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minmax-rs
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271
minmax-rs/src/connect4/board.rs
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271
minmax-rs/src/connect4/board.rs
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use std::{
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fmt::{Display, Write},
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ops::{Index, IndexMut},
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};
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use crate::{Game, Player, Score, State};
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type Position = Option<Player>;
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const WIDTH: usize = 7;
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const HEIGTH: usize = 4;
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const BOARD_POSITIONS: usize = WIDTH * HEIGTH;
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/// 0 1 2 3 4 5 6
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/// 7 8 9 10 11 12 13
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/// 14 15 16 17 18 19 20
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/// 21 22 23 24 25 26 27
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#[derive(Clone)]
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pub struct Connect4 {
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positions: [Position; BOARD_POSITIONS],
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}
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impl Connect4 {
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pub fn new() -> Self {
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Self {
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positions: [None; BOARD_POSITIONS],
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}
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}
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pub fn result(&self) -> State {
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match self.check_board() {
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State::Winner(winner) => State::Winner(winner),
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State::InProgress if self.positions.iter().all(|position| position.is_some()) => {
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State::Draw
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}
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State::InProgress => State::InProgress,
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State::Draw => unreachable!("check_board cannot tell a draw"),
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}
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}
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fn check_board(&self) -> State {
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self.check_columns()?;
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self.check_rows()?;
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self.check_diagonals()
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}
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fn check_columns(&self) -> State {
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for i in 0..WIDTH {
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self.check_four(i, i + WIDTH, i + 2 * WIDTH, i + 3 * WIDTH)?;
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}
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State::InProgress
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}
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fn check_rows(&self) -> State {
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for row_start in 0..HEIGTH {
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for offset in 0..4 {
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let start = (row_start * WIDTH) + offset;
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self.check_four(start, start + 1, start + 2, start + 3)?;
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}
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}
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State::InProgress
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}
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fn check_diagonals(&self) -> State {
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// */*
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for start in 3..WIDTH {
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const DIFF: usize = WIDTH - 1;
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self.check_four(start, start + DIFF, start + 2 * DIFF, start + 3 * DIFF)?;
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}
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// *\*
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for start in 0..4 {
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const DIFF: usize = WIDTH + 1;
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self.check_four(start, start + DIFF, start + 2 * DIFF, start + 3 * DIFF)?;
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}
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State::InProgress
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}
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fn check_four(&self, a: usize, b: usize, c: usize, d: usize) -> State {
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self[a]
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.map(|player| {
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if player == self[a] && player == self[b] && player == self[c] && player == self[d]
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{
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State::Winner(player)
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} else {
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State::InProgress
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}
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})
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.unwrap_or(State::InProgress)
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}
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fn rate(&self, player: Player) -> Score {
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#[rustfmt::skip]
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const WIN_COUNT_TABLE: [i32; BOARD_POSITIONS] = [
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3, 4, 6, 7, 6, 4, 3,
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2, 4, 6, 7, 6, 4, 2,
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2, 4, 6, 7, 6, 4, 2,
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3, 4, 6, 7, 6, 4, 2,
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];
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let score_player = |player: Player| {
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self.positions
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.iter()
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.enumerate()
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.filter(|(_, state)| **state == Some(player))
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.map(|(pos, _)| WIN_COUNT_TABLE[pos])
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.sum::<i32>()
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};
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Score::new(score_player(player) - score_player(player.opponent()))
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}
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}
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impl Index<usize> for Connect4 {
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type Output = Position;
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fn index(&self, index: usize) -> &Self::Output {
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&self.positions[index]
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}
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}
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impl IndexMut<usize> for Connect4 {
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fn index_mut(&mut self, index: usize) -> &mut Self::Output {
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&mut self.positions[index]
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}
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}
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impl Game for Connect4 {
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type Move = usize;
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const REASONABLE_SEARCH_DEPTH: Option<usize> = Some(7);
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fn empty() -> Self {
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Self::new()
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}
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fn possible_moves(&self) -> impl Iterator<Item = Self::Move> {
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let board = self.clone();
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(0..WIDTH).filter(move |col| board[*col].is_none())
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}
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fn result(&self) -> State {
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Connect4::result(&self)
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}
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fn make_move(&mut self, position: Self::Move, player: Player) {
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for i in 0..3 {
