more cleanup

This commit is contained in:
nora 2022-02-26 23:47:47 +01:00
parent 439696cf3f
commit 14ad4e1011
11 changed files with 1199 additions and 1048 deletions

View file

@ -126,151 +126,236 @@ pub type Table = super::Table;
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
pub enum Method { pub enum Method {
ConnectionStart(ConnectionStart),
ConnectionStartOk(ConnectionStartOk),
ConnectionSecure(ConnectionSecure),
ConnectionSecureOk(ConnectionSecureOk),
ConnectionTune(ConnectionTune),
ConnectionTuneOk(ConnectionTuneOk),
ConnectionOpen(ConnectionOpen),
ConnectionOpenOk(ConnectionOpenOk),
ConnectionClose(ConnectionClose),
ConnectionCloseOk(ConnectionCloseOk),
ChannelOpen(ChannelOpen),
ChannelOpenOk(ChannelOpenOk),
ChannelFlow(ChannelFlow),
ChannelFlowOk(ChannelFlowOk),
ChannelClose(ChannelClose),
ChannelCloseOk(ChannelCloseOk),
ExchangeDeclare(ExchangeDeclare),
ExchangeDeclareOk(ExchangeDeclareOk),
ExchangeDelete(ExchangeDelete),
ExchangeDeleteOk(ExchangeDeleteOk),
QueueDeclare(QueueDeclare),
QueueDeclareOk(QueueDeclareOk),
QueueBind(QueueBind),
QueueBindOk(QueueBindOk),
QueueUnbind(QueueUnbind),
QueueUnbindOk(QueueUnbindOk),
QueuePurge(QueuePurge),
QueuePurgeOk(QueuePurgeOk),
QueueDelete(QueueDelete),
QueueDeleteOk(QueueDeleteOk),
BasicQos(BasicQos),
BasicQosOk(BasicQosOk),
BasicConsume(BasicConsume),
BasicConsumeOk(BasicConsumeOk),
BasicCancel(BasicCancel),
BasicCancelOk(BasicCancelOk),
BasicPublish(BasicPublish),
BasicReturn(BasicReturn),
BasicDeliver(BasicDeliver),
BasicGet(BasicGet),
BasicGetOk(BasicGetOk),
BasicGetEmpty(BasicGetEmpty),
BasicAck(BasicAck),
BasicReject(BasicReject),
BasicRecoverAsync(BasicRecoverAsync),
BasicRecover(BasicRecover),
BasicRecoverOk(BasicRecoverOk),
TxSelect(TxSelect),
TxSelectOk(TxSelectOk),
TxCommit(TxCommit),
TxCommitOk(TxCommitOk),
TxRollback(TxRollback),
TxRollbackOk(TxRollbackOk),
}
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method starts the connection negotiation process by telling the client the /// This method starts the connection negotiation process by telling the client the
/// protocol version that the server proposes, along with a list of security mechanisms /// protocol version that the server proposes, along with a list of security mechanisms
/// which the client can use for authentication. /// which the client can use for authentication.
ConnectionStart { #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionStart {
/// The major version number can take any value from 0 to 99 as defined in the /// The major version number can take any value from 0 to 99 as defined in the
/// AMQP specification. /// AMQP specification.
version_major: Octet, pub version_major: Octet,
/// The minor version number can take any value from 0 to 99 as defined in the /// The minor version number can take any value from 0 to 99 as defined in the
/// AMQP specification. /// AMQP specification.
version_minor: Octet, pub version_minor: Octet,
server_properties: PeerProperties, pub server_properties: PeerProperties,
/// must not be null /// must not be null
/// ///
/// A list of the security mechanisms that the server supports, delimited by spaces. /// A list of the security mechanisms that the server supports, delimited by spaces.
mechanisms: Longstr, pub mechanisms: Longstr,
/// must not be null /// must not be null
/// ///
/// A list of the message locales that the server supports, delimited by spaces. The /// A list of the message locales that the server supports, delimited by spaces. The
/// locale defines the language in which the server will send reply texts. /// locale defines the language in which the server will send reply texts.
locales: Longstr, pub locales: Longstr,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method selects a SASL security mechanism. /// This method selects a SASL security mechanism.
ConnectionStartOk { #[derive(Debug, Clone, PartialEq)]
client_properties: PeerProperties, pub struct ConnectionStartOk {
pub client_properties: PeerProperties,
/// must not be null /// must not be null
/// ///
/// A single security mechanisms selected by the client, which must be one of those /// A single security mechanisms selected by the client, which must be one of those
/// specified by the server. /// specified by the server.
mechanism: Shortstr, pub mechanism: Shortstr,
/// must not be null /// must not be null
/// ///
/// A block of opaque data passed to the security mechanism. The contents of this /// A block of opaque data passed to the security mechanism. The contents of this
/// data are defined by the SASL security mechanism. /// data are defined by the SASL security mechanism.
response: Longstr, pub response: Longstr,
/// must not be null /// must not be null
/// ///
/// A single message locale selected by the client, which must be one of those /// A single message locale selected by the client, which must be one of those
/// specified by the server. /// specified by the server.
locale: Shortstr, pub locale: Shortstr,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// The SASL protocol works by exchanging challenges and responses until both peers have /// The SASL protocol works by exchanging challenges and responses until both peers have
/// received sufficient information to authenticate each other. This method challenges /// received sufficient information to authenticate each other. This method challenges
/// the client to provide more information. /// the client to provide more information.
ConnectionSecure { #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionSecure {
/// Challenge information, a block of opaque binary data passed to the security /// Challenge information, a block of opaque binary data passed to the security
/// mechanism. /// mechanism.
challenge: Longstr, pub challenge: Longstr,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method attempts to authenticate, passing a block of SASL data for the security /// This method attempts to authenticate, passing a block of SASL data for the security
/// mechanism at the server side. /// mechanism at the server side.
ConnectionSecureOk { #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionSecureOk {
/// must not be null /// must not be null
/// ///
/// A block of opaque data passed to the security mechanism. The contents of this /// A block of opaque data passed to the security mechanism. The contents of this
/// data are defined by the SASL security mechanism. /// data are defined by the SASL security mechanism.
response: Longstr, pub response: Longstr,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method proposes a set of connection configuration values to the client. The /// This method proposes a set of connection configuration values to the client. The
/// client can accept and/or adjust these. /// client can accept and/or adjust these.
ConnectionTune { #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionTune {
/// Specifies highest channel number that the server permits. Usable channel numbers /// Specifies highest channel number that the server permits. Usable channel numbers
/// are in the range 1..channel-max. Zero indicates no specified limit. /// are in the range 1..channel-max. Zero indicates no specified limit.
channel_max: Short, pub channel_max: Short,
/// The largest frame size that the server proposes for the connection, including /// The largest frame size that the server proposes for the connection, including
/// frame header and end-byte. The client can negotiate a lower value. Zero means /// frame header and end-byte. The client can negotiate a lower value. Zero means
/// that the server does not impose any specific limit but may reject very large /// that the server does not impose any specific limit but may reject very large
/// frames if it cannot allocate resources for them. /// frames if it cannot allocate resources for them.
frame_max: Long, pub frame_max: Long,
/// The delay, in seconds, of the connection heartbeat that the server wants. /// The delay, in seconds, of the connection heartbeat that the server wants.
/// Zero means the server does not want a heartbeat. /// Zero means the server does not want a heartbeat.
heartbeat: Short, pub heartbeat: Short,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method sends the client's connection tuning parameters to the server. /// This method sends the client's connection tuning parameters to the server.
/// Certain fields are negotiated, others provide capability information. /// Certain fields are negotiated, others provide capability information.
ConnectionTuneOk { #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionTuneOk {
/// must not be null, must be less than the tune field of the method channel-max /// must not be null, must be less than the tune field of the method channel-max
/// ///
/// The maximum total number of channels that the client will use per connection. /// The maximum total number of channels that the client will use per connection.
channel_max: Short, pub channel_max: Short,
/// The largest frame size that the client and server will use for the connection. /// The largest frame size that the client and server will use for the connection.
/// Zero means that the client does not impose any specific limit but may reject /// Zero means that the client does not impose any specific limit but may reject
/// very large frames if it cannot allocate resources for them. Note that the /// very large frames if it cannot allocate resources for them. Note that the
/// frame-max limit applies principally to content frames, where large contents can /// frame-max limit applies principally to content frames, where large contents can
/// be broken into frames of arbitrary size. /// be broken into frames of arbitrary size.
frame_max: Long, pub frame_max: Long,
/// The delay, in seconds, of the connection heartbeat that the client wants. Zero /// The delay, in seconds, of the connection heartbeat that the client wants. Zero
/// means the client does not want a heartbeat. /// means the client does not want a heartbeat.
heartbeat: Short, pub heartbeat: Short,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method opens a connection to a virtual host, which is a collection of /// This method opens a connection to a virtual host, which is a collection of
/// resources, and acts to separate multiple application domains within a server. /// resources, and acts to separate multiple application domains within a server.
/// The server may apply arbitrary limits per virtual host, such as the number /// The server may apply arbitrary limits per virtual host, such as the number
/// of each type of entity that may be used, per connection and/or in total. /// of each type of entity that may be used, per connection and/or in total.
ConnectionOpen { #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionOpen {
/// The name of the virtual host to work with. /// The name of the virtual host to work with.
virtual_host: Path, pub virtual_host: Path,
reserved_1: Shortstr, pub reserved_1: Shortstr,
reserved_2: Bit, pub reserved_2: Bit,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method signals to the client that the connection is ready for use. /// This method signals to the client that the connection is ready for use.
ConnectionOpenOk { reserved_1: Shortstr }, #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionOpenOk {
pub reserved_1: Shortstr,
}
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method indicates that the sender wants to close the connection. This may be /// This method indicates that the sender wants to close the connection. This may be
