game-wip-dontplay/src/game.rs
2023-04-18 12:18:43 +02:00

11 lines
262 B
Rust

use crate::tiles::TileDb;
use egui_inspect::derive::Inspect;
#[derive(Clone, Copy, Debug, Inspect)]
pub(crate) struct WorldPos {}
#[derive(Debug, Inspect)]
pub(crate) struct GameState {
pub(crate) camera_offset: WorldPos,
pub(crate) tile_db: TileDb,
}