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let prev = position + (i * WIDTH);
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let next = position + ((i + 1) * WIDTH);
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if self[next].is_some() {
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self[prev] = Some(player);
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return;
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}
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}
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let bottom = position + (3 * WIDTH);
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self[bottom] = Some(player);
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}
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fn undo_move(&mut self, position: Self::Move) {
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for i in 0..4 {
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let pos = position + (i * WIDTH);
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if self[pos].is_some() {
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self[pos] = None;
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return;
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}
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}
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}
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fn rate(&self, player: Player) -> Score {
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Connect4::rate(&self, player)
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}
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}
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impl Display for Connect4 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for i in 0..HEIGTH {
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for j in 0..WIDTH {
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let index = (i * WIDTH) + j;
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match self[index] {
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Some(Player::X) => {
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write!(f, "\x1B[31m X\x1B[0m ")?;
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}
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Some(Player::O) => {
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write!(f, "\x1B[34m O\x1B[0m ")?;
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}
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None => {
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write!(f, "\x1B[35m{index:3 }\x1B[0m ")?;
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}
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}
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}
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f.write_char('\n')?;
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}
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Ok(())
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{Player, State};
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use super::Connect4;
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fn parse_board(board: &str) -> Connect4 {
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let positions = board
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.chars()
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.filter(|char| !char.is_whitespace())
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.map(|char| match char {
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'X' => Some(Player::X),
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'O' => Some(Player::O),
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'_' => None,
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char => panic!("Invalid char in board: `{char}`"),
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})
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.collect::<Vec<_>>()
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.try_into()
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.expect(&format!(
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"not enough positions provided: {}",
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board.chars().filter(|c| !c.is_whitespace()).count()
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));
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Connect4 { positions }
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}
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fn test(board: &str, state: State) {
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let board = parse_board(board);
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assert_eq!(board.result(), state);
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}
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#[test]
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fn draw() {
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test(
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"
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XOOOXOX
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XOOOXOX
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OXXXOXO
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XOOOXXX
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",
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State::Draw,
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);
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}
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#[test]
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fn full_winner() {
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test(
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"
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XOOOXOX
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XOOOXOX
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OXXXOXO
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XOOOXOX
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",
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State::Winner(Player::O),
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);
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}
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#[test]
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fn three_rows() {
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test(
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"
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XXX_OOO
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_XXX___
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X_OOO__
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OOO____
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",
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State::InProgress,
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);
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}
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}
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6
minmax-rs/src/connect4/mod.rs
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6
minmax-rs/src/connect4/mod.rs
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use self::board::Connect4;
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pub use player::HumanPlayer;
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pub mod board;
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pub mod player;
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35
minmax-rs/src/connect4/player.rs
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35
minmax-rs/src/connect4/player.rs
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@ -0,0 +1,35 @@
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use std::io::Write;
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use crate::{Game, GamePlayer, Player};
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use super::Connect4;
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#[derive(Clone, Default)]
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pub struct HumanPlayer;
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impl GamePlayer<Connect4> for HumanPlayer {
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fn next_move(&mut self, board: &mut Connect4, this_player: Player) {
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loop {
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print!("{board}where to put the next {this_player}? (0-7): ");
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std::io::stdout().flush().unwrap();
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let mut buf = String::new();
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std::io::stdin().read_line(&mut buf).unwrap();
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match buf.trim().parse() {
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Ok(number) if number < 7 => match board[number] {
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None => {
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board.make_move(number, this_player);
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return;
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}
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Some(_) => {
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println!("Field is occupied already.")
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}
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},
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Ok(_) | Err(_) => {
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println!("Invalid input.")