/// due to internal conditions (e.g. a forced shut-down) or due to an error handling /// due to internal conditions (e.g. a forced shut-down) or due to an error handling
/// a specific method, i.e. an exception. When a close is due to an exception, the /// a specific method, i.e. an exception. When a close is due to an exception, the
/// sender provides the class and method id of the method which caused the exception. /// sender provides the class and method id of the method which caused the exception.
ConnectionClose { #[derive(Debug, Clone, PartialEq)]
reply_code: ReplyCode, pub struct ConnectionClose {
reply_text: ReplyText, pub reply_code: ReplyCode,
pub reply_text: ReplyText,
/// When the close is provoked by a method exception, this is the class of the /// When the close is provoked by a method exception, this is the class of the
/// method. /// method.
class_id: ClassId, pub class_id: ClassId,
/// When the close is provoked by a method exception, this is the ID of the method. /// When the close is provoked by a method exception, this is the ID of the method.
method_id: MethodId, pub method_id: MethodId,
}, }
/// The connection class provides methods for a client to establish a network connection to /// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter. /// a server, and for both peers to operate the connection thereafter.
/// This method confirms a Connection.Close method and tells the recipient that it is /// This method confirms a Connection.Close method and tells the recipient that it is
/// safe to release resources for the connection and close the socket. /// safe to release resources for the connection and close the socket.
ConnectionCloseOk, #[derive(Debug, Clone, PartialEq)]
pub struct ConnectionCloseOk;
/// The channel class provides methods for a client to establish a channel to a /// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter. /// server and for both peers to operate the channel thereafter.
/// This method opens a channel to the server. /// This method opens a channel to the server.
ChannelOpen { reserved_1: Shortstr }, #[derive(Debug, Clone, PartialEq)]
pub struct ChannelOpen {
pub reserved_1: Shortstr,
}
/// The channel class provides methods for a client to establish a channel to a /// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter. /// server and for both peers to operate the channel thereafter.
/// This method signals to the client that the channel is ready for use. /// This method signals to the client that the channel is ready for use.
ChannelOpenOk { reserved_1: Longstr }, #[derive(Debug, Clone, PartialEq)]
pub struct ChannelOpenOk {
pub reserved_1: Longstr,
}
/// The channel class provides methods for a client to establish a channel to a /// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter. /// server and for both peers to operate the channel thereafter.
/// This method asks the peer to pause or restart the flow of content data sent by /// This method asks the peer to pause or restart the flow of content data sent by
@ -278,145 +363,165 @@ pub enum Method {
/// overflowing its queues or otherwise finding itself receiving more messages than /// overflowing its queues or otherwise finding itself receiving more messages than
/// it can process. Note that this method is not intended for window control. It does /// it can process. Note that this method is not intended for window control. It does
/// not affect contents returned by Basic.Get-Ok methods. /// not affect contents returned by Basic.Get-Ok methods.
ChannelFlow { #[derive(Debug, Clone, PartialEq)]
pub struct ChannelFlow {
/// If 1, the peer starts sending content frames. If 0, the peer stops sending /// If 1, the peer starts sending content frames. If 0, the peer stops sending
/// content frames. /// content frames.
active: Bit, pub active: Bit,
}, }
/// The channel class provides methods for a client to establish a channel to a /// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter. /// server and for both peers to operate the channel thereafter.
/// Confirms to the peer that a flow command was received and processed. /// Confirms to the peer that a flow command was received and processed.
ChannelFlowOk { #[derive(Debug, Clone, PartialEq)]
pub struct ChannelFlowOk {
/// Confirms the setting of the processed flow method: 1 means the peer will start /// Confirms the setting of the processed flow method: 1 means the peer will start
/// sending or continue to send content frames; 0 means it will not. /// sending or continue to send content frames; 0 means it will not.
active: Bit, pub active: Bit,
}, }
/// The channel class provides methods for a client to establish a channel to a /// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter. /// server and for both peers to operate the channel thereafter.
/// This method indicates that the sender wants to close the channel. This may be due to /// This method indicates that the sender wants to close the channel. This may be due to
/// internal conditions (e.g. a forced shut-down) or due to an error handling a specific /// internal conditions (e.g. a forced shut-down) or due to an error handling a specific
/// method, i.e. an exception. When a close is due to an exception, the sender provides /// method, i.e. an exception. When a close is due to an exception, the sender provides
/// the class and method id of the method which caused the exception. /// the class and method id of the method which caused the exception.
ChannelClose { #[derive(Debug, Clone, PartialEq)]
reply_code: ReplyCode, pub struct ChannelClose {
reply_text: ReplyText, pub reply_code: ReplyCode,
pub reply_text: ReplyText,
/// When the close is provoked by a method exception, this is the class of the /// When the close is provoked by a method exception, this is the class of the
/// method. /// method.
class_id: ClassId, pub class_id: ClassId,
/// When the close is provoked by a method exception, this is the ID of the method. /// When the close is provoked by a method exception, this is the ID of the method.
method_id: MethodId, pub method_id: MethodId,
}, }
/// The channel class provides methods for a client to establish a channel to a /// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter. /// server and for both peers to operate the channel thereafter.
/// This method confirms a Channel.Close method and tells the recipient that it is safe /// This method confirms a Channel.Close method and tells the recipient that it is safe
/// to release resources for the channel. /// to release resources for the channel.
ChannelCloseOk, #[derive(Debug, Clone, PartialEq)]
pub struct ChannelCloseOk;
/// Exchanges match and distribute messages across queues. Exchanges can be configured in /// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime. /// the server or declared at runtime.
/// This method creates an exchange if it does not already exist, and if the exchange /// This method creates an exchange if it does not already exist, and if the exchange
/// exists, verifies that it is of the correct and expected class. /// exists, verifies that it is of the correct and expected class.
ExchangeDeclare { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct ExchangeDeclare {
pub reserved_1: Short,
/// must not be null /// must not be null
exchange: ExchangeName, pub exchange: ExchangeName,
/// Each exchange belongs to one of a set of exchange types implemented by the /// Each exchange belongs to one of a set of exchange types implemented by the
/// server. The exchange types define the functionality of the exchange - i.e. how /// server. The exchange types define the functionality of the exchange - i.e. how
/// messages are routed through it. It is not valid or meaningful to attempt to /// messages are routed through it. It is not valid or meaningful to attempt to
/// change the type of an existing exchange. /// change the type of an existing exchange.
r#type: Shortstr, pub r#type: Shortstr,
/// If set, the server will reply with Declare-Ok if the exchange already /// If set, the server will reply with Declare-Ok if the exchange already
/// exists with the same name, and raise an error if not. The client can /// exists with the same name, and raise an error if not. The client can
/// use this to check whether an exchange exists without modifying the /// use this to check whether an exchange exists without modifying the
/// server state. When set, all other method fields except name and no-wait /// server state. When set, all other method fields except name and no-wait
/// are ignored. A declare with both passive and no-wait has no effect. /// are ignored. A declare with both passive and no-wait has no effect.
/// Arguments are compared for semantic equivalence. /// Arguments are compared for semantic equivalence.
passive: Bit, pub passive: Bit,
/// If set when creating a new exchange, the exchange will be marked as durable. /// If set when creating a new exchange, the exchange will be marked as durable.
/// Durable exchanges remain active when a server restarts. Non-durable exchanges /// Durable exchanges remain active when a server restarts. Non-durable exchanges
/// (transient exchanges) are purged if/when a server restarts. /// (transient exchanges) are purged if/when a server restarts.
durable: Bit, pub durable: Bit,
reserved_2: Bit, pub reserved_2: Bit,
reserved_3: Bit, pub reserved_3: Bit,
no_wait: NoWait, pub no_wait: NoWait,
/// A set of arguments for the declaration. The syntax and semantics of these /// A set of arguments for the declaration. The syntax and semantics of these
/// arguments depends on the server implementation. /// arguments depends on the server implementation.
arguments: Table, pub arguments: Table,
}, }
/// Exchanges match and distribute messages across queues. Exchanges can be configured in /// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime. /// the server or declared at runtime.
/// This method confirms a Declare method and confirms the name of the exchange, /// This method confirms a Declare method and confirms the name of the exchange,
/// essential for automatically-named exchanges. /// essential for automatically-named exchanges.
ExchangeDeclareOk, #[derive(Debug, Clone, PartialEq)]
pub struct ExchangeDeclareOk;
/// Exchanges match and distribute messages across queues. Exchanges can be configured in /// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime. /// the server or declared at runtime.
/// This method deletes an exchange. When an exchange is deleted all queue bindings on /// This method deletes an exchange. When an exchange is deleted all queue bindings on
/// the exchange are cancelled. /// the exchange are cancelled.
ExchangeDelete { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct ExchangeDelete {
pub reserved_1: Short,
/// must not be null /// must not be null
exchange: ExchangeName, pub exchange: ExchangeName,
/// If set, the server will only delete the exchange if it has no queue bindings. If /// If set, the server will only delete the exchange if it has no queue bindings. If
/// the exchange has queue bindings the server does not delete it but raises a /// the exchange has queue bindings the server does not delete it but raises a
/// channel exception instead. /// channel exception instead.
if_unused: Bit, pub if_unused: Bit,
no_wait: NoWait, pub no_wait: NoWait,
}, }
/// Exchanges match and distribute messages across queues. Exchanges can be configured in /// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime. /// the server or declared at runtime.
