game-wip-dontplay/src/game/player.rs

36 lines
892 B
Rust

use s2dc::{vec2, MobileEntity};
use crate::{
math::{WorldPos, TILE_SIZE},
world::{TilePos, TilePosScalar},
};
pub struct Player {
pub col_en: MobileEntity,
pub vspeed: f32,
pub hspeed: f32,
pub jumps_left: u8,
}
impl Player {
pub fn new_at(pos: WorldPos) -> Self {
Self {
col_en: MobileEntity::from_pos_and_bb(vec2(pos.x as i32, pos.y as i32), vec2(20, 46)),
vspeed: 0.0,
hspeed: 0.0,
jumps_left: 0,
}
}
pub fn center_tp(&self) -> TilePos {
TilePos {
x: (self.col_en.en.pos.x / TILE_SIZE as i32) as TilePosScalar,
y: (self.col_en.en.pos.y / TILE_SIZE as i32) as TilePosScalar,
}
}
pub fn can_jump(&self) -> bool {
self.jumps_left > 0
}
pub fn feet_y(&self) -> i32 {
self.col_en.en.pos.y + self.col_en.en.bb.y
}
}