split generated code so that methods are now in core

This commit is contained in:
nora 2022-02-20 21:22:30 +01:00
parent 3b656b911a
commit c333f20531
20 changed files with 1337 additions and 1206 deletions

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#![warn(rust_2018_idioms)]
pub mod methods;
use parking_lot::Mutex;
use std::collections::HashMap;
use std::net::SocketAddr;

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#![allow(dead_code)]
// This file has been generated by `xtask/src/codegen`. Do not edit it manually.
pub type ClassId = u16;
/// consumer tag
///
/// Identifier for the consumer, valid within the current channel.
pub type ConsumerTag = String;
/// server-assigned delivery tag
///
/// The server-assigned and channel-specific delivery tag
pub type DeliveryTag = u64;
/// exchange name
///
/// must be shorter than 127, must match `^[a-zA-Z0-9-_.:]*$`
///
/// The exchange name is a client-selected string that identifies the exchange for
/// publish methods.
pub type ExchangeName = String;
pub type MethodId = u16;
/// no acknowledgement needed
///
/// If this field is set the server does not expect acknowledgements for
/// messages. That is, when a message is delivered to the client the server
/// assumes the delivery will succeed and immediately dequeues it. This
/// functionality may increase performance but at the cost of reliability.
/// Messages can get lost if a client dies before they are delivered to the
/// application.
pub type NoAck = bool;
/// do not deliver own messages
///
/// If the no-local field is set the server will not send messages to the connection that
/// published them.
pub type NoLocal = bool;
/// do not send reply method
///
/// If set, the server will not respond to the method. The client should not wait
/// for a reply method. If the server could not complete the method it will raise a
/// channel or connection exception.
pub type NoWait = bool;
/// must not be null, must be shorter than 127
///
/// Unconstrained.
pub type Path = String;
///
/// This table provides a set of peer properties, used for identification, debugging,
/// and general information.
pub type PeerProperties = super::Table;
/// queue name
///
/// must be shorter than 127, must match `^[a-zA-Z0-9-_.:]*$`
///
/// The queue name identifies the queue within the vhost. In methods where the queue
/// name may be blank, and that has no specific significance, this refers to the
/// 'current' queue for the channel, meaning the last queue that the client declared
/// on the channel. If the client did not declare a queue, and the method needs a
/// queue name, this will result in a 502 (syntax error) channel exception.
pub type QueueName = String;
/// message is being redelivered
///
/// This indicates that the message has been previously delivered to this or
/// another client.
pub type Redelivered = bool;
/// number of messages in queue
///
/// The number of messages in the queue, which will be zero for newly-declared
/// queues. This is the number of messages present in the queue, and committed
/// if the channel on which they were published is transacted, that are not
/// waiting acknowledgement.
pub type MessageCount = u32;
/// reply code from server
///
/// must not be null
///
/// The reply code. The AMQ reply codes are defined as constants at the start
/// of this formal specification.
pub type ReplyCode = u16;
/// localised reply text
///
/// must not be null
///
/// The localised reply text. This text can be logged as an aid to resolving
/// issues.
pub type ReplyText = String;
/// single bit
pub type Bit = bool;
/// single octet
pub type Octet = u8;
/// 16-bit integer
pub type Short = u16;
/// 32-bit integer
pub type Long = u32;
/// 64-bit integer
pub type Longlong = u64;
/// short string (max. 256 characters)
pub type Shortstr = String;
/// long string
pub type Longstr = Vec<u8>;
/// 64-bit timestamp
pub type Timestamp = u64;
/// field table
pub type Table = super::Table;
#[derive(Debug, Clone, PartialEq)]
pub enum Method {
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method starts the connection negotiation process by telling the client the
/// protocol version that the server proposes, along with a list of security mechanisms
/// which the client can use for authentication.
ConnectionStart {
/// The major version number can take any value from 0 to 99 as defined in the
/// AMQP specification.
version_major: Octet,
/// The minor version number can take any value from 0 to 99 as defined in the
/// AMQP specification.
version_minor: Octet,
server_properties: PeerProperties,
/// must not be null
///
/// A list of the security mechanisms that the server supports, delimited by spaces.
mechanisms: Longstr,
/// must not be null
///
/// A list of the message locales that the server supports, delimited by spaces. The
/// locale defines the language in which the server will send reply texts.
locales: Longstr,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method selects a SASL security mechanism.
