game-wip-dontplay/src/debug.rs
2023-04-17 19:35:19 +02:00

138 lines
4.7 KiB
Rust

use std::fmt::Write;
use egui::TextBuffer;
use egui_inspect::{derive::Inspect, inspect};
use sfml::audio::SoundSource;
use crate::{
cmdline::CmdLine, command::CmdVec, game::GameState,
math::{px_per_frame_to_km_h, WorldPos},
res::Res, stringfmt::LengthDisp, texture_atlas::AtlasBundle,
tiles::tiledb_edit_ui::TileDbEdit,
};
#[derive(Default, Debug, Inspect)]
pub struct DebugState {
pub panel: bool,
pub freecam: bool,
pub tiledb_edit: TileDbEdit,
pub show_atlas: bool,
pub console: Console,
}
#[derive(Default, Debug, Inspect)]
pub struct Console {
pub show: bool,
pub cmdline: String,
pub log: String,
pub just_opened: bool,
pub history: Vec<String>,
}
fn debug_panel_ui(
mut debug: &mut DebugState,
mut game: &mut GameState,
ctx: &egui::Context,
res: &mut Res,
mut scale: &mut u8,
) {
egui::Window::new("Debug (F12)")
.show(
ctx,
|ui| {
if debug.freecam {
ui.label("Cam x");
ui.add(egui::DragValue::new(&mut game.camera_offset.x));
ui.label("Cam y");
ui.add(egui::DragValue::new(&mut game.camera_offset.y));
let co = game.camera_offset;
ui.label(
format!(
"Cam Depth: {}", LengthDisp(co.y as f32 - WorldPos::SURFACE
as f32)
),
);
ui.label(
format!(
"Cam offset from center: {}", LengthDisp(co.x as f32 -
WorldPos::CENTER as f32)
),
);
} else {
ui.label(
format!(
"Player Depth: {}", LengthDisp(game.world.player.feet_y() as
f32 - WorldPos::SURFACE as f32)
),
);
ui.label(
format!(
"Player offset from center: {}", LengthDisp(game.world.player
.col_en.en.pos.x as f32 - WorldPos::CENTER as f32)
),
);
ui.label(
format!(
"Hspeed: {} ({} km/h)", game.world.player.hspeed,
px_per_frame_to_km_h(game.world.player.hspeed)
),
);
ui.label(
format!(
"Vspeed: {} ({} km/h)", game.world.player.vspeed,
px_per_frame_to_km_h(game.world.player.vspeed)
),
);
}
ui.label("Music volume");
let mut vol = res.surf_music.volume();
ui.add(egui::DragValue::new(&mut vol));
res.surf_music.set_volume(vol);
ui.separator();
egui::ScrollArea::both()
.id_source("insp_scroll")
.max_height(240.)
.max_width(340.0)
.show(
ui,
|ui| {
inspect! {
ui, scale, game, debug
}
},
);
if ui.button("Reload graphics").clicked() {
res.atlas = AtlasBundle::new().unwrap();
game.tile_db.update_rects(&res.atlas.rects);
}
ui.separator();
egui::ScrollArea::vertical()
.show(
ui,
|ui| {
gamedebug_core::for_each_imm(|info| match info {
gamedebug_core::Info::Msg(msg) => {
ui.label(msg);
}
gamedebug_core::Info::Rect(_, _, _, _, _) => todo!(),
});
},
);
gamedebug_core::clear_immediates();
},
);
}
pub(crate) fn do_debug_ui(
ctx: &egui::Context,
debug: &mut DebugState,
game: &mut GameState,
res: &mut Res,
scale: &mut u8,
cmd: &mut CmdVec,
) {
if debug.panel {
debug_panel_ui(debug, game, ctx, res, scale);
}
debug.tiledb_edit.ui(ctx, &mut game.tile_db);
if debug.console.show {
console_ui(ctx, debug, cmd);
}
}
fn console_ui(ctx: &egui::Context, debug: &mut DebugState, cmd: &mut CmdVec) {
loop {}
}