;
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extern crate alloc;
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mod tiles;
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pub(crate) struct App {
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pub(crate) game: GameState,
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}
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impl App {
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pub(crate) fn new() -> Self {
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loop {}
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}
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}
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use egui_inspect::derive::Inspect;
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pub(crate) struct WorldPos {}
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impl ::core::fmt::Debug for WorldPos {
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fn fmt(&self, f: &mut ::core::fmt::Formatter) -> ::core::fmt::Result {
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Ok(())
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}
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}
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impl ::egui_inspect::Inspect for WorldPos {
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fn inspect_mut(&mut self, ui: &mut ::egui::Ui) {}
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}
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#[derive(Debug, Inspect)]
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pub(crate) struct GameState {
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pub(crate) camera_offset: WorldPos,
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pub(crate) tile_db: TileDb,
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}
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fn main() {
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let mut app = App::new();
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do_debug_ui(&mut app.game);
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}
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pub(crate) fn do_debug_ui(game: &mut GameState) {
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show(&|ui| {
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game.inspect_mut(ui);
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});
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}
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fn show(f: &dyn FnMut(&mut egui::Ui)) {}
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// this is actually used
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pub struct TileDb {
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unknown_bg: tiles::TileDef,
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}
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impl Inspect for TileDb {
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fn inspect_mut(&mut self, ui: &mut ::egui::Ui) {
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let _a = &mut self.unknown_bg;
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}
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}
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impl std::fmt::Debug for TileDb {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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loop {}
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}
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}
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