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}
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}
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}
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}
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}
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108
minmax-rs/src/lib.rs
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108
minmax-rs/src/lib.rs
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#![feature(
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never_type,
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try_trait_v2,
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return_position_impl_trait_in_trait,
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let_chains
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)]
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#![allow(incomplete_features)]
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pub mod connect4;
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mod minmax;
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pub mod tic_tac_toe;
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mod player;
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use std::{fmt::Display, ops::Neg};
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pub use self::minmax::PerfectPlayer;
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pub use player::{Player, State};
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pub trait GamePlayer<G: ?Sized + Game> {
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fn next_move(&mut self, board: &mut G, this_player: Player);
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}
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impl<G: Game, P: GamePlayer<G> + ?Sized> GamePlayer<G> for &mut P {
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fn next_move(&mut self, board: &mut G, this_player: Player) {
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P::next_move(self, board, this_player)
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}
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}
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impl<G: Game, P: GamePlayer<G> + ?Sized> GamePlayer<G> for Box<P> {
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fn next_move(&mut self, board: &mut G, this_player: Player) {
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P::next_move(self, board, this_player)
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}
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}
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pub trait Game: Display {
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type Move: Copy;
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const REASONABLE_SEARCH_DEPTH: Option<usize>;
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fn empty() -> Self;
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fn possible_moves(&self) -> impl Iterator<Item = Self::Move>;
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fn result(&self) -> State;
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/// Only called if [`GameBoard::REASONABLE_SEARCH_DEPTH`] is `Some`.
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fn rate(&self, player: Player) -> Score;
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fn make_move(&mut self, position: Self::Move, player: Player);
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fn undo_move(&mut self, position: Self::Move);
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fn play<A: GamePlayer<Self>, B: GamePlayer<Self>>(
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&mut self,
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x: &mut A,
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o: &mut B,
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) -> Option<Player> {
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let mut current_player = Player::X;
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loop {
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if current_player == Player::X {
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x.next_move(self, current_player);
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} else {
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o.next_move(self, current_player);
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}
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match self.result() {
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State::Winner(player) => return Some(player),
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State::Draw => {
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return None;
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}
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State::InProgress => {}
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}
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current_player = current_player.opponent();
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}
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}
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub struct Score(i32);
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impl Score {
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const MIN: Self = Self(i32::MIN);
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const LOST: Self = Self(-100);
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const TIE: Self = Self(0);
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const WON: Self = Self(100);
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pub fn new(int: i32) -> Self {
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Self(int)
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}
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fn randomize(self) -> Self {
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let score = self.0 as f32;
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let rand = rand::thread_rng();
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self
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}
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}
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impl Neg for Score {
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type Output = Self;
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fn neg(self) -> Self::Output {
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Self(-self.0)
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}
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}
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156
minmax-rs/src/main.rs
Normal file
156
minmax-rs/src/main.rs
Normal file
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@ -0,0 +1,156 @@
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#![feature(let_chains)]
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use std::{fmt::Display, str::FromStr, time::SystemTime};
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use clap::{Parser, ValueEnum};
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use minmax::{
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connect4::{self, board::Connect4},
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tic_tac_toe::{self, TicTacToe},
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Game, GamePlayer, PerfectPlayer, Player,
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};
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#[derive(Debug, Clone)]
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enum PlayerConfig {
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Human,
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Perfect { depth: Option<usize> },
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}
|
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|
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impl FromStr for PlayerConfig {
|
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type Err = String;
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|
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let mut parts = s.split(":");
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let mut player = match parts
|
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.next()
|
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.ok_or_else(|| "No player name provided".to_owned())?