ConnectionStartOk {
client_properties: PeerProperties,
/// must not be null
///
/// A single security mechanisms selected by the client, which must be one of those
/// specified by the server.
mechanism: Shortstr,
/// must not be null
///
/// A block of opaque data passed to the security mechanism. The contents of this
/// data are defined by the SASL security mechanism.
response: Longstr,
/// must not be null
///
/// A single message locale selected by the client, which must be one of those
/// specified by the server.
locale: Shortstr,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// The SASL protocol works by exchanging challenges and responses until both peers have
/// received sufficient information to authenticate each other. This method challenges
/// the client to provide more information.
ConnectionSecure {
/// Challenge information, a block of opaque binary data passed to the security
/// mechanism.
challenge: Longstr,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method attempts to authenticate, passing a block of SASL data for the security
/// mechanism at the server side.
ConnectionSecureOk {
/// must not be null
///
/// A block of opaque data passed to the security mechanism. The contents of this
/// data are defined by the SASL security mechanism.
response: Longstr,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method proposes a set of connection configuration values to the client. The
/// client can accept and/or adjust these.
ConnectionTune {
/// Specifies highest channel number that the server permits. Usable channel numbers
/// are in the range 1..channel-max. Zero indicates no specified limit.
channel_max: Short,
/// The largest frame size that the server proposes for the connection, including
/// frame header and end-byte. The client can negotiate a lower value. Zero means
/// that the server does not impose any specific limit but may reject very large
/// frames if it cannot allocate resources for them.
frame_max: Long,
/// The delay, in seconds, of the connection heartbeat that the server wants.
/// Zero means the server does not want a heartbeat.
heartbeat: Short,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method sends the client's connection tuning parameters to the server.
/// Certain fields are negotiated, others provide capability information.
ConnectionTuneOk {
/// must not be null, must be less than the tune field of the method channel-max
///
/// The maximum total number of channels that the client will use per connection.
channel_max: Short,
/// The largest frame size that the client and server will use for the connection.
/// Zero means that the client does not impose any specific limit but may reject
/// very large frames if it cannot allocate resources for them. Note that the
/// frame-max limit applies principally to content frames, where large contents can
/// be broken into frames of arbitrary size.
frame_max: Long,
/// The delay, in seconds, of the connection heartbeat that the client wants. Zero
/// means the client does not want a heartbeat.
heartbeat: Short,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method opens a connection to a virtual host, which is a collection of
/// resources, and acts to separate multiple application domains within a server.
/// The server may apply arbitrary limits per virtual host, such as the number
/// of each type of entity that may be used, per connection and/or in total.
ConnectionOpen {
/// The name of the virtual host to work with.
virtual_host: Path,
reserved_1: Shortstr,
reserved_2: Bit,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method signals to the client that the connection is ready for use.
ConnectionOpenOk { reserved_1: Shortstr },
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method indicates that the sender wants to close the connection. This may be
/// due to internal conditions (e.g. a forced shut-down) or due to an error handling
/// a specific method, i.e. an exception. When a close is due to an exception, the
/// sender provides the class and method id of the method which caused the exception.
ConnectionClose {
reply_code: ReplyCode,
reply_text: ReplyText,
/// When the close is provoked by a method exception, this is the class of the
/// method.
class_id: ClassId,
/// When the close is provoked by a method exception, this is the ID of the method.
method_id: MethodId,
},
/// The connection class provides methods for a client to establish a network connection to
/// a server, and for both peers to operate the connection thereafter.
/// This method confirms a Connection.Close method and tells the recipient that it is
/// safe to release resources for the connection and close the socket.
ConnectionCloseOk,
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method opens a channel to the server.
ChannelOpen { reserved_1: Shortstr },
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method signals to the client that the channel is ready for use.
ChannelOpenOk { reserved_1: Longstr },
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method asks the peer to pause or restart the flow of content data sent by
/// a consumer. This is a simple flow-control mechanism that a peer can use to avoid
/// overflowing its queues or otherwise finding itself receiving more messages than
/// it can process. Note that this method is not intended for window control. It does
/// not affect contents returned by Basic.Get-Ok methods.