/// This method confirms the deletion of an exchange. /// This method confirms the deletion of an exchange.
ExchangeDeleteOk, #[derive(Debug, Clone, PartialEq)]
pub struct ExchangeDeleteOk;
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method creates or checks a queue. When creating a new queue the client can /// This method creates or checks a queue. When creating a new queue the client can
/// specify various properties that control the durability of the queue and its /// specify various properties that control the durability of the queue and its
/// contents, and the level of sharing for the queue. /// contents, and the level of sharing for the queue.
QueueDeclare { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct QueueDeclare {
queue: QueueName, pub reserved_1: Short,
pub queue: QueueName,
/// If set, the server will reply with Declare-Ok if the queue already /// If set, the server will reply with Declare-Ok if the queue already
/// exists with the same name, and raise an error if not. The client can /// exists with the same name, and raise an error if not. The client can
/// use this to check whether a queue exists without modifying the /// use this to check whether a queue exists without modifying the
/// server state. When set, all other method fields except name and no-wait /// server state. When set, all other method fields except name and no-wait
/// are ignored. A declare with both passive and no-wait has no effect. /// are ignored. A declare with both passive and no-wait has no effect.
/// Arguments are compared for semantic equivalence. /// Arguments are compared for semantic equivalence.
passive: Bit, pub passive: Bit,
/// If set when creating a new queue, the queue will be marked as durable. Durable /// If set when creating a new queue, the queue will be marked as durable. Durable
/// queues remain active when a server restarts. Non-durable queues (transient /// queues remain active when a server restarts. Non-durable queues (transient
/// queues) are purged if/when a server restarts. Note that durable queues do not /// queues) are purged if/when a server restarts. Note that durable queues do not
/// necessarily hold persistent messages, although it does not make sense to send /// necessarily hold persistent messages, although it does not make sense to send
/// persistent messages to a transient queue. /// persistent messages to a transient queue.
durable: Bit, pub durable: Bit,
/// Exclusive queues may only be accessed by the current connection, and are /// Exclusive queues may only be accessed by the current connection, and are
/// deleted when that connection closes. Passive declaration of an exclusive /// deleted when that connection closes. Passive declaration of an exclusive
/// queue by other connections are not allowed. /// queue by other connections are not allowed.
exclusive: Bit, pub exclusive: Bit,
/// If set, the queue is deleted when all consumers have finished using it. The last /// If set, the queue is deleted when all consumers have finished using it. The last
/// consumer can be cancelled either explicitly or because its channel is closed. If /// consumer can be cancelled either explicitly or because its channel is closed. If
/// there was no consumer ever on the queue, it won't be deleted. Applications can /// there was no consumer ever on the queue, it won't be deleted. Applications can
/// explicitly delete auto-delete queues using the Delete method as normal. /// explicitly delete auto-delete queues using the Delete method as normal.
auto_delete: Bit, pub auto_delete: Bit,
no_wait: NoWait, pub no_wait: NoWait,
/// A set of arguments for the declaration. The syntax and semantics of these /// A set of arguments for the declaration. The syntax and semantics of these
/// arguments depends on the server implementation. /// arguments depends on the server implementation.
arguments: Table, pub arguments: Table,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method confirms a Declare method and confirms the name of the queue, essential /// This method confirms a Declare method and confirms the name of the queue, essential
/// for automatically-named queues. /// for automatically-named queues.
QueueDeclareOk { #[derive(Debug, Clone, PartialEq)]
pub struct QueueDeclareOk {
/// must not be null /// must not be null
/// ///
/// Reports the name of the queue. If the server generated a queue name, this field /// Reports the name of the queue. If the server generated a queue name, this field
/// contains that name. /// contains that name.
queue: QueueName, pub queue: QueueName,
message_count: MessageCount, pub message_count: MessageCount,
/// Reports the number of active consumers for the queue. Note that consumers can /// Reports the number of active consumers for the queue. Note that consumers can
/// suspend activity (Channel.Flow) in which case they do not appear in this count. /// suspend activity (Channel.Flow) in which case they do not appear in this count.
consumer_count: Long, pub consumer_count: Long,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
@ -424,11 +529,12 @@ pub enum Method {
/// receive any messages. In a classic messaging model, store-and-forward queues /// receive any messages. In a classic messaging model, store-and-forward queues
/// are bound to a direct exchange and subscription queues are bound to a topic /// are bound to a direct exchange and subscription queues are bound to a topic
/// exchange. /// exchange.
QueueBind { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct QueueBind {
pub reserved_1: Short,
/// Specifies the name of the queue to bind. /// Specifies the name of the queue to bind.
queue: QueueName, pub queue: QueueName,
exchange: ExchangeName, pub exchange: ExchangeName,
/// Specifies the routing key for the binding. The routing key is used for routing /// Specifies the routing key for the binding. The routing key is used for routing
/// messages depending on the exchange configuration. Not all exchanges use a /// messages depending on the exchange configuration. Not all exchanges use a
/// routing key - refer to the specific exchange documentation. If the queue name /// routing key - refer to the specific exchange documentation. If the queue name
@ -437,89 +543,105 @@ pub enum Method {
/// key as well. If the queue name is provided but the routing key is empty, the /// key as well. If the queue name is provided but the routing key is empty, the
/// server does the binding with that empty routing key. The meaning of empty /// server does the binding with that empty routing key. The meaning of empty
/// routing keys depends on the exchange implementation. /// routing keys depends on the exchange implementation.
routing_key: Shortstr, pub routing_key: Shortstr,
no_wait: NoWait, pub no_wait: NoWait,
/// A set of arguments for the binding. The syntax and semantics of these arguments /// A set of arguments for the binding. The syntax and semantics of these arguments
/// depends on the exchange class. /// depends on the exchange class.
arguments: Table, pub arguments: Table,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method confirms that the bind was successful. /// This method confirms that the bind was successful.
QueueBindOk, #[derive(Debug, Clone, PartialEq)]
pub struct QueueBindOk;
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method unbinds a queue from an exchange. /// This method unbinds a queue from an exchange.
QueueUnbind { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct QueueUnbind {
pub reserved_1: Short,
/// Specifies the name of the queue to unbind. /// Specifies the name of the queue to unbind.
queue: QueueName, pub queue: QueueName,
/// The name of the exchange to unbind from. /// The name of the exchange to unbind from.
exchange: ExchangeName, pub exchange: ExchangeName,
/// Specifies the routing key of the binding to unbind. /// Specifies the routing key of the binding to unbind.
routing_key: Shortstr, pub routing_key: Shortstr,
/// Specifies the arguments of the binding to unbind. /// Specifies the arguments of the binding to unbind.
arguments: Table, pub arguments: Table,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method confirms that the unbind was successful. /// This method confirms that the unbind was successful.
QueueUnbindOk, #[derive(Debug, Clone, PartialEq)]
pub struct QueueUnbindOk;
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method removes all messages from a queue which are not awaiting /// This method removes all messages from a queue which are not awaiting
/// acknowledgment. /// acknowledgment.
QueuePurge { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct QueuePurge {
pub reserved_1: Short,
/// Specifies the name of the queue to purge. /// Specifies the name of the queue to purge.
queue: QueueName, pub queue: QueueName,
no_wait: NoWait, pub no_wait: NoWait,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method confirms the purge of a queue. /// This method confirms the purge of a queue.
QueuePurgeOk { #[derive(Debug, Clone, PartialEq)]
pub struct QueuePurgeOk {
/// Reports the number of messages purged. /// Reports the number of messages purged.
message_count: MessageCount, pub message_count: MessageCount,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method deletes a queue. When a queue is deleted any pending messages are sent /// This method deletes a queue. When a queue is deleted any pending messages are sent
/// to a dead-letter queue if this is defined in the server configuration, and all /// to a dead-letter queue if this is defined in the server configuration, and all
/// consumers on the queue are cancelled. /// consumers on the queue are cancelled.
QueueDelete { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct QueueDelete {
pub reserved_1: Short,
/// Specifies the name of the queue to delete. /// Specifies the name of the queue to delete.
queue: QueueName, pub queue: QueueName,
/// If set, the server will only delete the queue if it has no consumers. If the /// If set, the server will only delete the queue if it has no consumers. If the
/// queue has consumers the server does does not delete it but raises a channel /// queue has consumers the server does does not delete it but raises a channel
/// exception instead. /// exception instead.
if_unused: Bit, pub if_unused: Bit,
/// If set, the server will only delete the queue if it has no messages. /// If set, the server will only delete the queue if it has no messages.
if_empty: Bit, pub if_empty: Bit,
no_wait: NoWait, pub no_wait: NoWait,
}, }
/// Queues store and forward messages. Queues can be configured in the server or created at /// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages /// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers. /// from publishers.
/// This method confirms the deletion of a queue. /// This method confirms the deletion of a queue.
QueueDeleteOk { #[derive(Debug, Clone, PartialEq)]
pub struct QueueDeleteOk {
/// Reports the number of messages deleted. /// Reports the number of messages deleted.
message_count: MessageCount, pub message_count: MessageCount,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method requests a specific quality of service. The QoS can be specified for the /// This method requests a specific quality of service. The QoS can be specified for the
/// current channel or for all channels on the connection. The particular properties and /// current channel or for all channels on the connection. The particular properties and
/// semantics of a qos method always depend on the content class semantics. Though the /// semantics of a qos method always depend on the content class semantics. Though the
