mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-15 04:05:02 +01:00
322 lines
11 KiB
Rust
322 lines
11 KiB
Rust
use std::fmt::{self};
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use egui_sfml::{egui, SfEgui};
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use gamedebug_core::{imm, imm_dbg};
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use sfml::{
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audio::SoundSource,
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graphics::{Color, RenderTarget, RenderWindow},
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window::{Event, Key},
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};
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use crate::{
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debug::DebugState,
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game::{for_each_tile_on_screen, Biome, GameState},
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graphics::{self, NATIVE_RESOLUTION},
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input::Input,
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math::{px_per_frame_to_km_h, WorldPos, M_PER_PX, TILE_SIZE},
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res::Res,
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world::{Tile, TilePosScalar, CHUNK_EXTENT},
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};
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/// Application level state (includes game and ui state, etc.)
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pub struct App {
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pub rw: RenderWindow,
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pub should_quit: bool,
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pub game: GameState,
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pub res: Res,
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pub sf_egui: SfEgui,
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pub input: Input,
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pub debug: DebugState,
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}
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impl App {
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pub fn new() -> anyhow::Result<Self> {
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let rw = graphics::make_window();
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let sf_egui = SfEgui::new(&rw);
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let mut res = Res::load()?;
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res.surf_music.set_looping(true);
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res.surf_music.set_volume(10.0);
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res.surf_music.play();
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Ok(Self {
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rw,
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should_quit: false,
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game: GameState::default(),
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res,
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sf_egui,
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input: Input::default(),
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debug: DebugState::default(),
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})
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}
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pub fn do_game_loop(&mut self) {
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while !self.should_quit {
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self.do_event_handling();
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self.do_update();
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self.do_rendering();
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self.input.clear_pressed();
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gamedebug_core::inc_frame();
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}
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}
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fn do_event_handling(&mut self) {
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while let Some(ev) = self.rw.poll_event() {
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self.sf_egui.add_event(&ev);
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self.input.update_from_event(&ev);
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match ev {
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Event::Closed => self.should_quit = true,
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_ => {}
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}
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}
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}
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fn do_update(&mut self) {
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self.debug.update(&self.input);
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if self.debug.freecam {
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self.do_freecam();
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} else {
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let spd = if self.input.down(Key::LShift) {
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8.0
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} else if self.input.down(Key::LControl) {
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128.0
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} else {
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3.0
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};
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self.game.player.hspeed = 0.;
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if self.input.down(Key::A) {
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self.game.player.hspeed = -spd;
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}
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if self.input.down(Key::D) {
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self.game.player.hspeed = spd;
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}
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if self.input.down(Key::W) && self.game.player.can_jump() {
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self.game.player.vspeed = -10.0;
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self.game.player.jumps_left = 0;
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}
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let terminal_velocity = 60.0;
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self.game.player.vspeed = self
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.game
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.player
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.vspeed
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.clamp(-terminal_velocity, terminal_velocity);
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let mut on_screen_tile_ents = Vec::new();
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for_each_tile_on_screen(self.game.camera_offset, |tp, _sp| {
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let tid = self.game.world.tile_at_mut(tp).mid;
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if tid == Tile::EMPTY {
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return;
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}
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let tsize = TILE_SIZE as i32;
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let x = tp.x as i32 * TILE_SIZE as i32;
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let y = tp.y as i32 * TILE_SIZE as i32;
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let en = s2dc::Entity::from_rect_corners(x, y, x + tsize, y + tsize);
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on_screen_tile_ents.push(en);
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});
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imm_dbg!(on_screen_tile_ents.len());
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self.game
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.player
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.col_en
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.move_y(self.game.player.vspeed, |player_en, off| {
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let mut col = false;
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for en in &on_screen_tile_ents {
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if player_en.would_collide(en, off) {
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col = true;
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if self.game.player.vspeed > 0. {
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self.game.player.jumps_left = 1;
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}
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self.game.player.vspeed = 0.;
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}
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}
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col
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});
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self.game
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.player
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.col_en
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.move_x(self.game.player.hspeed, |player_en, off| {
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let mut col = false;
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for en in &on_screen_tile_ents {
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if player_en.would_collide(en, off) {
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col = true;
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self.game.player.hspeed = 0.;
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}
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}
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col
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});
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self.game.player.vspeed += self.game.gravity;
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let (x, y, _w, _h) = self.game.player.col_en.en.xywh();
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self.game.camera_offset.x =
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(x - NATIVE_RESOLUTION.w as i32 / 2).try_into().unwrap_or(0);
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self.game.camera_offset.y =
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(y - NATIVE_RESOLUTION.h as i32 / 2).try_into().unwrap_or(0);
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}
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let loc = self.input.mouse_down_loc;
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let mut wpos = self.game.camera_offset;
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wpos.x = wpos.x.saturating_add_signed(loc.x.into());
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wpos.y = wpos.y.saturating_add_signed(loc.y.into());
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let mouse_tpos = wpos.tile_pos();
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imm!("Mouse @ tile {}, {}", mouse_tpos.x, mouse_tpos.y);
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imm!(
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"@ chunk {}, {}",
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mouse_tpos.x / CHUNK_EXTENT as TilePosScalar,
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mouse_tpos.y / CHUNK_EXTENT as TilePosScalar
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);
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if self.debug.freecam && self.input.pressed(Key::P) {
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self.game.player.col_en.en.pos.x = wpos.x as i32;