ChannelFlow {
/// If 1, the peer starts sending content frames. If 0, the peer stops sending
/// content frames.
active: Bit,
},
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// Confirms to the peer that a flow command was received and processed.
ChannelFlowOk {
/// Confirms the setting of the processed flow method: 1 means the peer will start
/// sending or continue to send content frames; 0 means it will not.
active: Bit,
},
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method indicates that the sender wants to close the channel. This may be due to
/// internal conditions (e.g. a forced shut-down) or due to an error handling a specific
/// method, i.e. an exception. When a close is due to an exception, the sender provides
/// the class and method id of the method which caused the exception.
ChannelClose {
reply_code: ReplyCode,
reply_text: ReplyText,
/// When the close is provoked by a method exception, this is the class of the
/// method.
class_id: ClassId,
/// When the close is provoked by a method exception, this is the ID of the method.
method_id: MethodId,
},
/// The channel class provides methods for a client to establish a channel to a
/// server and for both peers to operate the channel thereafter.
/// This method confirms a Channel.Close method and tells the recipient that it is safe
/// to release resources for the channel.
ChannelCloseOk,
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method creates an exchange if it does not already exist, and if the exchange
/// exists, verifies that it is of the correct and expected class.
ExchangeDeclare {
reserved_1: Short,
/// must not be null
exchange: ExchangeName,
/// Each exchange belongs to one of a set of exchange types implemented by the
/// server. The exchange types define the functionality of the exchange - i.e. how
/// messages are routed through it. It is not valid or meaningful to attempt to
/// change the type of an existing exchange.
r#type: Shortstr,
/// If set, the server will reply with Declare-Ok if the exchange already
/// exists with the same name, and raise an error if not. The client can
/// use this to check whether an exchange exists without modifying the
/// server state. When set, all other method fields except name and no-wait
/// are ignored. A declare with both passive and no-wait has no effect.
/// Arguments are compared for semantic equivalence.
passive: Bit,
/// If set when creating a new exchange, the exchange will be marked as durable.
/// Durable exchanges remain active when a server restarts. Non-durable exchanges
/// (transient exchanges) are purged if/when a server restarts.
durable: Bit,
reserved_2: Bit,
reserved_3: Bit,
no_wait: NoWait,
/// A set of arguments for the declaration. The syntax and semantics of these
/// arguments depends on the server implementation.
arguments: Table,
},
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method confirms a Declare method and confirms the name of the exchange,
/// essential for automatically-named exchanges.
ExchangeDeclareOk,
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method deletes an exchange. When an exchange is deleted all queue bindings on
/// the exchange are cancelled.
ExchangeDelete {
reserved_1: Short,
/// must not be null
exchange: ExchangeName,
/// If set, the server will only delete the exchange if it has no queue bindings. If
/// the exchange has queue bindings the server does not delete it but raises a
/// channel exception instead.
if_unused: Bit,
no_wait: NoWait,
},
/// Exchanges match and distribute messages across queues. Exchanges can be configured in
/// the server or declared at runtime.
/// This method confirms the deletion of an exchange.
ExchangeDeleteOk,
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method creates or checks a queue. When creating a new queue the client can
/// specify various properties that control the durability of the queue and its
/// contents, and the level of sharing for the queue.
QueueDeclare {
reserved_1: Short,
queue: QueueName,
/// If set, the server will reply with Declare-Ok if the queue already
/// exists with the same name, and raise an error if not. The client can
/// use this to check whether a queue exists without modifying the
/// server state. When set, all other method fields except name and no-wait
/// are ignored. A declare with both passive and no-wait has no effect.
/// Arguments are compared for semantic equivalence.
passive: Bit,
/// If set when creating a new queue, the queue will be marked as durable. Durable
/// queues remain active when a server restarts. Non-durable queues (transient
/// queues) are purged if/when a server restarts. Note that durable queues do not
/// necessarily hold persistent messages, although it does not make sense to send
/// persistent messages to a transient queue.
durable: Bit,
/// Exclusive queues may only be accessed by the current connection, and are
/// deleted when that connection closes. Passive declaration of an exclusive
/// queue by other connections are not allowed.
exclusive: Bit,
/// If set, the queue is deleted when all consumers have finished using it. The last
/// consumer can be cancelled either explicitly or because its channel is closed. If
/// there was no consumer ever on the queue, it won't be deleted. Applications can
/// explicitly delete auto-delete queues using the Delete method as normal.
auto_delete: Bit,
no_wait: NoWait,
/// A set of arguments for the declaration. The syntax and semantics of these
/// arguments depends on the server implementation.
arguments: Table,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms a Declare method and confirms the name of the queue, essential
/// for automatically-named queues.
