rename lol

This commit is contained in:
nora 2022-03-19 14:27:30 +01:00
parent c68cd04af7
commit 543e39f129
70 changed files with 283 additions and 266 deletions

18
haesli_core/Cargo.toml Normal file
View file

@ -0,0 +1,18 @@
[package]
name = "haesli_core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
haesli_datastructure = { path = "../haesli_datastructure" }
bytes = "1.1.0"
parking_lot = "0.12.0"
rand = "0.8.5"
smallvec = { version = "1.8.0", features = ["union"] }
thiserror = "1.0.30"
tokio = { version = "1.17.0", features = ["sync"] }
uuid = "0.8.2"
[features]

View file

@ -0,0 +1,149 @@
use std::{
collections::HashMap,
fmt::{Display, Formatter},
net::SocketAddr,
sync::Arc,
};
use bytes::Bytes;
use parking_lot::Mutex;
use smallvec::SmallVec;
use tokio::sync::mpsc;
use crate::{
consumer::Consumer,
methods::{self, Method},
newtype_id, GlobalData, Queue,
};
newtype_id!(pub ConnectionId);
newtype_id!(pub ChannelId);
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ChannelNum(u16);
impl ChannelNum {
#[must_use]
pub fn new(num: u16) -> Self {
Self(num)
}
#[must_use]
pub fn num(self) -> u16 {
self.0
}
#[must_use]
pub fn is_zero(self) -> bool {
self.0 == 0
}
#[must_use]
pub fn zero() -> Self {
Self(0)
}
}
impl Display for ChannelNum {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
self.0.fmt(f)
}
}
pub type Connection = Arc<ConnectionInner>;
#[derive(Debug)]
pub struct ConnectionInner {
pub id: ConnectionId,
pub peer_addr: SocketAddr,
pub global_data: GlobalData,
pub channels: Mutex<HashMap<ChannelNum, Channel>>,
pub exclusive_queues: Vec<Queue>,
pub event_sender: ConEventSender,
pub consuming: Mutex<Vec<Consumer>>,
}
#[derive(Debug)]
pub enum ConnectionEvent {
Shutdown,
Method(ChannelNum, Box<Method>),
MethodContent(ChannelNum, Box<Method>, ContentHeader, SmallVec<[Bytes; 1]>),
}
pub type ConEventSender = mpsc::Sender<ConnectionEvent>;
pub type ConEventReceiver = mpsc::Receiver<ConnectionEvent>;
impl ConnectionInner {
#[must_use]
pub fn new(
id: ConnectionId,
peer_addr: SocketAddr,
global_data: GlobalData,
event_sender: ConEventSender,
) -> Connection {
Arc::new(Self {
id,
peer_addr,
global_data,
channels: Mutex::default(),
exclusive_queues: vec![],
event_sender,
consuming: Mutex::default(),
})
}
pub fn close(&self) {
// todo: make a better system that prevents all leaks
let mut global_data = self.global_data.lock();
global_data.connections.remove(&self.id);
self.consuming
.lock()
.iter()
.for_each(|consumer| drop(consumer.queue.consumers.lock().remove(&consumer.id)));
}
}
pub type Channel = Arc<ChannelInner>;
#[derive(Debug)]
pub struct ChannelInner {
pub id: ChannelId,
pub num: ChannelNum,
pub connection: Connection,
pub global_data: GlobalData,
pub event_sender: ConEventSender,
}
impl ChannelInner {
#[must_use]
pub fn new(
id: ChannelId,
num: ChannelNum,
connection: Connection,
global_data: GlobalData,
method_queue: ConEventSender,
) -> Channel {
Arc::new(Self {
id,
num,
connection,
global_data,
event_sender: method_queue,
})
}
pub fn close(&self) {
let mut global_data = self.global_data.lock();
global_data.channels.remove(&self.id);
}
}
/// A content frame header.
#[derive(Debug, Clone, PartialEq)]
pub struct ContentHeader {
pub class_id: u16,
pub weight: u16,
pub body_size: u64,
pub property_fields: methods::Table,
}

View file

@ -0,0 +1,13 @@
use crate::{newtype_id, Channel, Queue};
newtype_id!(
pub ConsumerId
);
#[derive(Debug, Clone)]
pub struct Consumer {
pub id: ConsumerId,
pub tag: String,
pub channel: Channel,
pub queue: Queue,
}