/// qos method could in principle apply to both peers, it is currently meaningful only /// qos method could in principle apply to both peers, it is currently meaningful only
/// for the server. /// for the server.
BasicQos { #[derive(Debug, Clone, PartialEq)]
pub struct BasicQos {
/// The client can request that messages be sent in advance so that when the client /// The client can request that messages be sent in advance so that when the client
/// finishes processing a message, the following message is already held locally, /// finishes processing a message, the following message is already held locally,
/// rather than needing to be sent down the channel. Prefetching gives a performance /// rather than needing to be sent down the channel. Prefetching gives a performance
@ -528,187 +650,224 @@ pub enum Method {
/// available prefetch size (and also falls into other prefetch limits). May be set /// available prefetch size (and also falls into other prefetch limits). May be set
/// to zero, meaning "no specific limit", although other prefetch limits may still /// to zero, meaning "no specific limit", although other prefetch limits may still
/// apply. The prefetch-size is ignored if the no-ack option is set. /// apply. The prefetch-size is ignored if the no-ack option is set.
prefetch_size: Long, pub prefetch_size: Long,
/// Specifies a prefetch window in terms of whole messages. This field may be used /// Specifies a prefetch window in terms of whole messages. This field may be used
/// in combination with the prefetch-size field; a message will only be sent in /// in combination with the prefetch-size field; a message will only be sent in
/// advance if both prefetch windows (and those at the channel and connection level) /// advance if both prefetch windows (and those at the channel and connection level)
/// allow it. The prefetch-count is ignored if the no-ack option is set. /// allow it. The prefetch-count is ignored if the no-ack option is set.
prefetch_count: Short, pub prefetch_count: Short,
/// By default the QoS settings apply to the current channel only. If this field is /// By default the QoS settings apply to the current channel only. If this field is
/// set, they are applied to the entire connection. /// set, they are applied to the entire connection.
global: Bit, pub global: Bit,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method tells the client that the requested QoS levels could be handled by the /// This method tells the client that the requested QoS levels could be handled by the
/// server. The requested QoS applies to all active consumers until a new QoS is /// server. The requested QoS applies to all active consumers until a new QoS is
/// defined. /// defined.
BasicQosOk, #[derive(Debug, Clone, PartialEq)]
pub struct BasicQosOk;
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to start a "consumer", which is a transient request for /// This method asks the server to start a "consumer", which is a transient request for
/// messages from a specific queue. Consumers last as long as the channel they were /// messages from a specific queue. Consumers last as long as the channel they were
/// declared on, or until the client cancels them. /// declared on, or until the client cancels them.
BasicConsume { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct BasicConsume {
pub reserved_1: Short,
/// Specifies the name of the queue to consume from. /// Specifies the name of the queue to consume from.
queue: QueueName, pub queue: QueueName,
/// Specifies the identifier for the consumer. The consumer tag is local to a /// Specifies the identifier for the consumer. The consumer tag is local to a
/// channel, so two clients can use the same consumer tags. If this field is /// channel, so two clients can use the same consumer tags. If this field is
/// empty the server will generate a unique tag. /// empty the server will generate a unique tag.
consumer_tag: ConsumerTag, pub consumer_tag: ConsumerTag,
no_local: NoLocal, pub no_local: NoLocal,
no_ack: NoAck, pub no_ack: NoAck,
/// Request exclusive consumer access, meaning only this consumer can access the /// Request exclusive consumer access, meaning only this consumer can access the
/// queue. /// queue.
exclusive: Bit, pub exclusive: Bit,
no_wait: NoWait, pub no_wait: NoWait,
/// A set of arguments for the consume. The syntax and semantics of these /// A set of arguments for the consume. The syntax and semantics of these
/// arguments depends on the server implementation. /// arguments depends on the server implementation.
arguments: Table, pub arguments: Table,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// The server provides the client with a consumer tag, which is used by the client /// The server provides the client with a consumer tag, which is used by the client
/// for methods called on the consumer at a later stage. /// for methods called on the consumer at a later stage.
BasicConsumeOk { #[derive(Debug, Clone, PartialEq)]
pub struct BasicConsumeOk {
/// Holds the consumer tag specified by the client or provided by the server. /// Holds the consumer tag specified by the client or provided by the server.
consumer_tag: ConsumerTag, pub consumer_tag: ConsumerTag,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method cancels a consumer. This does not affect already delivered /// This method cancels a consumer. This does not affect already delivered
/// messages, but it does mean the server will not send any more messages for /// messages, but it does mean the server will not send any more messages for
/// that consumer. The client may receive an arbitrary number of messages in /// that consumer. The client may receive an arbitrary number of messages in
/// between sending the cancel method and receiving the cancel-ok reply. /// between sending the cancel method and receiving the cancel-ok reply.
BasicCancel { #[derive(Debug, Clone, PartialEq)]
consumer_tag: ConsumerTag, pub struct BasicCancel {
no_wait: NoWait, pub consumer_tag: ConsumerTag,
}, pub no_wait: NoWait,
}
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method confirms that the cancellation was completed. /// This method confirms that the cancellation was completed.
BasicCancelOk { consumer_tag: ConsumerTag }, #[derive(Debug, Clone, PartialEq)]
pub struct BasicCancelOk {
pub consumer_tag: ConsumerTag,
}
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method publishes a message to a specific exchange. The message will be routed /// This method publishes a message to a specific exchange. The message will be routed
/// to queues as defined by the exchange configuration and distributed to any active /// to queues as defined by the exchange configuration and distributed to any active
/// consumers when the transaction, if any, is committed. /// consumers when the transaction, if any, is committed.
BasicPublish { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct BasicPublish {
pub reserved_1: Short,
/// Specifies the name of the exchange to publish to. The exchange name can be /// Specifies the name of the exchange to publish to. The exchange name can be
/// empty, meaning the default exchange. If the exchange name is specified, and that /// empty, meaning the default exchange. If the exchange name is specified, and that
/// exchange does not exist, the server will raise a channel exception. /// exchange does not exist, the server will raise a channel exception.
exchange: ExchangeName, pub exchange: ExchangeName,
/// Specifies the routing key for the message. The routing key is used for routing /// Specifies the routing key for the message. The routing key is used for routing
/// messages depending on the exchange configuration. /// messages depending on the exchange configuration.
routing_key: Shortstr, pub routing_key: Shortstr,
/// This flag tells the server how to react if the message cannot be routed to a /// This flag tells the server how to react if the message cannot be routed to a
/// queue. If this flag is set, the server will return an unroutable message with a /// queue. If this flag is set, the server will return an unroutable message with a
/// Return method. If this flag is zero, the server silently drops the message. /// Return method. If this flag is zero, the server silently drops the message.
mandatory: Bit, pub mandatory: Bit,
/// This flag tells the server how to react if the message cannot be routed to a /// This flag tells the server how to react if the message cannot be routed to a
/// queue consumer immediately. If this flag is set, the server will return an /// queue consumer immediately. If this flag is set, the server will return an
/// undeliverable message with a Return method. If this flag is zero, the server /// undeliverable message with a Return method. If this flag is zero, the server
/// will queue the message, but with no guarantee that it will ever be consumed. /// will queue the message, but with no guarantee that it will ever be consumed.
immediate: Bit, pub immediate: Bit,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method returns an undeliverable message that was published with the "immediate" /// This method returns an undeliverable message that was published with the "immediate"
/// flag set, or an unroutable message published with the "mandatory" flag set. The /// flag set, or an unroutable message published with the "mandatory" flag set. The
/// reply code and text provide information about the reason that the message was /// reply code and text provide information about the reason that the message was
/// undeliverable. /// undeliverable.
BasicReturn { #[derive(Debug, Clone, PartialEq)]
reply_code: ReplyCode, pub struct BasicReturn {
reply_text: ReplyText, pub reply_code: ReplyCode,
pub reply_text: ReplyText,
/// Specifies the name of the exchange that the message was originally published /// Specifies the name of the exchange that the message was originally published
/// to. May be empty, meaning the default exchange. /// to. May be empty, meaning the default exchange.
exchange: ExchangeName, pub exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published. /// Specifies the routing key name specified when the message was published.
routing_key: Shortstr, pub routing_key: Shortstr,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method delivers a message to the client, via a consumer. In the asynchronous /// This method delivers a message to the client, via a consumer. In the asynchronous
/// message delivery model, the client starts a consumer using the Consume method, then /// message delivery model, the client starts a consumer using the Consume method, then
/// the server responds with Deliver methods as and when messages arrive for that /// the server responds with Deliver methods as and when messages arrive for that
/// consumer. /// consumer.
BasicDeliver { #[derive(Debug, Clone, PartialEq)]
consumer_tag: ConsumerTag, pub struct BasicDeliver {
delivery_tag: DeliveryTag, pub consumer_tag: ConsumerTag,
redelivered: Redelivered, pub delivery_tag: DeliveryTag,
pub redelivered: Redelivered,
/// Specifies the name of the exchange that the message was originally published to. /// Specifies the name of the exchange that the message was originally published to.
/// May be empty, indicating the default exchange. /// May be empty, indicating the default exchange.
exchange: ExchangeName, pub exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published. /// Specifies the routing key name specified when the message was published.