QueueDeclareOk {
/// must not be null
///
/// Reports the name of the queue. If the server generated a queue name, this field
/// contains that name.
queue: QueueName,
message_count: MessageCount,
/// Reports the number of active consumers for the queue. Note that consumers can
/// suspend activity (Channel.Flow) in which case they do not appear in this count.
consumer_count: Long,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method binds a queue to an exchange. Until a queue is bound it will not
/// receive any messages. In a classic messaging model, store-and-forward queues
/// are bound to a direct exchange and subscription queues are bound to a topic
/// exchange.
QueueBind {
reserved_1: Short,
/// Specifies the name of the queue to bind.
queue: QueueName,
exchange: ExchangeName,
/// Specifies the routing key for the binding. The routing key is used for routing
/// messages depending on the exchange configuration. Not all exchanges use a
/// routing key - refer to the specific exchange documentation. If the queue name
/// is empty, the server uses the last queue declared on the channel. If the
/// routing key is also empty, the server uses this queue name for the routing
/// key as well. If the queue name is provided but the routing key is empty, the
/// server does the binding with that empty routing key. The meaning of empty
/// routing keys depends on the exchange implementation.
routing_key: Shortstr,
no_wait: NoWait,
/// A set of arguments for the binding. The syntax and semantics of these arguments
/// depends on the exchange class.
arguments: Table,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms that the bind was successful.
QueueBindOk,
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method unbinds a queue from an exchange.
QueueUnbind {
reserved_1: Short,
/// Specifies the name of the queue to unbind.
queue: QueueName,
/// The name of the exchange to unbind from.
exchange: ExchangeName,
/// Specifies the routing key of the binding to unbind.
routing_key: Shortstr,
/// Specifies the arguments of the binding to unbind.
arguments: Table,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms that the unbind was successful.
QueueUnbindOk,
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method removes all messages from a queue which are not awaiting
/// acknowledgment.
QueuePurge {
reserved_1: Short,
/// Specifies the name of the queue to purge.
queue: QueueName,
no_wait: NoWait,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms the purge of a queue.
QueuePurgeOk {
/// Reports the number of messages purged.
message_count: MessageCount,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method deletes a queue. When a queue is deleted any pending messages are sent
/// to a dead-letter queue if this is defined in the server configuration, and all
/// consumers on the queue are cancelled.
QueueDelete {
reserved_1: Short,
/// Specifies the name of the queue to delete.
queue: QueueName,
/// If set, the server will only delete the queue if it has no consumers. If the
/// queue has consumers the server does does not delete it but raises a channel
/// exception instead.
if_unused: Bit,
/// If set, the server will only delete the queue if it has no messages.
if_empty: Bit,
no_wait: NoWait,
},
/// Queues store and forward messages. Queues can be configured in the server or created at
/// runtime. Queues must be attached to at least one exchange in order to receive messages
/// from publishers.
/// This method confirms the deletion of a queue.
QueueDeleteOk {
/// Reports the number of messages deleted.
message_count: MessageCount,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method requests a specific quality of service. The QoS can be specified for the
/// current channel or for all channels on the connection. The particular properties and
/// semantics of a qos method always depend on the content class semantics. Though the
/// qos method could in principle apply to both peers, it is currently meaningful only
/// for the server.
BasicQos {
/// The client can request that messages be sent in advance so that when the client
/// finishes processing a message, the following message is already held locally,
/// rather than needing to be sent down the channel. Prefetching gives a performance
/// improvement. This field specifies the prefetch window size in octets. The server
/// will send a message in advance if it is equal to or smaller in size than the
/// available prefetch size (and also falls into other prefetch limits). May be set
/// to zero, meaning "no specific limit", although other prefetch limits may still
/// apply. The prefetch-size is ignored if the no-ack option is set.
prefetch_size: Long,
/// Specifies a prefetch window in terms of whole messages. This field may be used
/// in combination with the prefetch-size field; a message will only be sent in
/// advance if both prefetch windows (and those at the channel and connection level)
/// allow it. The prefetch-count is ignored if the no-ack option is set.
prefetch_count: Short,
/// By default the QoS settings apply to the current channel only. If this field is
/// set, they are applied to the entire connection.
global: Bit,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method tells the client that the requested QoS levels could be handled by the
/// server. The requested QoS applies to all active consumers until a new QoS is
/// defined.