120
haesli_core/src/error.rs Normal file
View file

@ -0,0 +1,120 @@
use crate::methods::{ReplyCode, ReplyText};
#[derive(Debug, thiserror::Error)]
pub enum ProtocolError {
#[error("fatal error")]
Fatal,
#[error("{0}")]
ConException(#[from] ConException),
#[error("{0}")]
ChannelException(#[from] ChannelException),
#[error("Protocol negotiation failed")]
ProtocolNegotiationFailed,
#[error("Graceful connection closing requested")]
GracefullyClosed,
}
#[derive(Debug, thiserror::Error)]
pub enum ConException {
#[error("320 Connection forced")]
ConnectionForced,
#[error("402 Invalid path")]
InvalidPath,
#[error("501 Frame error")]
FrameError,
#[error("502 Syntax error | {0:?}")]
/// A method was received but there was a syntax error. The string stores where it occurred.
SyntaxError(Vec<String>),
#[error("503 Command invalid")]
CommandInvalid,
#[error("504 Channel error")]
ChannelError,
#[error("505 Unexpected Frame")]
UnexpectedFrame,
#[error("506 Resource Error")]
ResourceError,
#[error("530 Not allowed")]
NotAllowed,
#[error("540 Not implemented. '{0}'")]
NotImplemented(&'static str),
#[error("541 Internal error")]
InternalError,
#[error("xxx Todo")]
Todo,
}
impl ConException {
pub fn reply_code(&self) -> ReplyCode {
match self {
ConException::ConnectionForced => 320,
ConException::InvalidPath => 402,
ConException::FrameError => 501,
ConException::CommandInvalid => 503,
ConException::SyntaxError(_) => 503,
ConException::ChannelError => 504,
ConException::UnexpectedFrame => 505,
ConException::ResourceError => 506,
ConException::NotAllowed => 530,
ConException::InternalError => 541,
ConException::NotImplemented(_) => 540,
ConException::Todo => 0,
}
}
pub fn reply_text(&self) -> ReplyText {
match self {
ConException::ConnectionForced => "connection-forced",
ConException::InvalidPath => "invalid-path",
ConException::FrameError => "frame-error",
ConException::SyntaxError(_) => "syntax-error",
ConException::CommandInvalid => "command-invalid",
ConException::ChannelError => "channel-error",
ConException::UnexpectedFrame => "unexpected-frame",
ConException::ResourceError => "resource-error",
ConException::NotAllowed => "not-allowed",
ConException::NotImplemented(_) => "not-implemented",
ConException::InternalError => "internal-error",
ConException::Todo => "todo",
}
.to_owned()
}
}
#[derive(Debug, thiserror::Error)]
pub enum ChannelException {
#[error("311 Content too large")]
ContentTooLarge,
#[error("313 No consumers")]
NoConsumers,
#[error("403 Access refused")]
AccessRefused,
#[error("404 Not found")]
NotFound,
#[error("405 Resource locked")]
ResourceLocked,
#[error("406 Precondition failed")]
PreconditionFailed,
}
impl ChannelException {
pub fn reply_code(&self) -> ReplyCode {
match self {
ChannelException::ContentTooLarge => 311,
ChannelException::NoConsumers => 313,
ChannelException::AccessRefused => 403,
ChannelException::NotFound => 404,
ChannelException::ResourceLocked => 405,
ChannelException::PreconditionFailed => 406,
}
}
pub fn reply_text(&self) -> ReplyText {
match self {
ChannelException::ContentTooLarge => "content-too-large",
ChannelException::NoConsumers => "no-consumers",
ChannelException::AccessRefused => "access-refused",
ChannelException::NotFound => "not-found",
ChannelException::ResourceLocked => "resource-locked",
ChannelException::PreconditionFailed => "precondition-failed",
}
.to_owned()
}
}

67
haesli_core/src/lib.rs Normal file
View file

@ -0,0 +1,67 @@
#![warn(rust_2018_idioms)]
pub mod connection;
pub mod consumer;
pub mod error;
mod macros;
pub mod message;
pub mod methods;
pub mod queue;
use std::{
collections::HashMap,
fmt::{Debug, Formatter},
sync::Arc,
};
use connection::{ChannelId, ConnectionId};
use parking_lot::Mutex;
use uuid::Uuid;
use crate::{
connection::{Channel, Connection},
queue::{Queue, QueueName},
};
#[derive(Clone)]
pub struct GlobalData {
inner: Arc<Mutex<GlobalDataInner>>,
}
impl Debug for GlobalData {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.write_str("[global data]")
}
}
impl Default for GlobalData {
fn default() -> Self {
Self {
inner: Arc::new(Mutex::new(GlobalDataInner {
connections: HashMap::new(),
channels: HashMap::new(),
queues: HashMap::new(),
default_exchange: HashMap::new(),
})),
}
}
}
impl GlobalData {
pub fn lock(&self) -> parking_lot::MutexGuard<'_, GlobalDataInner> {
self.inner.lock()
}
}
#[derive(Debug)]
pub struct GlobalDataInner {
pub connections: HashMap<ConnectionId, Connection>,
pub channels: HashMap<ChannelId, Channel>,
pub queues: HashMap<QueueName, Queue>,
/// Todo: This is just for testing and will be removed later!
pub default_exchange: HashMap<String, Queue>,
}
pub fn random_uuid() -> Uuid {
Uuid::from_bytes(rand::random())
}