|
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{
|
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"human" | "h" => Self::Human,
|
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"perfect" | "p" | "ai" | "minmax" => Self::Perfect { depth: None },
|
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string => {
|
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return Err(format!(
|
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"Invalid player: {string}. Available players: human,perfect"
|
||||
))
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(depth) = parts.next()
|
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&& let Self::Perfect { depth: player_depth } = &mut player
|
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{
|
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match depth.parse() {
|
||||
Ok(depth) => *player_depth = Some(depth),
|
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Err(err) => return Err(format!("Invalid depth: {depth}. {err}")),
|
||||
}
|
||||
}
|
||||
|
||||
Ok(player)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, ValueEnum)]
|
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enum GameType {
|
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TicTacToe,
|
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Connect4,
|
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}
|
||||
|
||||
#[derive(Debug, Parser)]
|
||||
#[command(author, version, about)]
|
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struct Args {
|
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#[arg(short, long)]
|
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game: GameType,
|
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#[arg(short)]
|
||||
x: PlayerConfig,
|
||||
#[arg(short)]
|
||||
o: PlayerConfig,
|
||||
#[arg(long)]
|
||||
no_print_time: bool,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let args = Args::parse();
|
||||
|
||||
match args.game {
|
||||
GameType::Connect4 => {
|
||||
let get_player = |player| -> Box<dyn GamePlayer<Connect4>> {
|
||||
match player {
|
||||
PlayerConfig::Human => Box::new(connect4::HumanPlayer),
|
||||
PlayerConfig::Perfect { depth } => {
|
||||
Box::new(PerfectPlayer::new(!args.no_print_time).with_max_depth(depth))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let player_a = get_player(args.o);
|
||||
let player_b = get_player(args.x);
|
||||
|
||||
play_with_players(player_a, player_b);
|
||||
}
|
||||
GameType::TicTacToe => {
|
||||
let get_player = |player| -> Box<dyn GamePlayer<TicTacToe>> {
|
||||
match player {
|
||||
PlayerConfig::Human => Box::new(tic_tac_toe::HumanPlayer),
|
||||
PlayerConfig::Perfect { depth } => {
|
||||
Box::new(PerfectPlayer::new(!args.no_print_time).with_max_depth(depth))
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let player_a = get_player(args.o);
|
||||
let player_b = get_player(args.x);
|
||||
|
||||
play_with_players(player_a, player_b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn tic_tac_toe_stats() {
|
||||
let mut results = [0, 0, 0];
|
||||
|
||||
let start = SystemTime::now();
|
||||
|
||||
for _ in 0..100 {
|
||||
let result = play::<PerfectPlayer<TicTacToe>, tic_tac_toe::GreedyPlayer, _>(false);
|
||||
let idx = Player::as_u8(result);
|
||||
results[idx as usize] += 1;
|
||||
}
|
||||
|
||||
println!("Winner counts");
|
||||
println!(" X: {}", results[0]);
|
||||
println!(" O: {}", results[1]);
|
||||
println!(" Draw: {}", results[2]);
|
||||
|
||||
let time = start.elapsed().unwrap();
|
||||
|
||||
println!("Completed in {}ms", time.as_millis());
|
||||
}
|
||||
|
||||
fn play_with_players<G: Game, X: GamePlayer<G>, O: GamePlayer<G>>(mut x: X, mut o: O) {
|
||||
let mut board = G::empty();
|
||||
let result = board.play(&mut x, &mut o);
|
||||
|
||||
print_result(result, board);
|
||||
}
|
||||
|
||||
fn play<X: GamePlayer<G> + Default, O: GamePlayer<G> + Default, G: Game>(
|
||||
print: bool,
|
||||
) -> Option<Player> {
|
||||
let mut board = G::empty();
|
||||
let result = board.play(&mut X::default(), &mut O::default());
|
||||
if print {
|
||||
print_result(result, board);
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
fn print_result(result: Option<Player>, board: impl Display) {
|
||||
println!("{board}");
|
||||
|
||||
match result {
|
||||
Some(winner) => {
|
||||
println!("player {winner} won!");
|
||||
}
|
||||
None => {
|
||||
println!("a draw...")
