game-wip-dontplay/src/worldgen.rs
2023-04-15 19:26:36 +02:00

71 lines
1.8 KiB
Rust

use worldgen::{
constraint,
noise::perlin::PerlinNoise,
noisemap::{NoiseMap, NoiseMapGenerator, Seed, Step},
world::{
tile::{Constraint, ConstraintType},
Size, Tile, World,
},
};
use crate::world::{ChunkPos, Tile as Tl, CHUNK_EXTENT};
pub struct Worldgen {
world: World<crate::world::Tile>,
}
impl Worldgen {
pub fn from_seed(seed: i64) -> Self {
let noise = PerlinNoise::new();
let nm1 = NoiseMap::new(noise)
.set(Seed::of(seed))
.set(Step::of(0.005, 0.005));
let nm2 = NoiseMap::new(noise)
.set(Seed::of(seed))
.set(Step::of(0.05, 0.05));
let nm = Box::new(nm1 + nm2 * 3);
let world = World::new()
.set(Size::of(CHUNK_EXTENT as i64, CHUNK_EXTENT as i64))
// Dirt coal
.add(
Tile::new(Tl {
bg: 9,
mid: 3,
fg: 6,
})
.when(constraint!(nm.clone(), < -0.8)),
)
// Dirt
.add(
Tile::new(Tl {
bg: 9,
mid: 3,
fg: 0,
})
.when(constraint!(nm.clone(), < -0.1)),
)
// Stone
.add(
Tile::new(Tl {
bg: 7,
mid: 2,
fg: 0,
})
.when(constraint!(nm, < 0.45)),
)
// Dirt wall
.add(Tile::new(Tl {
bg: 9,
mid: 0,
fg: 0,
}));
Self { world }
}
pub fn chunk_noise(&self, pos: ChunkPos) -> Vec<Vec<Tl>> {
self.world.generate(pos.x as i64, pos.y as i64).unwrap()
}
}