74
haesli_core/src/macros.rs Normal file
View file

@ -0,0 +1,74 @@
#[macro_export]
macro_rules! newtype_id {
($(#[$meta:meta])* $vis:vis $name:ident) => {
$(#[$meta])*
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
$vis struct $name(::uuid::Uuid);
impl $name {
#[must_use]
pub fn random() -> Self {
::rand::random()
}
}
impl ::std::fmt::Display for $name {
fn fmt(&self, f: &mut ::std::fmt::Formatter<'_>) -> ::std::fmt::Result {
::std::fmt::Display::fmt(&self.0, f)
}
}
impl ::rand::prelude::Distribution<$name> for ::rand::distributions::Standard {
fn sample<R: ::rand::Rng + ?Sized>(&self, rng: &mut R) -> $name {
$name(::uuid::Uuid::from_bytes(rng.gen()))
}
}
};
}
#[macro_export]
macro_rules! newtype {
($(#[$meta:meta])* $vis:vis $name:ident: $ty:ty) => {
$(#[$meta])*
$vis struct $name($ty);
impl $name {
pub fn new(inner: $ty) -> Self {
Self(inner)
}
pub fn into_inner(self) -> $ty {
self.0
}
}
impl std::ops::Deref for $name {
type Target = $ty;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<T> std::convert::From<T> for $name
where
$ty: From<T>,
{
fn from(other: T) -> Self {
Self(other.into())
}
}
};
}
#[macro_export]
macro_rules! haesli_todo {
() => {
return Err(::haesli_core::error::ConException::NotImplemented(concat!(
file!(),
":",
line!()
))
.into())
};
}

View file

@ -0,0 +1,26 @@
use std::sync::Arc;
use bytes::Bytes;
use smallvec::SmallVec;
use crate::{connection::ContentHeader, newtype_id};
pub type Message = Arc<MessageInner>;
newtype_id!(pub MessageId);
#[derive(Debug)]
pub struct MessageInner {
pub id: MessageId,
pub header: ContentHeader,
pub routing: RoutingInformation,
pub content: SmallVec<[Bytes; 1]>,
}
#[derive(Debug)]
pub struct RoutingInformation {
pub exchange: String,
pub routing_key: String,
pub mandatory: bool,
pub immediate: bool,
}

