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nora 2022-11-21 15:46:49 +01:00
parent 5c95aa7536
commit 7f3a0e5ad2
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3 changed files with 127 additions and 3 deletions

93
src/minmax.rs Normal file
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use std::ops::Neg;
use crate::{Game, GamePlayer, Player, State};
pub trait GameBoard {
type Move: Copy;
fn possible_moves(&self) -> impl Iterator<Item = Self::Move>;
fn result(&self) -> State;
fn make_move(&mut self, position: Self::Move, player: Player);
fn undo_move(&mut self, position: Self::Move);
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct Score(i8);
impl Score {
const LOST: Self = Self(i8::MIN);
const TIE: Self = Self(0);
const WON: Self = Self(i8::MAX);
}
impl Neg for Score {
type Output = Self;
fn neg(self) -> Self::Output {
Self(-self.0)
}
}
#[derive(Clone)]
pub struct PerfectPlayer<B: GameBoard> {
best_move: Option<B::Move>,
}
impl<B: GameBoard> Default for PerfectPlayer<B> {
fn default() -> Self {
Self::new()
}
}
impl<B: GameBoard> PerfectPlayer<B> {
pub fn new() -> Self {
Self { best_move: None }
}
fn minmax(&mut self, board: &mut B, player: Player, depth: usize) -> Score {
if depth < 2 {
//print!("{board}{}| playing {player}: ", " ".repeat(depth));
}
match board.result() {
State::Winner(winner) => {
if winner == player {
Score::WON
} else {
Score::LOST
}
}
State::Draw => Score::TIE,
State::InProgress => {
let mut max_value = Score::LOST;
for pos in board.possible_moves() {
board.make_move(pos, player);
let value = -self.minmax(board, player.opponent(), depth + 1);
board.undo_move(pos);
if value > max_value {
max_value = value;
if depth == 0 {
self.best_move = Some(pos);
}
}
}
max_value
}
}
}
}
impl<G: Game> GamePlayer<G> for PerfectPlayer<G::Board> {
fn next_move(&mut self, board: &mut G::Board, this_player: Player) {
self.best_move = None;
self.minmax(board, this_player, 0);
board.make_move(self.best_move.expect("could not make move"), this_player);
}
}