routing_key: Shortstr, pub routing_key: Shortstr,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method provides a direct access to the messages in a queue using a synchronous /// This method provides a direct access to the messages in a queue using a synchronous
/// dialogue that is designed for specific types of application where synchronous /// dialogue that is designed for specific types of application where synchronous
/// functionality is more important than performance. /// functionality is more important than performance.
BasicGet { #[derive(Debug, Clone, PartialEq)]
reserved_1: Short, pub struct BasicGet {
pub reserved_1: Short,
/// Specifies the name of the queue to get a message from. /// Specifies the name of the queue to get a message from.
queue: QueueName, pub queue: QueueName,
no_ack: NoAck, pub no_ack: NoAck,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method delivers a message to the client following a get method. A message /// This method delivers a message to the client following a get method. A message
/// delivered by 'get-ok' must be acknowledged unless the no-ack option was set in the /// delivered by 'get-ok' must be acknowledged unless the no-ack option was set in the
/// get method. /// get method.
BasicGetOk { #[derive(Debug, Clone, PartialEq)]
delivery_tag: DeliveryTag, pub struct BasicGetOk {
redelivered: Redelivered, pub delivery_tag: DeliveryTag,
pub redelivered: Redelivered,
/// Specifies the name of the exchange that the message was originally published to. /// Specifies the name of the exchange that the message was originally published to.
/// If empty, the message was published to the default exchange. /// If empty, the message was published to the default exchange.
exchange: ExchangeName, pub exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published. /// Specifies the routing key name specified when the message was published.
routing_key: Shortstr, pub routing_key: Shortstr,
message_count: MessageCount, pub message_count: MessageCount,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method tells the client that the queue has no messages available for the /// This method tells the client that the queue has no messages available for the
/// client. /// client.
BasicGetEmpty { reserved_1: Shortstr }, #[derive(Debug, Clone, PartialEq)]
pub struct BasicGetEmpty {
pub reserved_1: Shortstr,
}
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method acknowledges one or more messages delivered via the Deliver or Get-Ok /// This method acknowledges one or more messages delivered via the Deliver or Get-Ok
/// methods. The client can ask to confirm a single message or a set of messages up to /// methods. The client can ask to confirm a single message or a set of messages up to
/// and including a specific message. /// and including a specific message.
BasicAck { #[derive(Debug, Clone, PartialEq)]
delivery_tag: DeliveryTag, pub struct BasicAck {
pub delivery_tag: DeliveryTag,
/// If set to 1, the delivery tag is treated as "up to and including", so that the /// If set to 1, the delivery tag is treated as "up to and including", so that the
/// client can acknowledge multiple messages with a single method. If set to zero, /// client can acknowledge multiple messages with a single method. If set to zero,
/// the delivery tag refers to a single message. If the multiple field is 1, and the /// the delivery tag refers to a single message. If the multiple field is 1, and the
/// delivery tag is zero, tells the server to acknowledge all outstanding messages. /// delivery tag is zero, tells the server to acknowledge all outstanding messages.
multiple: Bit, pub multiple: Bit,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method allows a client to reject a message. It can be used to interrupt and /// This method allows a client to reject a message. It can be used to interrupt and
/// cancel large incoming messages, or return untreatable messages to their original /// cancel large incoming messages, or return untreatable messages to their original
/// queue. /// queue.
BasicReject { #[derive(Debug, Clone, PartialEq)]
delivery_tag: DeliveryTag, pub struct BasicReject {
pub delivery_tag: DeliveryTag,
/// If requeue is true, the server will attempt to requeue the message. If requeue /// If requeue is true, the server will attempt to requeue the message. If requeue
/// is false or the requeue attempt fails the messages are discarded or dead-lettered. /// is false or the requeue attempt fails the messages are discarded or dead-lettered.
requeue: Bit, pub requeue: Bit,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to redeliver all unacknowledged messages on a /// This method asks the server to redeliver all unacknowledged messages on a
/// specified channel. Zero or more messages may be redelivered. This method /// specified channel. Zero or more messages may be redelivered. This method
/// is deprecated in favour of the synchronous Recover/Recover-Ok. /// is deprecated in favour of the synchronous Recover/Recover-Ok.
BasicRecoverAsync { #[derive(Debug, Clone, PartialEq)]
pub struct BasicRecoverAsync {
/// If this field is zero, the message will be redelivered to the original /// If this field is zero, the message will be redelivered to the original
/// recipient. If this bit is 1, the server will attempt to requeue the message, /// recipient. If this bit is 1, the server will attempt to requeue the message,
/// potentially then delivering it to an alternative subscriber. /// potentially then delivering it to an alternative subscriber.
requeue: Bit, pub requeue: Bit,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to redeliver all unacknowledged messages on a /// This method asks the server to redeliver all unacknowledged messages on a
/// specified channel. Zero or more messages may be redelivered. This method /// specified channel. Zero or more messages may be redelivered. This method
/// replaces the asynchronous Recover. /// replaces the asynchronous Recover.
BasicRecover { #[derive(Debug, Clone, PartialEq)]
pub struct BasicRecover {
/// If this field is zero, the message will be redelivered to the original /// If this field is zero, the message will be redelivered to the original
/// recipient. If this bit is 1, the server will attempt to requeue the message, /// recipient. If this bit is 1, the server will attempt to requeue the message,
/// potentially then delivering it to an alternative subscriber. /// potentially then delivering it to an alternative subscriber.
requeue: Bit, pub requeue: Bit,
}, }
/// The Basic class provides methods that support an industry-standard messaging model. /// The Basic class provides methods that support an industry-standard messaging model.
/// This method acknowledges a Basic.Recover method. /// This method acknowledges a Basic.Recover method.
BasicRecoverOk, #[derive(Debug, Clone, PartialEq)]
pub struct BasicRecoverOk;
/// The Tx class allows publish and ack operations to be batched into atomic /// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued /// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will. /// within a transaction will complete successfully or none of them will.
@ -720,7 +879,9 @@ pub enum Method {
/// mandatory flags on Basic.Publish methods is not defined. /// mandatory flags on Basic.Publish methods is not defined.
/// This method sets the channel to use standard transactions. The client must use this /// This method sets the channel to use standard transactions. The client must use this
/// method at least once on a channel before using the Commit or Rollback methods. /// method at least once on a channel before using the Commit or Rollback methods.
TxSelect, #[derive(Debug, Clone, PartialEq)]
pub struct TxSelect;
/// The Tx class allows publish and ack operations to be batched into atomic /// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued /// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will. /// within a transaction will complete successfully or none of them will.
@ -732,7 +893,9 @@ pub enum Method {
/// mandatory flags on Basic.Publish methods is not defined. /// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the channel was successfully set to use /// This method confirms to the client that the channel was successfully set to use
/// standard transactions. /// standard transactions.
TxSelectOk, #[derive(Debug, Clone, PartialEq)]
pub struct TxSelectOk;
/// The Tx class allows publish and ack operations to be batched into atomic /// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued /// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will. /// within a transaction will complete successfully or none of them will.
@ -744,7 +907,9 @@ pub enum Method {
/// mandatory flags on Basic.Publish methods is not defined. /// mandatory flags on Basic.Publish methods is not defined.
/// This method commits all message publications and acknowledgments performed in /// This method commits all message publications and acknowledgments performed in
/// the current transaction. A new transaction starts immediately after a commit. /// the current transaction. A new transaction starts immediately after a commit.
TxCommit, #[derive(Debug, Clone, PartialEq)]
pub struct TxCommit;
/// The Tx class allows publish and ack operations to be batched into atomic /// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued /// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will. /// within a transaction will complete successfully or none of them will.
@ -756,7 +921,9 @@ pub enum Method {
/// mandatory flags on Basic.Publish methods is not defined. /// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the commit succeeded. Note that if a commit /// This method confirms to the client that the commit succeeded. Note that if a commit
/// fails, the server raises a channel exception. /// fails, the server raises a channel exception.
TxCommitOk, #[derive(Debug, Clone, PartialEq)]
pub struct TxCommitOk;
/// The Tx class allows publish and ack operations to be batched into atomic /// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued /// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will. /// within a transaction will complete successfully or none of them will.
@ -770,7 +937,9 @@ pub enum Method {
/// the current transaction. A new transaction starts immediately after a rollback. /// the current transaction. A new transaction starts immediately after a rollback.
/// Note that unacked messages will not be automatically redelivered by rollback; /// Note that unacked messages will not be automatically redelivered by rollback;
/// if that is required an explicit recover call should be issued. /// if that is required an explicit recover call should be issued.
TxRollback, #[derive(Debug, Clone, PartialEq)]
pub struct TxRollback;
/// The Tx class allows publish and ack operations to be batched into atomic /// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued /// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will. /// within a transaction will complete successfully or none of them will.
@ -782,5 +951,5 @@ pub enum Method {
/// mandatory flags on Basic.Publish methods is not defined. /// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the rollback succeeded. Note that if an /// This method confirms to the client that the rollback succeeded. Note that if an
/// rollback fails, the server raises a channel exception. /// rollback fails, the server raises a channel exception.
TxRollbackOk, #[derive(Debug, Clone, PartialEq)]
} pub struct TxRollbackOk;