955
haesli_core/src/methods/generated.rs generated Normal file
View file

@ -0,0 +1,955 @@
#![allow(dead_code)]
// This file has been generated by `xtask/src/codegen`. Do not edit it manually.
pub type ClassId = u16;
/// consumer tag
///
/// Identifier for the consumer, valid within the current channel.
pub type ConsumerTag = String;
/// server-assigned delivery tag
///
/// The server-assigned and channel-specific delivery tag
pub type DeliveryTag = u64;
/// exchange name
///
/// must be shorter than 127, must match `^[a-zA-Z0-9-_.:]*$`
///
/// The exchange name is a client-selected string that identifies the exchange for
/// publish methods.
pub type ExchangeName = String;
pub type MethodId = u16;
/// no acknowledgement needed
///
/// If this field is set the server does not expect acknowledgements for
/// messages. That is, when a message is delivered to the client the server
/// assumes the delivery will succeed and immediately dequeues it. This
/// functionality may increase performance but at the cost of reliability.
/// Messages can get lost if a client dies before they are delivered to the
/// application.
pub type NoAck = bool;
/// do not deliver own messages
///
/// If the no-local field is set the server will not send messages to the connection that
/// published them.
pub type NoLocal = bool;
/// do not send reply method
///
/// If set, the server will not respond to the method. The client should not wait
/// for a reply method. If the server could not complete the method it will raise a
/// channel or connection exception.
pub type NoWait = bool;
/// must not be null, must be shorter than 127
///
/// Unconstrained.
pub type Path = String;
///
/// This table provides a set of peer properties, used for identification, debugging,
/// and general information.
pub type PeerProperties = super::Table;
/// queue name
///
/// must be shorter than 127, must match `^[a-zA-Z0-9-_.:]*$`
///
/// The queue name identifies the queue within the vhost. In methods where the queue
/// name may be blank, and that has no specific significance, this refers to the
/// 'current' queue for the channel, meaning the last queue that the client declared
/// on the channel. If the client did not declare a queue, and the method needs a
/// queue name, this will result in a 502 (syntax error) channel exception.
pub type QueueName = String;
/// message is being redelivered
///
/// This indicates that the message has been previously delivered to this or
/// another client.
pub type Redelivered = bool;
/// number of messages in queue
///
/// The number of messages in the queue, which will be zero for newly-declared
/// queues. This is the number of messages present in the queue, and committed
/// if the channel on which they were published is transacted, that are not
/// waiting acknowledgement.
pub type MessageCount = u32;
/// reply code from server
///
/// must not be null
///
/// The reply code. The AMQ reply codes are defined as constants at the start
/// of this formal specification.
pub type ReplyCode = u16;
/// localised reply text
///
/// must not be null
///
/// The localised reply text. This text can be logged as an aid to resolving
/// issues.
pub type ReplyText = String;
/// single bit
pub type Bit = bool;
/// single octet
pub type Octet = u8;
/// 16-bit integer
pub type Short = u16;
/// 32-bit integer
pub type Long = u32;
/// 64-bit integer
pub type Longlong = u64;
/// short string (max. 256 characters)
pub type Shortstr = String;
/// long string
pub type Longstr = Vec<u8>;
/// 64-bit timestamp
pub type Timestamp = u64;
/// field table
pub type Table = super::Table;
#[derive(Debug, Clone, PartialEq)]
pub enum Method {
ConnectionStart(ConnectionStart),
ConnectionStartOk(ConnectionStartOk),
ConnectionSecure(ConnectionSecure),
ConnectionSecureOk(ConnectionSecureOk),
ConnectionTune(ConnectionTune),
ConnectionTuneOk(ConnectionTuneOk),
ConnectionOpen(ConnectionOpen),
ConnectionOpenOk(ConnectionOpenOk),
ConnectionClose(ConnectionClose),
ConnectionCloseOk(ConnectionCloseOk),
ChannelOpen(ChannelOpen),
ChannelOpenOk(ChannelOpenOk),
ChannelFlow(ChannelFlow),
ChannelFlowOk(ChannelFlowOk),
ChannelClose(ChannelClose),
ChannelCloseOk(ChannelCloseOk),
ExchangeDeclare(ExchangeDeclare),
ExchangeDeclareOk(ExchangeDeclareOk),
ExchangeDelete(ExchangeDelete),
ExchangeDeleteOk(ExchangeDeleteOk),
QueueDeclare(QueueDeclare),
QueueDeclareOk(QueueDeclareOk),
QueueBind(QueueBind),
QueueBindOk(QueueBindOk),
QueueUnbind(QueueUnbind),
QueueUnbindOk(QueueUnbindOk),
QueuePurge(QueuePurge),
QueuePurgeOk(QueuePurgeOk),
QueueDelete(QueueDelete),
QueueDeleteOk(QueueDeleteOk),
BasicQos(BasicQos),
BasicQosOk(BasicQosOk),
BasicConsume(BasicConsume),
BasicConsumeOk(BasicConsumeOk),
BasicCancel(BasicCancel),
BasicCancelOk(BasicCancelOk),
BasicPublish(BasicPublish),
BasicReturn(BasicReturn),
BasicDeliver(BasicDeliver),
BasicGet(BasicGet),
BasicGetOk(BasicGetOk),
BasicGetEmpty(BasicGetEmpty),
BasicAck(BasicAck),
BasicReject(BasicReject),
BasicRecoverAsync(BasicRecoverAsync),
BasicRecover(BasicRecover),
BasicRecoverOk(BasicRecoverOk),
TxSelect(TxSelect),
TxSelectOk(TxSelectOk),
TxCommit(TxCommit),
TxCommitOk(TxCommitOk),
TxRollback(TxRollback),
TxRollbackOk(TxRollbackOk),
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method starts the connection negotiation process by telling the client the
/// protocol version that the server proposes, along with a list of security mechanisms
/// which the client can use for authentication.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionStart {
/// The major version number can take any value from 0 to 99 as defined in the
/// AMQP specification.
pub version_major: Octet,
/// The minor version number can take any value from 0 to 99 as defined in the
/// AMQP specification.
pub version_minor: Octet,
pub server_properties: PeerProperties,
/// must not be null
///
/// A list of the security mechanisms that the server supports, delimited by spaces.
pub mechanisms: Longstr,
/// must not be null
///
/// A list of the message locales that the server supports, delimited by spaces. The
/// locale defines the language in which the server will send reply texts.
pub locales: Longstr,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method selects a SASL security mechanism.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionStartOk {
pub client_properties: PeerProperties,
/// must not be null
///
/// A single security mechanisms selected by the client, which must be one of those
/// specified by the server.
pub mechanism: Shortstr,
/// must not be null
///
/// A block of opaque data passed to the security mechanism. The contents of this
/// data are defined by the SASL security mechanism.
pub response: Longstr,
/// must not be null
///
/// A single message locale selected by the client, which must be one of those
/// specified by the server.
pub locale: Shortstr,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// The SASL protocol works by exchanging challenges and responses until both peers have
/// received sufficient information to authenticate each other. This method challenges
/// the client to provide more information.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionSecure {
/// Challenge information, a block of opaque binary data passed to the security
/// mechanism.
pub challenge: Longstr,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method attempts to authenticate, passing a block of SASL data for the security
/// mechanism at the server side.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionSecureOk {
/// must not be null
///
/// A block of opaque data passed to the security mechanism. The contents of this
/// data are defined by the SASL security mechanism.
pub response: Longstr,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method proposes a set of connection configuration values to the client. The
/// client can accept and/or adjust these.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionTune {
/// Specifies highest channel number that the server permits. Usable channel numbers
/// are in the range 1..channel-max. Zero indicates no specified limit.
pub channel_max: Short,
/// The largest frame size that the server proposes for the connection, including
/// frame header and end-byte. The client can negotiate a lower value. Zero means
/// that the server does not impose any specific limit but may reject very large
/// frames if it cannot allocate resources for them.
pub frame_max: Long,
/// The delay, in seconds, of the connection heartbeat that the server wants.
