game-wip-dontplay/tiles.rs
2023-04-17 22:02:46 +02:00

205 lines
4.1 KiB
Rust

use std::{fmt::Debug, marker::PhantomData, ops::Index};
use egui_inspect::{derive::Inspect, Inspect};
use serde::{Deserialize, Serialize};
use crate::{math::TILE_SIZE, texture_atlas::RectMap};
#[derive(Inspect, PartialEq, Eq)]
pub struct TileId<Layer>(pub u16, PhantomData<Layer>);
impl<Layer> Copy for TileId<Layer> {}
impl<Layer> Clone for TileId<Layer> {
fn clone(&self) -> Self {
Self(self.0, PhantomData)
}
}
impl<Layer> Debug for TileId<Layer> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
loop {}
}
}
impl<Layer> TileId<Layer> {
pub fn empty(&self) -> bool {
loop {}
}
pub const EMPTY: Self = Self(0, PhantomData);
}
#[derive(Debug)]
pub enum Bg {}
#[derive(Debug)]
pub enum Mid {}
#[derive(Debug)]
pub enum Fg {}
impl Bg {
pub fn unknown_def() -> TileDef<Self> {
loop {}
}
}
impl Mid {
pub fn unknown_def() -> TileDef<Self> {
loop {}
}
}
impl Fg {
pub fn unknown_def() -> TileDef<Self> {
loop {}
}
}
pub trait TileLayer {
/// Definitions specific to this layer
type SpecificDef;
}
impl TileLayer for Bg {
type SpecificDef = ();
}
impl TileLayer for Mid {
type SpecificDef = MidDef;
}
impl TileLayer for Fg {
type SpecificDef = ();
}
pub type BgTileId = TileId<Bg>;
pub type MidTileId = TileId<Mid>;
pub type FgTileId = TileId<Fg>;
impl BgTileId {
pub const DIRT: Self = Self(1, PhantomData);
pub const STONE: Self = Self(2, PhantomData);
}
impl MidTileId {
pub const DIRT: Self = Self(1, PhantomData);
pub const STONE: Self = Self(2, PhantomData);
pub const TORCH: Self = Self(3, PhantomData);
pub const PLATFORM: Self = Self(4, PhantomData);
pub const PANZERIUM: Self = Self(5, PhantomData);
pub const UNBREAKANIUM: Self = Self(6, PhantomData);
}
impl FgTileId {
pub const COAL: Self = Self(1, PhantomData);
}
#[derive(Serialize, Deserialize, Inspect)]
pub struct TileDef<Layer: TileLayer>
where
Layer::SpecificDef: Debug + Inspect,
{
/// Whether the tile emits light, and the light source offset
pub layer: Layer::SpecificDef,
//ADD pub blend_graphic: String,
}
#[derive(Debug, Inspect, Default, Serialize, Deserialize)]
pub struct MidDef {
/// Platform behavior: Horizontally passable, vertically passable upwards
pub platform: bool,
/// Collision bounding box
pub bb: Option<TileBb>,
}
impl<Layer: TileLayer> Debug for TileDef<Layer>
where
Layer::SpecificDef: Debug + Inspect,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
loop {}
}
}
impl<Layer: TileLayer> Default for TileDef<Layer>
where
Layer::SpecificDef: Default + Debug + Inspect,
{
fn default() -> Self {
loop {}
}
}
const DEFAULT_TILE_BB: TileBb = TileBb {
x: 0,
y: 0,
w: TILE_SIZE,
h: TILE_SIZE,
};
#[derive(Serialize, Deserialize, Debug, Inspect, Clone, Copy)]
pub struct TileBb {
pub x: u8,
pub y: u8,
pub w: u8,
pub h: u8,
}
#[derive(Serialize, Deserialize, Debug, Inspect)]
pub struct TileDb {
unknown_bg: TileDef<Bg>,
unknown_mid: TileDef<Mid>,
unknown_fg: TileDef<Fg>,
bg: Vec<TileDef<Bg>>,
mid: Vec<TileDef<Mid>>,
fg: Vec<TileDef<Fg>>,
}
impl Default for TileDb {
fn default() -> Self {
loop {}
}
}
impl Index<BgTileId> for TileDb {
type Output = TileDef<Bg>;
fn index(&self, index: BgTileId) -> &Self::Output {
loop {}
}
}
impl Index<MidTileId> for TileDb {
type Output = TileDef<Mid>;
fn index(&self, index: MidTileId) -> &Self::Output {
loop {}
}
}
impl Index<FgTileId> for TileDb {
type Output = TileDef<Fg>;
fn index(&self, index: FgTileId) -> &Self::Output {
loop {}
}
}
const PATH: &str = "tiles.dat";
impl TileDb {
pub fn load_or_default() -> Self {
loop {}
}
pub fn try_save(&self) {
loop {}
}
pub(crate) fn update_rects(&mut self, rects: &RectMap) {
loop {}
}
}
fn update_rect_db<Layer: TileLayer>(db: &mut Vec<TileDef<Layer>>, rects: &RectMap)
where
Layer::SpecificDef: Debug + Inspect,
{
loop {}
}