View file

@ -1,17 +1,10 @@
use amqp_core::connection::ChannelHandle; use amqp_core::connection::ChannelHandle;
use amqp_core::error::ProtocolError; use amqp_core::error::ProtocolError;
use amqp_core::methods::{Bit, ConsumerTag, NoAck, NoLocal, NoWait, QueueName, Table}; use amqp_core::methods::BasicConsume;
#[allow(clippy::too_many_arguments)]
pub async fn consume( pub async fn consume(
_channel_handle: ChannelHandle, _channel_handle: ChannelHandle,
_queue: QueueName, _basic_consume: BasicConsume,
_consumer_tag: ConsumerTag,
_no_local: NoLocal,
_no_ack: NoAck,
_exclusive: Bit,
_no_wait: NoWait,
_arguments: Table,
) -> Result<(), ProtocolError> { ) -> Result<(), ProtocolError> {
Ok(()) Ok(())
} }

View file

@ -22,82 +22,23 @@ pub async fn handle_method(
info!(?method, "Handling method"); info!(?method, "Handling method");
match method { match method {
Method::ExchangeDeclare { .. } => amqp_todo!(), Method::ExchangeDeclare(_) => amqp_todo!(),
Method::ExchangeDeclareOk => amqp_todo!(), Method::ExchangeDeclareOk(_) => amqp_todo!(),
Method::ExchangeDelete { .. } => amqp_todo!(), Method::ExchangeDelete(_) => amqp_todo!(),
Method::ExchangeDeleteOk => amqp_todo!(), Method::ExchangeDeleteOk(_) => amqp_todo!(),
Method::QueueDeclare { Method::QueueDeclare(queue_declare) => queue::declare(channel_handle, queue_declare).await,
queue,
passive,
durable,
exclusive,
auto_delete,
no_wait,
arguments,
..
} => {
queue::declare(
channel_handle,
queue,
passive,
durable,
exclusive,
auto_delete,
no_wait,
arguments,
)
.await
}
Method::QueueDeclareOk { .. } => amqp_todo!(), Method::QueueDeclareOk { .. } => amqp_todo!(),
Method::QueueBind { Method::QueueBind(queue_bind) => queue::bind(channel_handle, queue_bind).await,
queue, Method::QueueBindOk(_) => amqp_todo!(),
exchange,
routing_key,
no_wait,
arguments,
..
} => {
queue::bind(
channel_handle,
queue,
exchange,
routing_key,
no_wait,
arguments,
)
.await
}
Method::QueueBindOk => amqp_todo!(),
Method::QueueUnbind { .. } => amqp_todo!(), Method::QueueUnbind { .. } => amqp_todo!(),
Method::QueueUnbindOk => amqp_todo!(), Method::QueueUnbindOk(_) => amqp_todo!(),
Method::QueuePurge { .. } => amqp_todo!(), Method::QueuePurge { .. } => amqp_todo!(),
Method::QueuePurgeOk { .. } => amqp_todo!(), Method::QueuePurgeOk { .. } => amqp_todo!(),
Method::QueueDelete { .. } => amqp_todo!(), Method::QueueDelete { .. } => amqp_todo!(),
Method::QueueDeleteOk { .. } => amqp_todo!(), Method::QueueDeleteOk { .. } => amqp_todo!(),
Method::BasicQos { .. } => amqp_todo!(), Method::BasicQos { .. } => amqp_todo!(),
Method::BasicQosOk => amqp_todo!(), Method::BasicQosOk(_) => amqp_todo!(),
Method::BasicConsume { Method::BasicConsume(consume) => consume::consume(channel_handle, consume).await,
queue,
consumer_tag,
no_local,
no_ack,
exclusive,
no_wait,
arguments,
..
} => {
consume::consume(
channel_handle,
queue,
consumer_tag,
no_local,
no_ack,
exclusive,
no_wait,
arguments,
)
.await
}
Method::BasicConsumeOk { .. } => amqp_todo!(), Method::BasicConsumeOk { .. } => amqp_todo!(),
Method::BasicCancel { .. } => amqp_todo!(), Method::BasicCancel { .. } => amqp_todo!(),
Method::BasicCancelOk { .. } => amqp_todo!(), Method::BasicCancelOk { .. } => amqp_todo!(),
@ -110,13 +51,13 @@ pub async fn handle_method(
Method::BasicReject { .. } => amqp_todo!(), Method::BasicReject { .. } => amqp_todo!(),
Method::BasicRecoverAsync { .. } => amqp_todo!(), Method::BasicRecoverAsync { .. } => amqp_todo!(),
Method::BasicRecover { .. } => amqp_todo!(), Method::BasicRecover { .. } => amqp_todo!(),
Method::BasicRecoverOk => amqp_todo!(), Method::BasicRecoverOk(_) => amqp_todo!(),
Method::TxSelect Method::TxSelect(_)
| Method::TxSelectOk | Method::TxSelectOk(_)
| Method::TxCommit | Method::TxCommit(_)
| Method::TxCommitOk | Method::TxCommitOk(_)
| Method::TxRollback | Method::TxRollback(_)
| Method::TxRollbackOk => amqp_todo!(), | Method::TxRollbackOk(_) => amqp_todo!(),
Method::BasicPublish { .. } => { Method::BasicPublish { .. } => {
unreachable!("Basic.Publish is handled somewhere else because it has a body") unreachable!("Basic.Publish is handled somewhere else because it has a body")
} }