/// Zero means the server does not want a heartbeat.
pub heartbeat: Short,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method sends the client's connection tuning parameters to the server.
/// Certain fields are negotiated, others provide capability information.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionTuneOk {
/// must not be null, must be less than the tune field of the method channel-max
///
/// The maximum total number of channels that the client will use per connection.
pub channel_max: Short,
/// The largest frame size that the client and server will use for the connection.
/// Zero means that the client does not impose any specific limit but may reject
/// very large frames if it cannot allocate resources for them. Note that the
/// frame-max limit applies principally to content frames, where large contents can
/// be broken into frames of arbitrary size.
pub frame_max: Long,
/// The delay, in seconds, of the connection heartbeat that the client wants. Zero
/// means the client does not want a heartbeat.
pub heartbeat: Short,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method opens a connection to a virtual host, which is a collection of
/// resources, and acts to separate multiple application domains within a server.
/// The server may apply arbitrary limits per virtual host, such as the number
/// of each type of entity that may be used, per connection and/or in total.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionOpen {
/// The name of the virtual host to work with.
pub virtual_host: Path,
pub reserved_1: Shortstr,
pub reserved_2: Bit,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method signals to the client that the connection is ready for use.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionOpenOk {
pub reserved_1: Shortstr,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method indicates that the sender wants to close the connection. This may be
/// due to internal conditions (e.g. a forced shut-down) or due to an error handling
/// a specific method, i.e. an exception. When a close is due to an exception, the
/// sender provides the class and method id of the method which caused the exception.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionClose {
pub reply_code: ReplyCode,
pub reply_text: ReplyText,
/// When the close is provoked by a method exception, this is the class of the
/// method.
pub class_id: ClassId,
/// When the close is provoked by a method exception, this is the ID of the method.
pub method_id: MethodId,
}
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method confirms a Connection.Close method and tells the recipient that it is
/// safe to release resources for the connection and close the socket.
#[derive(Debug, Clone, PartialEq)]
pub struct ConnectionCloseOk;
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method opens a channel to the server.
#[derive(Debug, Clone, PartialEq)]
pub struct ChannelOpen {
pub reserved_1: Shortstr,
}
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method signals to the client that the channel is ready for use.
#[derive(Debug, Clone, PartialEq)]
pub struct ChannelOpenOk {
pub reserved_1: Longstr,
}
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method asks the peer to pause or restart the flow of content data sent by
/// a consumer. This is a simple flow-control mechanism that a peer can use to avoid
/// overflowing its queues or otherwise finding itself receiving more messages than
/// it can process. Note that this method is not intended for window control. It does
/// not affect contents returned by Basic.Get-Ok methods.
#[derive(Debug, Clone, PartialEq)]
pub struct ChannelFlow {
/// If 1, the peer starts sending content frames. If 0, the peer stops sending
/// content frames.
pub active: Bit,
}
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// Confirms to the peer that a flow command was received and processed.
#[derive(Debug, Clone, PartialEq)]
pub struct ChannelFlowOk {
/// Confirms the setting of the processed flow method: 1 means the peer will start
/// sending or continue to send content frames; 0 means it will not.
pub active: Bit,
}
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method indicates that the sender wants to close the channel. This may be due to
/// internal conditions (e.g. a forced shut-down) or due to an error handling a specific
/// method, i.e. an exception. When a close is due to an exception, the sender provides
/// the class and method id of the method which caused the exception.
#[derive(Debug, Clone, PartialEq)]
pub struct ChannelClose {
pub reply_code: ReplyCode,
pub reply_text: ReplyText,
/// When the close is provoked by a method exception, this is the class of the
/// method.
pub class_id: ClassId,
/// When the close is provoked by a method exception, this is the ID of the method.
pub method_id: MethodId,
}
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method confirms a Channel.Close method and tells the recipient that it is safe
/// to release resources for the channel.
#[derive(Debug, Clone, PartialEq)]
pub struct ChannelCloseOk;
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method creates an exchange if it does not already exist, and if the exchange
/// exists, verifies that it is of the correct and expected class.
#[derive(Debug, Clone, PartialEq)]
pub struct ExchangeDeclare {
pub reserved_1: Short,
/// must not be null
pub exchange: ExchangeName,
/// Each exchange belongs to one of a set of exchange types implemented by the
/// server. The exchange types define the functionality of the exchange - i.e. how
/// messages are routed through it. It is not valid or meaningful to attempt to
/// change the type of an existing exchange.
pub r#type: Shortstr,
/// If set, the server will reply with Declare-Ok if the exchange already
/// exists with the same name, and raise an error if not. The client can
/// use this to check whether an exchange exists without modifying the
/// server state. When set, all other method fields except name and no-wait
/// are ignored. A declare with both passive and no-wait has no effect.
/// Arguments are compared for semantic equivalence.
pub passive: Bit,
/// If set when creating a new exchange, the exchange will be marked as durable.
/// Durable exchanges remain active when a server restarts. Non-durable exchanges
/// (transient exchanges) are purged if/when a server restarts.
pub durable: Bit,
pub reserved_2: Bit,
pub reserved_3: Bit,
pub no_wait: NoWait,
/// A set of arguments for the declaration. The syntax and semantics of these
/// arguments depends on the server implementation.
pub arguments: Table,
}
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method confirms a Declare method and confirms the name of the exchange,
/// essential for automatically-named exchanges.
#[derive(Debug, Clone, PartialEq)]
pub struct ExchangeDeclareOk;
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method deletes an exchange. When an exchange is deleted all queue bindings on
/// the exchange are cancelled.
#[derive(Debug, Clone, PartialEq)]
pub struct ExchangeDelete {
pub reserved_1: Short,
/// must not be null
pub exchange: ExchangeName,
/// If set, the server will only delete the exchange if it has no queue bindings. If
/// the exchange has queue bindings the server does not delete it but raises a
/// channel exception instead.
pub if_unused: Bit,
pub no_wait: NoWait,
}
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method confirms the deletion of an exchange.
#[derive(Debug, Clone, PartialEq)]
pub struct ExchangeDeleteOk;
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method creates or checks a queue. When creating a new queue the client can
/// specify various properties that control the durability of the queue and its
/// contents, and the level of sharing for the queue.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueDeclare {
pub reserved_1: Short,
pub queue: QueueName,
/// If set, the server will reply with Declare-Ok if the queue already
/// exists with the same name, and raise an error if not. The client can
/// use this to check whether a queue exists without modifying the
/// server state. When set, all other method fields except name and no-wait
/// are ignored. A declare with both passive and no-wait has no effect.
/// Arguments are compared for semantic equivalence.
pub passive: Bit,
/// If set when creating a new queue, the queue will be marked as durable. Durable
/// queues remain active when a server restarts. Non-durable queues (transient