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self.game.player.col_en.en.pos.y = wpos.y as i32;
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}
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if self.input.lmb_down {
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let t = self.game.world.tile_at_mut(mouse_tpos);
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t.mid = 0;
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t.fg = 0;
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} else if self.input.rmb_down {
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let t = self.game.world.tile_at_mut(mouse_tpos);
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if self.game.tile_to_place != 7 {
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t.mid = self.game.tile_to_place;
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} else {
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t.bg = self.game.tile_to_place;
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}
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}
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if self.game.camera_offset.y > 134217712 {
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self.game.current_biome = Biome::Underground;
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} else {
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self.game.current_biome = Biome::Surface;
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}
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if self.game.current_biome != self.game.prev_biome {
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self.game.prev_biome = self.game.current_biome;
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match self.game.current_biome {
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Biome::Surface => {
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self.res.und_music.stop();
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self.res.surf_music.play();
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}
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Biome::Underground => {
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self.res.surf_music.stop();
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self.res.und_music.set_volume(self.res.surf_music.volume());
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self.res.und_music.set_looping(true);
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self.res.und_music.play();
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}
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}
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}
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}
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fn do_freecam(&mut self) {
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let spd = if self.input.down(Key::LShift) {
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100
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} else if self.input.down(Key::LControl) {
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1000
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} else {
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2
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};
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if self.input.down(Key::A) {
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self.game.camera_offset.x = self.game.camera_offset.x.saturating_sub(spd);
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}
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if self.input.down(Key::D) {
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self.game.camera_offset.x = self.game.camera_offset.x.saturating_add(spd);
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}
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if self.input.down(Key::W) {
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self.game.camera_offset.y = self.game.camera_offset.y.saturating_sub(spd);
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}
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if self.input.down(Key::S) {
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self.game.camera_offset.y = self.game.camera_offset.y.saturating_add(spd);
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}
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}
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fn do_rendering(&mut self) {
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self.rw.clear(Color::rgb(55, 221, 231));
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self.game.draw_world(&mut self.rw, &self.res);
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self.game.draw_entities(&mut self.rw);
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self.sf_egui
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.do_frame(|ctx| {
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if self.debug.panel {
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debug_panel_ui(&mut self.debug, &mut self.game, ctx, &mut self.res);
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}
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})
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.unwrap();
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self.sf_egui.draw(&mut self.rw, None);
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self.rw.display();
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}
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}
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fn debug_panel_ui(
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debug: &mut DebugState,
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game: &mut GameState,
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ctx: &egui::Context,
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res: &mut Res,
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) {
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egui::Window::new("Debug (F12)").show(ctx, |ui| {
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if debug.freecam {
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ui.label("Cam x");
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ui.add(egui::DragValue::new(&mut game.camera_offset.x));
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ui.label("Cam y");
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ui.add(egui::DragValue::new(&mut game.camera_offset.y));
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let co = game.camera_offset;
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ui.label(format!(
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"Cam Depth: {}",
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LengthDisp(co.y as f32 - WorldPos::SURFACE as f32)
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));
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ui.label(format!(
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"Cam offset from center: {}",
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LengthDisp(co.x as f32 - WorldPos::CENTER as f32)
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));
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} else {
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ui.label("Player x");
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ui.add(egui::DragValue::new(&mut game.player.col_en.en.pos.x));
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ui.label("Player y");
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ui.add(egui::DragValue::new(&mut game.player.col_en.en.pos.y));
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let tp = game.player.center_tp();
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imm_dbg!(tp);
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ui.label(format!(
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"Player Depth: {}",
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LengthDisp(game.player.feet_y() as f32 - WorldPos::SURFACE as f32)
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));
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ui.label(format!(
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"Player offset from center: {}",
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LengthDisp(game.player.col_en.en.pos.x as f32 - WorldPos::CENTER as f32)
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));
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ui.label(format!(
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"Hspeed: {} ({} km/h)",
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game.player.hspeed,
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px_per_frame_to_km_h(game.player.hspeed)
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));
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ui.label(format!(
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"Vspeed: {} ({} km/h)",
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game.player.vspeed,
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px_per_frame_to_km_h(game.player.vspeed)
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));
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ui.label("Gravity");
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ui.add(egui::DragValue::new(&mut game.gravity));
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}
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ui.label("Tile to place");
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ui.add(egui::DragValue::new(&mut game.tile_to_place));
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ui.label("Music volume");
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let mut vol = res.surf_music.volume();
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ui.add(egui::DragValue::new(&mut vol));
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res.surf_music.set_volume(vol);
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ui.separator();
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egui::ScrollArea::vertical().show(ui, |ui| {
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gamedebug_core::for_each_imm(|info| match info {
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gamedebug_core::Info::Msg(msg) => {
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ui.label(msg);
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}
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gamedebug_core::Info::Rect(_, _, _, _, _) => todo!(),
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});
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});
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gamedebug_core::clear_immediates();
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});
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}
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struct LengthDisp(f32);
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impl fmt::Display for LengthDisp {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let meters = self.0 * M_PER_PX;
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if meters.abs() > 1000. {
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let km = if meters.is_sign_negative() {
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(meters / 1000.).ceil()
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} else {
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(meters / 1000.).floor()
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};
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let m = meters % 1000.;
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write!(f, "{km} km, {m} m")
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} else {
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write!(f, "{meters} m")
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}
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}
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}
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