game-wip-dontplay/tiles.rs
2023-04-18 12:30:11 +02:00

33 lines
710 B
Rust

use std::{fmt::Debug, marker::PhantomData};
use egui_inspect::Inspect;
pub struct TileDef {
pub layer: (),
//ADD pub blend_graphic: String,
}
fn inspect_mut(_: &mut TileDef) {}
impl Debug for TileDef {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
loop {}
}
}
// this is actually used
pub struct TileDb {
unknown_bg: TileDef,
}
impl Inspect for TileDb {
fn inspect(&self, ui: &mut ::egui::Ui, id_source: u64) {}
fn inspect_mut(&mut self, ui: &mut ::egui::Ui, id_source: u64) {
let _a = &mut self.unknown_bg;
}
}
impl Debug for TileDb {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
loop {}
}
}