/// queues) are purged if/when a server restarts. Note that durable queues do not
/// necessarily hold persistent messages, although it does not make sense to send
/// persistent messages to a transient queue.
pub durable: Bit,
/// Exclusive queues may only be accessed by the current connection, and are
/// deleted when that connection closes. Passive declaration of an exclusive
/// queue by other connections are not allowed.
pub exclusive: Bit,
/// If set, the queue is deleted when all consumers have finished using it. The last
/// consumer can be cancelled either explicitly or because its channel is closed. If
/// there was no consumer ever on the queue, it won't be deleted. Applications can
/// explicitly delete auto-delete queues using the Delete method as normal.
pub auto_delete: Bit,
pub no_wait: NoWait,
/// A set of arguments for the declaration. The syntax and semantics of these
/// arguments depends on the server implementation.
pub arguments: Table,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms a Declare method and confirms the name of the queue, essential
/// for automatically-named queues.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueDeclareOk {
/// must not be null
///
/// Reports the name of the queue. If the server generated a queue name, this field
/// contains that name.
pub queue: QueueName,
pub message_count: MessageCount,
/// Reports the number of active consumers for the queue. Note that consumers can
/// suspend activity (Channel.Flow) in which case they do not appear in this count.
pub consumer_count: Long,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method binds a queue to an exchange. Until a queue is bound it will not
/// receive any messages. In a classic messaging model, store-and-forward queues
/// are bound to a direct exchange and subscription queues are bound to a topic
/// exchange.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueBind {
pub reserved_1: Short,
/// Specifies the name of the queue to bind.
pub queue: QueueName,
pub exchange: ExchangeName,
/// Specifies the routing key for the binding. The routing key is used for routing
/// messages depending on the exchange configuration. Not all exchanges use a
/// routing key - refer to the specific exchange documentation. If the queue name
/// is empty, the server uses the last queue declared on the channel. If the
/// routing key is also empty, the server uses this queue name for the routing
/// key as well. If the queue name is provided but the routing key is empty, the
/// server does the binding with that empty routing key. The meaning of empty
/// routing keys depends on the exchange implementation.
pub routing_key: Shortstr,
pub no_wait: NoWait,
/// A set of arguments for the binding. The syntax and semantics of these arguments
/// depends on the exchange class.
pub arguments: Table,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms that the bind was successful.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueBindOk;
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method unbinds a queue from an exchange.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueUnbind {
pub reserved_1: Short,
/// Specifies the name of the queue to unbind.
pub queue: QueueName,
/// The name of the exchange to unbind from.
pub exchange: ExchangeName,
/// Specifies the routing key of the binding to unbind.
pub routing_key: Shortstr,
/// Specifies the arguments of the binding to unbind.
pub arguments: Table,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms that the unbind was successful.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueUnbindOk;
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method removes all messages from a queue which are not awaiting
/// acknowledgment.
#[derive(Debug, Clone, PartialEq)]
pub struct QueuePurge {
pub reserved_1: Short,
/// Specifies the name of the queue to purge.
pub queue: QueueName,
pub no_wait: NoWait,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms the purge of a queue.
#[derive(Debug, Clone, PartialEq)]
pub struct QueuePurgeOk {
/// Reports the number of messages purged.
pub message_count: MessageCount,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method deletes a queue. When a queue is deleted any pending messages are sent
/// to a dead-letter queue if this is defined in the server configuration, and all
/// consumers on the queue are cancelled.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueDelete {
pub reserved_1: Short,
/// Specifies the name of the queue to delete.
pub queue: QueueName,
/// If set, the server will only delete the queue if it has no consumers. If the
/// queue has consumers the server does does not delete it but raises a channel
/// exception instead.
pub if_unused: Bit,
/// If set, the server will only delete the queue if it has no messages.
pub if_empty: Bit,
pub no_wait: NoWait,
}
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms the deletion of a queue.
#[derive(Debug, Clone, PartialEq)]
pub struct QueueDeleteOk {
/// Reports the number of messages deleted.
pub message_count: MessageCount,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method requests a specific quality of service. The QoS can be specified for the
/// current channel or for all channels on the connection. The particular properties and
/// semantics of a qos method always depend on the content class semantics. Though the
/// qos method could in principle apply to both peers, it is currently meaningful only
/// for the server.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicQos {
/// The client can request that messages be sent in advance so that when the client
/// finishes processing a message, the following message is already held locally,
/// rather than needing to be sent down the channel. Prefetching gives a performance
/// improvement. This field specifies the prefetch window size in octets. The server
/// will send a message in advance if it is equal to or smaller in size than the
/// available prefetch size (and also falls into other prefetch limits). May be set
/// to zero, meaning "no specific limit", although other prefetch limits may still
/// apply. The prefetch-size is ignored if the no-ack option is set.
pub prefetch_size: Long,
/// Specifies a prefetch window in terms of whole messages. This field may be used
/// in combination with the prefetch-size field; a message will only be sent in
/// advance if both prefetch windows (and those at the channel and connection level)
/// allow it. The prefetch-count is ignored if the no-ack option is set.
pub prefetch_count: Short,
/// By default the QoS settings apply to the current channel only. If this field is
/// set, they are applied to the entire connection.
pub global: Bit,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method tells the client that the requested QoS levels could be handled by the
/// server. The requested QoS applies to all active consumers until a new QoS is
/// defined.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicQosOk;
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to start a "consumer", which is a transient request for
/// messages from a specific queue. Consumers last as long as the channel they were
/// declared on, or until the client cancels them.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicConsume {
pub reserved_1: Short,
/// Specifies the name of the queue to consume from.
pub queue: QueueName,
/// Specifies the identifier for the consumer. The consumer tag is local to a
/// channel, so two clients can use the same consumer tags. If this field is
/// empty the server will generate a unique tag.
pub consumer_tag: ConsumerTag,
pub no_local: NoLocal,
pub no_ack: NoAck,
/// Request exclusive consumer access, meaning only this consumer can access the
/// queue.
pub exclusive: Bit,
pub no_wait: NoWait,
/// A set of arguments for the consume. The syntax and semantics of these
/// arguments depends on the server implementation.
pub arguments: Table,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// The server provides the client with a consumer tag, which is used by the client
/// for methods called on the consumer at a later stage.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicConsumeOk {
/// Holds the consumer tag specified by the client or provided by the server.
pub consumer_tag: ConsumerTag,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method cancels a consumer. This does not affect already delivered
/// messages, but it does mean the server will not send any more messages for
