move around

This commit is contained in:
nora 2022-11-21 15:20:46 +01:00
parent 6c3bf8dddb
commit 5c95aa7536
No known key found for this signature in database
7 changed files with 144 additions and 110 deletions

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@ -1,113 +1,16 @@
#![feature(never_type, try_trait_v2)]
mod board;
pub mod connect4;
mod game;
mod perfect;
pub mod tic_tac_toe;
mod player;
use std::io::Write;
pub use board::Board;
pub use perfect::PerfectPlayer;
pub use player::{Player, State};
pub trait GamePlayer: Default {
fn next_move(&mut self, board: &mut Board, this_player: Player);
pub trait Game {
type Board;
}
#[derive(Clone, Default)]
pub struct GreedyPlayer;
impl GamePlayer for GreedyPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
let first_free = board.iter().position(|p| p.is_none()).unwrap();
board.set(first_free, Some(this_player));
}
}
#[derive(Clone, Default)]
pub struct HumanPlayer;
impl GamePlayer for HumanPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
loop {
print!("{board}where to put the next {this_player}? (0-8): ");
std::io::stdout().flush().unwrap();
let mut buf = String::new();
std::io::stdin().read_line(&mut buf).unwrap();
match buf.trim().parse() {
Ok(number) if number < 9 => match board.get(number) {
None => {
board.set(number, Some(this_player));
return;
}
Some(_) => {
println!("Field is occupied already.")
}
},
Ok(_) | Err(_) => {
println!("Invalid input.")
}
}
}
}
}
#[derive(Clone, Default)]
pub struct RandomPlayer;
fn fun_random() -> u64 {
use std::hash::{BuildHasher, Hasher};
std::collections::hash_map::RandomState::new()
.build_hasher()
.finish()
}
impl GamePlayer for RandomPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
loop {
let next = (fun_random() % 9) as usize;
match board.get(next) {
Some(_) => {}
None => {
board.set(next, Some(this_player));
return;
}
}
}
}
}
#[cfg(test)]
mod tests {
use crate::{Board, GamePlayer, GreedyPlayer, PerfectPlayer, Player, RandomPlayer};
fn assert_win_ratio<X: GamePlayer, O: GamePlayer>(runs: u64, x_win_ratio: f64) {
let mut results = [0u64, 0, 0];
for _ in 0..runs {
let result = Board::default_play::<X, O>();
let idx = Player::as_u8(result);
results[idx as usize] += 1;
}
let total = results.iter().copied().sum::<u64>();
let ratio = (total as f64) / (results[0] as f64);
println!("{ratio} >= {x_win_ratio}");
assert!(ratio >= x_win_ratio);
}
#[test]
fn perfect_always_beats_greedy() {
assert_win_ratio::<PerfectPlayer, GreedyPlayer>(20, 1.0);
}
#[test]
fn perfect_beats_random() {
assert_win_ratio::<PerfectPlayer, RandomPlayer>(10, 0.95);
}
pub trait GamePlayer<G: Game>: Default {
fn next_move(&mut self, board: &mut G::Board, this_player: Player);
}

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@ -2,7 +2,10 @@
use std::time::SystemTime;
use minmax::{Board, GamePlayer, GreedyPlayer, HumanPlayer, PerfectPlayer, Player, RandomPlayer};
use minmax::{
tic_tac_toe::{Board, GreedyPlayer, HumanPlayer, PerfectPlayer, TicTacToe},
GamePlayer, Player,
};
fn main() {
let mut results = [0, 0, 0];
@ -25,7 +28,7 @@ fn main() {
println!("Completed in {}ms", time.as_millis());
}
fn play_round<X: GamePlayer, O: GamePlayer>(print: bool) -> Option<Player> {
fn play_round<X: GamePlayer<TicTacToe>, O: GamePlayer<TicTacToe>>(print: bool) -> Option<Player> {
let mut board = Board::empty();
let result = board.play(&mut X::default(), &mut O::default());
if print {