BasicQosOk,
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to start a "consumer", which is a transient request for
/// messages from a specific queue. Consumers last as long as the channel they were
/// declared on, or until the client cancels them.
BasicConsume {
reserved_1: Short,
/// Specifies the name of the queue to consume from.
queue: QueueName,
/// Specifies the identifier for the consumer. The consumer tag is local to a
/// channel, so two clients can use the same consumer tags. If this field is
/// empty the server will generate a unique tag.
consumer_tag: ConsumerTag,
no_local: NoLocal,
no_ack: NoAck,
/// Request exclusive consumer access, meaning only this consumer can access the
/// queue.
exclusive: Bit,
no_wait: NoWait,
/// A set of arguments for the consume. The syntax and semantics of these
/// arguments depends on the server implementation.
arguments: Table,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// The server provides the client with a consumer tag, which is used by the client
/// for methods called on the consumer at a later stage.
BasicConsumeOk {
/// Holds the consumer tag specified by the client or provided by the server.
consumer_tag: ConsumerTag,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method cancels a consumer. This does not affect already delivered
/// messages, but it does mean the server will not send any more messages for
/// that consumer. The client may receive an arbitrary number of messages in
/// between sending the cancel method and receiving the cancel-ok reply.
BasicCancel {
consumer_tag: ConsumerTag,
no_wait: NoWait,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method confirms that the cancellation was completed.
BasicCancelOk { consumer_tag: ConsumerTag },
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method publishes a message to a specific exchange. The message will be routed
/// to queues as defined by the exchange configuration and distributed to any active
/// consumers when the transaction, if any, is committed.
BasicPublish {
reserved_1: Short,
/// Specifies the name of the exchange to publish to. The exchange name can be
/// empty, meaning the default exchange. If the exchange name is specified, and that
/// exchange does not exist, the server will raise a channel exception.
exchange: ExchangeName,
/// Specifies the routing key for the message. The routing key is used for routing
/// messages depending on the exchange configuration.
routing_key: Shortstr,
/// This flag tells the server how to react if the message cannot be routed to a
/// queue. If this flag is set, the server will return an unroutable message with a
/// Return method. If this flag is zero, the server silently drops the message.
mandatory: Bit,
/// This flag tells the server how to react if the message cannot be routed to a
/// queue consumer immediately. If this flag is set, the server will return an
/// undeliverable message with a Return method. If this flag is zero, the server
/// will queue the message, but with no guarantee that it will ever be consumed.
immediate: Bit,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method returns an undeliverable message that was published with the "immediate"
/// flag set, or an unroutable message published with the "mandatory" flag set. The
/// reply code and text provide information about the reason that the message was
/// undeliverable.
BasicReturn {
reply_code: ReplyCode,
reply_text: ReplyText,
/// Specifies the name of the exchange that the message was originally published
/// to. May be empty, meaning the default exchange.
exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published.
routing_key: Shortstr,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method delivers a message to the client, via a consumer. In the asynchronous
/// message delivery model, the client starts a consumer using the Consume method, then
/// the server responds with Deliver methods as and when messages arrive for that
/// consumer.
BasicDeliver {
consumer_tag: ConsumerTag,
delivery_tag: DeliveryTag,
redelivered: Redelivered,
/// Specifies the name of the exchange that the message was originally published to.
/// May be empty, indicating the default exchange.
exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published.
routing_key: Shortstr,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method provides a direct access to the messages in a queue using a synchronous
/// dialogue that is designed for specific types of application where synchronous
/// functionality is more important than performance.
BasicGet {
reserved_1: Short,
/// Specifies the name of the queue to get a message from.
queue: QueueName,
no_ack: NoAck,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method delivers a message to the client following a get method. A message
/// delivered by 'get-ok' must be acknowledged unless the no-ack option was set in the
/// get method.
BasicGetOk {
delivery_tag: DeliveryTag,
redelivered: Redelivered,
/// Specifies the name of the exchange that the message was originally published to.