/// that consumer. The client may receive an arbitrary number of messages in
/// between sending the cancel method and receiving the cancel-ok reply.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicCancel {
pub consumer_tag: ConsumerTag,
pub no_wait: NoWait,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method confirms that the cancellation was completed.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicCancelOk {
pub consumer_tag: ConsumerTag,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method publishes a message to a specific exchange. The message will be routed
/// to queues as defined by the exchange configuration and distributed to any active
/// consumers when the transaction, if any, is committed.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicPublish {
pub reserved_1: Short,
/// Specifies the name of the exchange to publish to. The exchange name can be
/// empty, meaning the default exchange. If the exchange name is specified, and that
/// exchange does not exist, the server will raise a channel exception.
pub exchange: ExchangeName,
/// Specifies the routing key for the message. The routing key is used for routing
/// messages depending on the exchange configuration.
pub routing_key: Shortstr,
/// This flag tells the server how to react if the message cannot be routed to a
/// queue. If this flag is set, the server will return an unroutable message with a
/// Return method. If this flag is zero, the server silently drops the message.
pub mandatory: Bit,
/// This flag tells the server how to react if the message cannot be routed to a
/// queue consumer immediately. If this flag is set, the server will return an
/// undeliverable message with a Return method. If this flag is zero, the server
/// will queue the message, but with no guarantee that it will ever be consumed.
pub immediate: Bit,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method returns an undeliverable message that was published with the "immediate"
/// flag set, or an unroutable message published with the "mandatory" flag set. The
/// reply code and text provide information about the reason that the message was
/// undeliverable.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicReturn {
pub reply_code: ReplyCode,
pub reply_text: ReplyText,
/// Specifies the name of the exchange that the message was originally published
/// to. May be empty, meaning the default exchange.
pub exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published.
pub routing_key: Shortstr,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method delivers a message to the client, via a consumer. In the asynchronous
/// message delivery model, the client starts a consumer using the Consume method, then
/// the server responds with Deliver methods as and when messages arrive for that
/// consumer.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicDeliver {
pub consumer_tag: ConsumerTag,
pub delivery_tag: DeliveryTag,
pub redelivered: Redelivered,
/// Specifies the name of the exchange that the message was originally published to.
/// May be empty, indicating the default exchange.
pub exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published.
pub routing_key: Shortstr,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method provides a direct access to the messages in a queue using a synchronous
/// dialogue that is designed for specific types of application where synchronous
/// functionality is more important than performance.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicGet {
pub reserved_1: Short,
/// Specifies the name of the queue to get a message from.
pub queue: QueueName,
pub no_ack: NoAck,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method delivers a message to the client following a get method. A message
/// delivered by 'get-ok' must be acknowledged unless the no-ack option was set in the
/// get method.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicGetOk {
pub delivery_tag: DeliveryTag,
pub redelivered: Redelivered,
/// Specifies the name of the exchange that the message was originally published to.
/// If empty, the message was published to the default exchange.
pub exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published.
pub routing_key: Shortstr,
pub message_count: MessageCount,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method tells the client that the queue has no messages available for the
/// client.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicGetEmpty {
pub reserved_1: Shortstr,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method acknowledges one or more messages delivered via the Deliver or Get-Ok
/// methods. The client can ask to confirm a single message or a set of messages up to
/// and including a specific message.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicAck {
pub delivery_tag: DeliveryTag,
/// If set to 1, the delivery tag is treated as "up to and including", so that the
/// client can acknowledge multiple messages with a single method. If set to zero,
/// the delivery tag refers to a single message. If the multiple field is 1, and the
/// delivery tag is zero, tells the server to acknowledge all outstanding messages.
pub multiple: Bit,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method allows a client to reject a message. It can be used to interrupt and
/// cancel large incoming messages, or return untreatable messages to their original
/// queue.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicReject {
pub delivery_tag: DeliveryTag,
/// If requeue is true, the server will attempt to requeue the message. If requeue
/// is false or the requeue attempt fails the messages are discarded or dead-lettered.
pub requeue: Bit,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to redeliver all unacknowledged messages on a
/// specified channel. Zero or more messages may be redelivered. This method
/// is deprecated in favour of the synchronous Recover/Recover-Ok.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicRecoverAsync {
/// If this field is zero, the message will be redelivered to the original
/// recipient. If this bit is 1, the server will attempt to requeue the message,
/// potentially then delivering it to an alternative subscriber.
pub requeue: Bit,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to redeliver all unacknowledged messages on a
/// specified channel. Zero or more messages may be redelivered. This method
/// replaces the asynchronous Recover.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicRecover {
/// If this field is zero, the message will be redelivered to the original
/// recipient. If this bit is 1, the server will attempt to requeue the message,
/// potentially then delivering it to an alternative subscriber.
pub requeue: Bit,
}
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method acknowledges a Basic.Recover method.
#[derive(Debug, Clone, PartialEq)]
pub struct BasicRecoverOk;
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method sets the channel to use standard transactions. The client must use this
/// method at least once on a channel before using the Commit or Rollback methods.
#[derive(Debug, Clone, PartialEq)]
pub struct TxSelect;
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the channel was successfully set to use
/// standard transactions.
#[derive(Debug, Clone, PartialEq)]
pub struct TxSelectOk;
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method commits all message publications and acknowledgments performed in
/// the current transaction. A new transaction starts immediately after a commit.
#[derive(Debug, Clone, PartialEq)]
pub struct TxCommit;
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the commit succeeded. Note that if a commit
/// fails, the server raises a channel exception.
#[derive(Debug, Clone, PartialEq)]
pub struct TxCommitOk;
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method abandons all message publications and acknowledgments performed in
/// the current transaction. A new transaction starts immediately after a rollback.
/// Note that unacked messages will not be automatically redelivered by rollback;
/// if that is required an explicit recover call should be issued.
#[derive(Debug, Clone, PartialEq)]
pub struct TxRollback;
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the rollback succeeded. Note that if an
/// rollback fails, the server raises a channel exception.
#[derive(Debug, Clone, PartialEq)]
pub struct TxRollbackOk;