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@ -1,11 +1,13 @@
use crate::{Board, GamePlayer, Player, State};
use crate::{GamePlayer, Player, State};
use super::{board::Board, TicTacToe};
impl Board {
pub fn default_play<X: GamePlayer, O: GamePlayer>() -> Option<Player> {
pub fn default_play<X: GamePlayer<TicTacToe>, O: GamePlayer<TicTacToe>>() -> Option<Player> {
Self::empty().play(&mut X::default(), &mut O::default())
}
pub fn play<A: GamePlayer, B: GamePlayer>(&mut self, x: &mut A, o: &mut B) -> Option<Player> {
pub fn play<A: GamePlayer<TicTacToe>, B: GamePlayer<TicTacToe>>(&mut self, x: &mut A, o: &mut B) -> Option<Player> {
let mut current_player = Player::X;
for _ in 0..9 {

54
src/tic_tac_toe/mod.rs Normal file
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@ -0,0 +1,54 @@
use crate::Game;
mod board;
mod game;
mod perfect;
mod player;
pub use {board::Board, perfect::PerfectPlayer, player::*};
pub struct TicTacToe;
impl Game for TicTacToe {
type Board = board::Board;
}
#[cfg(test)]
mod tests {
use crate::{tic_tac_toe::board::Board, GamePlayer, Player};
use super::{
perfect::PerfectPlayer,
player::{GreedyPlayer, RandomPlayer},
TicTacToe,
};
fn assert_win_ratio<X: GamePlayer<TicTacToe>, O: GamePlayer<TicTacToe>>(
runs: u64,
x_win_ratio: f64,
) {
let mut results = [0u64, 0, 0];
for _ in 0..runs {
let result = Board::default_play::<X, O>();
let idx = Player::as_u8(result);
results[idx as usize] += 1;
}
let total = results.iter().copied().sum::<u64>();
let ratio = (total as f64) / (results[0] as f64);
println!("{ratio} >= {x_win_ratio}");
assert!(ratio >= x_win_ratio);
}
#[test]
fn perfect_always_beats_greedy() {
assert_win_ratio::<PerfectPlayer, GreedyPlayer>(20, 1.0);
}
#[test]
fn perfect_beats_random() {
assert_win_ratio::<PerfectPlayer, RandomPlayer>(10, 0.95);
}
}

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@ -1,6 +1,8 @@
use std::ops::Neg;
use crate::{Board, GamePlayer, Player, State};
use crate::{GamePlayer, Player, State};
use super::{board::Board, TicTacToe};
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord)]
enum Score {
@ -102,7 +104,7 @@ impl PerfectPlayer {
}
}
impl GamePlayer for PerfectPlayer {
impl GamePlayer<TicTacToe> for PerfectPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
self.best_move = usize::MAX;
self.minmax(board, this_player, 0);

70
src/tic_tac_toe/player.rs Normal file
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@ -0,0 +1,70 @@
use std::io::Write;
use crate::{GamePlayer, Player};
use super::{board::Board, TicTacToe};
#[derive(Clone, Default)]
pub struct GreedyPlayer;
impl GamePlayer<TicTacToe> for GreedyPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
let first_free = board.iter().position(|p| p.is_none()).unwrap();
board.set(first_free, Some(this_player));
}
}
#[derive(Clone, Default)]
pub struct HumanPlayer;
impl GamePlayer<TicTacToe> for HumanPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
loop {
print!("{board}where to put the next {this_player}? (0-8): ");
std::io::stdout().flush().unwrap();
let mut buf = String::new();
std::io::stdin().read_line(&mut buf).unwrap();
match buf.trim().parse() {
Ok(number) if number < 9 => match board.get(number) {
None => {
board.set(number, Some(this_player));
return;
}
Some(_) => {
println!("Field is occupied already.")
}
},
Ok(_) | Err(_) => {
println!("Invalid input.")
}
}
}
}
}
#[derive(Clone, Default)]
pub struct RandomPlayer;
fn fun_random() -> u64 {
use std::hash::{BuildHasher, Hasher};
std::collections::hash_map::RandomState::new()
.build_hasher()
.finish()
}
impl GamePlayer<TicTacToe> for RandomPlayer {
fn next_move(&mut self, board: &mut Board, this_player: Player) {
loop {
let next = (fun_random() % 9) as usize;
match board.get(next) {
Some(_) => {}
None => {
board.set(next, Some(this_player));
return;
}
}
}
}
}