View file

@ -1,23 +1,27 @@
use amqp_core::connection::ChannelHandle; use amqp_core::connection::ChannelHandle;
use amqp_core::error::{ConException, ProtocolError}; use amqp_core::error::{ConException, ProtocolError};
use amqp_core::methods::{Bit, ExchangeName, NoWait, QueueName, Shortstr, Table}; use amqp_core::methods::{QueueBind, QueueDeclare};
use amqp_core::queue::{QueueDeletion, QueueId, RawQueue}; use amqp_core::queue::{QueueDeletion, QueueId, RawQueue};
use amqp_core::{amqp_todo, GlobalData}; use amqp_core::{amqp_todo, GlobalData};
use parking_lot::Mutex; use parking_lot::Mutex;
use std::sync::atomic::AtomicUsize; use std::sync::atomic::AtomicUsize;
use std::sync::Arc; use std::sync::Arc;
#[allow(clippy::too_many_arguments)]
pub async fn declare( pub async fn declare(
channel_handle: ChannelHandle, channel_handle: ChannelHandle,
queue_name: QueueName, queue_declare: QueueDeclare,
passive: Bit,
durable: Bit,
exclusive: Bit,
auto_delete: Bit,
no_wait: NoWait,
arguments: Table,
) -> Result<(), ProtocolError> { ) -> Result<(), ProtocolError> {
let QueueDeclare {
queue: queue_name,
passive,
durable,
exclusive,
auto_delete,
no_wait,
arguments,
..
} = queue_declare;
if !arguments.is_empty() { if !arguments.is_empty() {
return Err(ConException::Todo.into()); return Err(ConException::Todo.into());
} }
@ -58,11 +62,7 @@ pub async fn declare(
pub async fn bind( pub async fn bind(
_channel_handle: ChannelHandle, _channel_handle: ChannelHandle,
_queue: QueueName, _queue_bind: QueueBind,
_exchange: ExchangeName,
_routing_key: Shortstr,
_no_wait: NoWait,
_arguments: Table,
) -> Result<(), ProtocolError> { ) -> Result<(), ProtocolError> {
amqp_todo!(); amqp_todo!();
} }

View file

@ -3,7 +3,11 @@ use crate::frame::{ContentHeader, Frame, FrameType};
use crate::{frame, methods, sasl}; use crate::{frame, methods, sasl};
use amqp_core::connection::{ChannelHandle, ChannelNum, ConnectionHandle, ConnectionId}; use amqp_core::connection::{ChannelHandle, ChannelNum, ConnectionHandle, ConnectionId};
use amqp_core::message::{MessageId, RawMessage, RoutingInformation}; use amqp_core::message::{MessageId, RawMessage, RoutingInformation};
use amqp_core::methods::{FieldValue, Method, Table}; use amqp_core::methods::{
BasicPublish, ChannelClose, ChannelCloseOk, ChannelOpenOk, ConnectionClose, ConnectionCloseOk,
ConnectionOpen, ConnectionOpenOk, ConnectionStart, ConnectionStartOk, ConnectionTune,
ConnectionTuneOk, FieldValue, Method, Table,
};
use amqp_core::GlobalData; use amqp_core::GlobalData;
use anyhow::Context; use anyhow::Context;
use bytes::Bytes; use bytes::Bytes;
@ -134,7 +138,7 @@ impl Connection {
} }
async fn start(&mut self) -> Result<()> { async fn start(&mut self) -> Result<()> {
let start_method = Method::ConnectionStart { let start_method = Method::ConnectionStart(ConnectionStart {
version_major: 0, version_major: 0,
version_minor: 9, version_minor: 9,
server_properties: server_properties( server_properties: server_properties(
@ -144,7 +148,7 @@ impl Connection {
), ),
mechanisms: "PLAIN".into(), mechanisms: "PLAIN".into(),
locales: "en_US".into(), locales: "en_US".into(),
}; });
debug!(?start_method, "Sending Start method"); debug!(?start_method, "Sending Start method");
self.send_method(ChannelNum::zero(), start_method).await?; self.send_method(ChannelNum::zero(), start_method).await?;
@ -152,12 +156,12 @@ impl Connection {
let start_ok = self.recv_method().await?; let start_ok = self.recv_method().await?;
debug!(?start_ok, "Received Start-Ok"); debug!(?start_ok, "Received Start-Ok");
if let Method::ConnectionStartOk { if let Method::ConnectionStartOk(ConnectionStartOk {
mechanism, mechanism,
locale, locale,
response, response,
.. ..
} = start_ok }) = start_ok
{ {
ensure_conn(mechanism == "PLAIN")?; ensure_conn(mechanism == "PLAIN")?;
ensure_conn(locale == "en_US")?; ensure_conn(locale == "en_US")?;
@ -171,11 +175,11 @@ impl Connection {
} }
async fn tune(&mut self) -> Result<()> { async fn tune(&mut self) -> Result<()> {
let tune_method = Method::ConnectionTune { let tune_method = Method::ConnectionTune(ConnectionTune {
channel_max: CHANNEL_MAX, channel_max: CHANNEL_MAX,
frame_max: FRAME_SIZE_MAX, frame_max: FRAME_SIZE_MAX,
heartbeat: HEARTBEAT_DELAY, heartbeat: HEARTBEAT_DELAY,
}; });
debug!("Sending Tune method"); debug!("Sending Tune method");
self.send_method(ChannelNum::zero(), tune_method).await?; self.send_method(ChannelNum::zero(), tune_method).await?;
@ -183,11 +187,11 @@ impl Connection {
let tune_ok = self.recv_method().await?; let tune_ok = self.recv_method().await?;
debug!(?tune_ok, "Received Tune-Ok method"); debug!(?tune_ok, "Received Tune-Ok method");
if let Method::ConnectionTuneOk { if let Method::ConnectionTuneOk(ConnectionTuneOk {
channel_max, channel_max,
frame_max, frame_max,
heartbeat, heartbeat,
} = tune_ok }) = tune_ok
{ {
self.channel_max = channel_max; self.channel_max = channel_max;
self.max_frame_size = usize::try_from(frame_max).unwrap(); self.max_frame_size = usize::try_from(frame_max).unwrap();
@ -202,15 +206,15 @@ impl Connection {
let open = self.recv_method().await?; let open = self.recv_method().await?;
debug!(?open, "Received Open method"); debug!(?open, "Received Open method");
if let Method::ConnectionOpen { virtual_host, .. } = open { if let Method::ConnectionOpen(ConnectionOpen { virtual_host, .. }) = open {
ensure_conn(virtual_host == "/")?; ensure_conn(virtual_host == "/")?;
} }
self.send_method( self.send_method(
ChannelNum::zero(), ChannelNum::zero(),
Method::ConnectionOpenOk { Method::ConnectionOpenOk(ConnectionOpenOk {
reserved_1: "".to_string(), reserved_1: "".to_string(),
}, }),
) )
.await?; .await?;
@ -242,14 +246,17 @@ impl Connection {
.map(|channel| channel.status.take()); .map(|channel| channel.status.take());
match method { match method {
Method::ConnectionClose { Method::ConnectionClose(ConnectionClose {
reply_code, reply_code,
reply_text, reply_text,
class_id, class_id,
method_id, method_id,
} => { }) => {
info!(%reply_code, %reply_text, %class_id, %method_id, "Closing connection"); info!(%reply_code, %reply_text, %class_id, %method_id, "Closing connection");
self.send_method(ChannelNum::zero(), Method::ConnectionCloseOk {}) self.send_method(
ChannelNum::zero(),
Method::ConnectionCloseOk(ConnectionCloseOk),
)
.await?; .await?;
return Err(ProtocolError::GracefulClose.into()); return Err(ProtocolError::GracefulClose.into());
} }
@ -344,13 +351,13 @@ impl Connection {
// The only method with content that is sent to the server is Basic.Publish. // The only method with content that is sent to the server is Basic.Publish.
ensure_conn(header.class_id == BASIC_CLASS_ID)?; ensure_conn(header.class_id == BASIC_CLASS_ID)?;
if let Method::BasicPublish { if let Method::BasicPublish(BasicPublish {
exchange, exchange,
routing_key, routing_key,
mandatory, mandatory,
immediate, immediate,
.. ..
} = method }) = method
{ {
let message = RawMessage { let message = RawMessage {
id: MessageId::random(), id: MessageId::random(),
@ -415,9 +422,9 @@ impl Connection {
self.send_method( self.send_method(
channel_num, channel_num,
Method::ChannelOpenOk { Method::ChannelOpenOk(ChannelOpenOk {
reserved_1: Vec::new(), reserved_1: Vec::new(),
}, }),
) )
.await?; .await?;
@ -425,17 +432,18 @@ impl Connection {
} }
async fn channel_close(&mut self, channel_id: ChannelNum, method: Method) -> Result<()> { async fn channel_close(&mut self, channel_id: ChannelNum, method: Method) -> Result<()> {
if let Method::ChannelClose { if let Method::ChannelClose(ChannelClose {
reply_code: code, reply_code: code,
reply_text: reason, reply_text: reason,
.. ..
} = method }) = method
{ {
info!(%code, %reason, "Closing channel"); info!(%code, %reason, "Closing channel");
if let Some(channel) = self.channels.remove(&channel_id) { if let Some(channel) = self.channels.remove(&channel_id) {
drop(channel); drop(channel);
self.send_method(channel_id, Method::ChannelCloseOk).await?; self.send_method(channel_id, Method::ChannelCloseOk(ChannelCloseOk))
.await?;
} else { } else {
return Err(ConException::Todo.into()); return Err(ConException::Todo.into());
} }