View file

@ -0,0 +1,31 @@
mod generated;
use std::collections::HashMap;
pub use generated::*;
pub type TableFieldName = String;
pub type Table = HashMap<TableFieldName, FieldValue>;
#[derive(Debug, Clone, PartialEq)]
pub enum FieldValue {
Boolean(bool),
ShortShortInt(i8),
ShortShortUInt(u8),
ShortInt(i16),
ShortUInt(u16),
LongInt(i32),
LongUInt(u32),
LongLongInt(i64),
LongLongUInt(u64),
Float(f32),
Double(f64),
DecimalValue(u8, u32),
ShortString(Shortstr),
LongString(Longstr),
FieldArray(Vec<FieldValue>),
Timestamp(u64),
FieldTable(Table),
Void,
}

67
haesli_core/src/queue.rs Normal file
View file

@ -0,0 +1,67 @@
use std::{
borrow::Borrow,
collections::HashMap,
fmt::{Debug, Display, Formatter},
sync::{atomic::AtomicUsize, Arc},
};
use parking_lot::Mutex;
use tokio::sync::mpsc;
use crate::{
consumer::{Consumer, ConsumerId},
message::Message,
newtype, newtype_id, ChannelId,
};
pub type Queue = Arc<QueueInner>;
#[derive(Debug)]
pub enum QueueEvent {
PublishMessage(Message),
Shutdown,
}
pub type QueueEventSender = mpsc::Sender<QueueEvent>;
pub type QueueEventReceiver = mpsc::Receiver<QueueEvent>;
newtype_id!(pub QueueId);
newtype!(
/// The name of a queue. A newtype wrapper around `Arc<str>`, which guarantees cheap clones.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub QueueName: Arc<str>
);
impl Borrow<str> for QueueName {
fn borrow(&self) -> &str {
std::borrow::Borrow::borrow(&self.0)
}
}
impl Display for QueueName {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
Display::fmt(&self.0, f)
}
}
#[derive(Debug)]
pub struct QueueInner {
pub id: QueueId,
pub name: QueueName,
pub messages: haesli_datastructure::MessageQueue<Message>,
pub durable: bool,
pub exclusive: Option<ChannelId>,
/// Whether the queue will automatically be deleted when no consumers uses it anymore.
/// The queue can always be manually deleted.
/// If auto-delete is enabled, it keeps track of the consumer count.
pub deletion: QueueDeletion,
pub consumers: Mutex<HashMap<ConsumerId, Consumer>>,
pub event_send: QueueEventSender,
}
#[derive(Debug)]
pub enum QueueDeletion {
Auto(AtomicUsize),
Manual,
}