/// If empty, the message was published to the default exchange.
exchange: ExchangeName,
/// Specifies the routing key name specified when the message was published.
routing_key: Shortstr,
message_count: MessageCount,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method tells the client that the queue has no messages available for the
/// client.
BasicGetEmpty { reserved_1: Shortstr },
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method acknowledges one or more messages delivered via the Deliver or Get-Ok
/// methods. The client can ask to confirm a single message or a set of messages up to
/// and including a specific message.
BasicAck {
delivery_tag: DeliveryTag,
/// If set to 1, the delivery tag is treated as "up to and including", so that the
/// client can acknowledge multiple messages with a single method. If set to zero,
/// the delivery tag refers to a single message. If the multiple field is 1, and the
/// delivery tag is zero, tells the server to acknowledge all outstanding messages.
multiple: Bit,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method allows a client to reject a message. It can be used to interrupt and
/// cancel large incoming messages, or return untreatable messages to their original
/// queue.
BasicReject {
delivery_tag: DeliveryTag,
/// If requeue is true, the server will attempt to requeue the message. If requeue
/// is false or the requeue attempt fails the messages are discarded or dead-lettered.
requeue: Bit,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to redeliver all unacknowledged messages on a
/// specified channel. Zero or more messages may be redelivered. This method
/// is deprecated in favour of the synchronous Recover/Recover-Ok.
BasicRecoverAsync {
/// If this field is zero, the message will be redelivered to the original
/// recipient. If this bit is 1, the server will attempt to requeue the message,
/// potentially then delivering it to an alternative subscriber.
requeue: Bit,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method asks the server to redeliver all unacknowledged messages on a
/// specified channel. Zero or more messages may be redelivered. This method
/// replaces the asynchronous Recover.
BasicRecover {
/// If this field is zero, the message will be redelivered to the original
/// recipient. If this bit is 1, the server will attempt to requeue the message,
/// potentially then delivering it to an alternative subscriber.
requeue: Bit,
},
/// The Basic class provides methods that support an industry-standard messaging model.
/// This method acknowledges a Basic.Recover method.
BasicRecoverOk,
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method sets the channel to use standard transactions. The client must use this
/// method at least once on a channel before using the Commit or Rollback methods.
TxSelect,
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the channel was successfully set to use
/// standard transactions.
TxSelectOk,
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method commits all message publications and acknowledgments performed in
/// the current transaction. A new transaction starts immediately after a commit.
TxCommit,
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the commit succeeded. Note that if a commit
/// fails, the server raises a channel exception.
TxCommitOk,
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method abandons all message publications and acknowledgments performed in
/// the current transaction. A new transaction starts immediately after a rollback.
/// Note that unacked messages will not be automatically redelivered by rollback;
/// if that is required an explicit recover call should be issued.
TxRollback,
/// The Tx class allows publish and ack operations to be batched into atomic
/// units of work. The intention is that all publish and ack requests issued
/// within a transaction will complete successfully or none of them will.
/// Servers SHOULD implement atomic transactions at least where all publish
/// or ack requests affect a single queue. Transactions that cover multiple
/// queues may be non-atomic, given that queues can be created and destroyed
/// asynchronously, and such events do not form part of any transaction.
/// Further, the behaviour of transactions with respect to the immediate and
/// mandatory flags on Basic.Publish methods is not defined.
/// This method confirms to the client that the rollback succeeded. Note that if an
/// rollback fails, the server raises a channel exception.
TxRollbackOk,
}

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@ -0,0 +1,31 @@
mod generated;
use std::collections::HashMap;
pub use generated::*;
pub type TableFieldName = String;
pub type Table = HashMap<TableFieldName, FieldValue>;
#[derive(Debug, Clone, PartialEq)]
pub enum FieldValue {
Boolean(bool),
ShortShortInt(i8),
ShortShortUInt(u8),
ShortInt(i16),
ShortUInt(u16),
LongInt(i32),
LongUInt(u32),
LongLongInt(i64),
LongLongUInt(u64),
Float(f32),
Double(f64),
DecimalValue(u8, u32),
ShortString(Shortstr),
LongString(Longstr),
FieldArray(Vec<FieldValue>),
Timestamp(u64),
FieldTable(Table),
Void,
}