File diff suppressed because it is too large Load diff

View file

@ -1,13 +1,13 @@
use crate::frame::FrameType; use crate::frame::FrameType;
use crate::{frame, methods}; use crate::{frame, methods};
use amqp_core::connection::ChannelNum; use amqp_core::connection::ChannelNum;
use amqp_core::methods::{FieldValue, Method}; use amqp_core::methods::{ConnectionStart, ConnectionStartOk, FieldValue, Method};
use std::collections::HashMap; use std::collections::HashMap;
#[tokio::test] #[tokio::test]
async fn write_start_ok_frame() { async fn write_start_ok_frame() {
let mut payload = Vec::new(); let mut payload = Vec::new();
let method = Method::ConnectionStart { let method = Method::ConnectionStart(ConnectionStart {
version_major: 0, version_major: 0,
version_minor: 9, version_minor: 9,
server_properties: HashMap::from([( server_properties: HashMap::from([(
@ -16,7 +16,7 @@ async fn write_start_ok_frame() {
)]), )]),
mechanisms: "PLAIN".into(), mechanisms: "PLAIN".into(),
locales: "en_US".into(), locales: "en_US".into(),
}; });
methods::write::write_method(method, &mut payload).unwrap(); methods::write::write_method(method, &mut payload).unwrap();
@ -141,7 +141,7 @@ fn read_start_ok_payload() {
assert_eq!( assert_eq!(
method, method,
Method::ConnectionStartOk { Method::ConnectionStartOk(ConnectionStartOk {
client_properties: HashMap::from([ client_properties: HashMap::from([
( (
"product".to_string(), "product".to_string(),
@ -179,6 +179,6 @@ fn read_start_ok_payload() {
mechanism: "PLAIN".to_string(), mechanism: "PLAIN".to_string(),
response: "\x00admin\x00".into(), response: "\x00admin\x00".into(),
locale: "en_US".to_string() locale: "en_US".to_string()
} })
); );
} }

View file

@ -211,11 +211,31 @@ impl Codegen {
for class in &amqp.classes { for class in &amqp.classes {
let enum_name = class.name.to_upper_camel_case(); let enum_name = class.name.to_upper_camel_case();
for method in &class.methods {
let method_name = method.name.to_upper_camel_case();
write!(
self.output,
" {enum_name}{method_name}({enum_name}{method_name}),"
)
.ok();
}
}
writeln!(self.output, "}}\n").ok();
// now codegen the individual structs
for class in &amqp.classes {
let class_name = class.name.to_upper_camel_case();
for method in &class.methods { for method in &class.methods {
let method_name = method.name.to_upper_camel_case(); let method_name = method.name.to_upper_camel_case();
self.doc_comment(&class.doc, 4); self.doc_comment(&class.doc, 4);
self.doc_comment(&method.doc, 4); self.doc_comment(&method.doc, 4);
write!(self.output, " {enum_name}{method_name}").ok(); writeln!(
self.output,
"#[derive(Debug, Clone, PartialEq)]
pub struct {class_name}{method_name}"
)
.ok();
if !method.fields.is_empty() { if !method.fields.is_empty() {
writeln!(self.output, " {{").ok(); writeln!(self.output, " {{").ok();
for field in &method.fields { for field in &method.fields {
@ -228,21 +248,19 @@ impl Codegen {
writeln!(self.output, " /// {field_docs}").ok(); writeln!(self.output, " /// {field_docs}").ok();
if !field.doc.is_empty() { if !field.doc.is_empty() {
writeln!(self.output, " ///").ok(); writeln!(self.output, " ///").ok();
self.doc_comment(&field.doc, 8); self.doc_comment(&field.doc, 4);
} }
} else { } else {
self.doc_comment(&field.doc, 8); self.doc_comment(&field.doc, 4);
} }
writeln!(self.output, " {field_name}: {field_type},").ok(); writeln!(self.output, " pub {field_name}: {field_type},").ok();
} }
writeln!(self.output, " }},").ok();
} else {
writeln!(self.output, ",").ok();
}
}
}
writeln!(self.output, " }}\n").ok(); writeln!(self.output, " }}\n").ok();
} else {
writeln!(self.output, ";\n").ok();
}
}
}
} }
fn amqp_type_to_rust_type(&self, amqp_type: &str) -> &'static str { fn amqp_type_to_rust_type(&self, amqp_type: &str) -> &'static str {

View file

@ -154,14 +154,14 @@ pub type IResult<'a, T> = nom::IResult<&'a [u8], T, TransError>;
let method_name = method.name.to_upper_camel_case(); let method_name = method.name.to_upper_camel_case();
writeln!( writeln!(
self.output, self.output,
" Ok((input, Method::{class_name}{method_name} {{" " Ok((input, Method::{class_name}{method_name}({class_name}{method_name} {{"
) )
.ok(); .ok();
for field in &method.fields { for field in &method.fields {
let field_name = self.snake_case(&field.name); let field_name = self.snake_case(&field.name);
writeln!(self.output, " {field_name},").ok(); writeln!(self.output, " {field_name},").ok();
} }
writeln!(self.output, " }}))").ok(); writeln!(self.output, " }})))").ok();
writeln!(self.output, "}}").ok(); writeln!(self.output, "}}").ok();
} }

View file

@ -43,7 +43,7 @@ use crate::methods::RandomMethod;
let method_name = method.name.to_upper_camel_case(); let method_name = method.name.to_upper_camel_case();
writeln!( writeln!(
self.output, self.output,
" {i} => Method::{class_name}{method_name} {{" " {i} => Method::{class_name}{method_name}( {class_name}{method_name}{{"
) )
.ok(); .ok();
for field in &method.fields { for field in &method.fields {
@ -54,7 +54,7 @@ use crate::methods::RandomMethod;
) )
.ok(); .ok();
} }
writeln!(self.output, " }},").ok(); writeln!(self.output, " }}),").ok();
} }
writeln!( writeln!(
self.output, self.output,

View file

@ -22,12 +22,16 @@ pub fn write_method<W: Write>(method: Method, mut writer: W) -> Result<(), Trans
for method in &class.methods { for method in &class.methods {
let method_name = method.name.to_upper_camel_case(); let method_name = method.name.to_upper_camel_case();
let method_index = method.index; let method_index = method.index;
writeln!(self.output, " Method::{class_name}{method_name} {{").ok(); writeln!(
self.output,
" Method::{class_name}{method_name}({class_name}{method_name} {{"
)
.ok();
for field in &method.fields { for field in &method.fields {
let field_name = self.snake_case(&field.name); let field_name = self.snake_case(&field.name);
writeln!(self.output, " {field_name},").ok(); writeln!(self.output, " {field_name},").ok();
} }
writeln!(self.output, " }} => {{").ok(); writeln!(self.output, " }}) => {{").ok();
let [ci0, ci1] = class_index.to_be_bytes(); let [ci0, ci1] = class_index.to_be_bytes();
let [mi0, mi1] = method_index.to_be_bytes(); let [mi0, mi1] = method_index.to_be_bytes();
writeln!( writeln!(