|
||||
}
|
||||
}
|
||||
}
|
||||
82
minmax-rs/src/minmax.rs
Normal file
82
minmax-rs/src/minmax.rs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
use std::time::Instant;
|
||||
|
||||
use crate::{Game, GamePlayer, Player, Score, State};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct PerfectPlayer<G: Game> {
|
||||
best_move: Option<G::Move>,
|
||||
max_depth: Option<usize>,
|
||||
print_time: bool,
|
||||
}
|
||||
|
||||
impl<G: Game> Default for PerfectPlayer<G> {
|
||||
fn default() -> Self {
|
||||
Self::new(true)
|
||||
}
|
||||
}
|
||||
|
||||
impl<G: Game> PerfectPlayer<G> {
|
||||
pub fn new(print_time: bool) -> Self {
|
||||
Self {
|
||||
best_move: None,
|
||||
max_depth: G::REASONABLE_SEARCH_DEPTH,
|
||||
print_time,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_max_depth(mut self, max_depth: Option<usize>) -> Self {
|
||||
self.max_depth = max_depth;
|
||||
self
|
||||
}
|
||||
|
||||
fn minmax(&mut self, board: &mut G, player: Player, depth: usize) -> Score {
|
||||
if let Some(max_depth) = self.max_depth && depth >= max_depth {
|
||||
return board.rate(player);
|
||||
}
|
||||
|
||||
match board.result() {
|
||||
State::Winner(winner) => {
|
||||
if winner == player {
|
||||
Score::WON
|
||||
} else {
|
||||
Score::LOST
|
||||
}
|
||||
}
|
||||
State::Draw => Score::TIE,
|
||||
State::InProgress => {
|
||||
let mut max_value = Score::MIN;
|
||||
|
||||
for pos in board.possible_moves() {
|
||||
board.make_move(pos, player);
|
||||
let value = -self.minmax(board, player.opponent(), depth + 1);
|
||||
|
||||
board.undo_move(pos);
|
||||
|
||||
if value > max_value {
|
||||
max_value = value;
|
||||
if depth == 0 {
|
||||
self.best_move = Some(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<G: Game> GamePlayer<G> for PerfectPlayer<G> {
|
||||
fn next_move(&mut self, board: &mut G, this_player: Player) {
|
||||
let start = Instant::now();
|
||||
self.best_move = None;
|
||||
self.minmax(board, this_player, 0);
|
||||
|
||||
board.make_move(self.best_move.expect("could not make move"), this_player);
|
||||
|
||||
if self.print_time {
|
||||
let duration = start.elapsed();
|
||||
println!("Move took {duration:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
86
minmax-rs/src/player.rs
Normal file
86
minmax-rs/src/player.rs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
use std::{
|
||||
fmt::Display,
|
||||
ops::{ControlFlow, Try},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Player {
|
||||
X,
|
||||
O,
|
||||
}
|
||||
|
||||
impl PartialEq<Option<Player>> for Player {
|
||||
fn eq(&self, other: &Option<Player>) -> bool {
|
||||
match (self, other) {
|
||||
(Player::X, Some(Player::X)) => true,
|
||||
(Player::O, Some(Player::O)) => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum State {
|
||||
Winner(Player),
|
||||
InProgress,
|
||||
Draw,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn opponent(self) -> Self {
|
||||
match self {
|
||||
Self::X => Self::O,
|
||||
Self::O => Self::X,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_u8(num: u8) -> Result<Option<Self>, ()> {
|
||||
Ok(match num {
|
||||
0 => Some(Player::X),
|
||||
1 => Some(Player::O),
|
||||
2 => None,
|
||||
_ => return Err(()),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn as_u8(this: Option<Player>) -> u8 {
|
||||
match this {
|
||||
Some(Player::X) => 0,
|
||||
Some(Player::O) => 1,
|
||||
None => 2,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Player {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.write_str(match self {
|
||||
Self::X => "X",
|
||||
Self::O => "O",
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl std::ops::FromResidual for State {
|
||||
fn from_residual(residual: <Self as Try>::Residual) -> Self {
|
||||
residual
|
||||
}
|
||||
}
|
||||
|
||||
impl Try for State {
|
||||
// InProgress
|
||||
type Output = Self;
|
||||
|
||||
type Residual = Self;
|
||||
|
||||
fn from_output(_: Self::Output) -> Self {
|
||||
Self::InProgress
|
||||
}
|
||||
|
||||
fn branch(self) -> ControlFlow<Self::Residual, Self::Output> {
|
||||
match self {
|
||||
Self::InProgress => ControlFlow::Continue(self),
|
||||
Self::Winner(_) | Self::Draw => ControlFlow::Break(self),
|
||||
}
|
||||
}
|
||||
}
|
||||
184
minmax-rs/src/tic_tac_toe/board.rs
Normal file
184
minmax-rs/src/tic_tac_toe/board.rs
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
use std::fmt::{Display, Write};
|
||||
|
||||
use crate::{Game, Player, Score, State};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct TicTacToe(u32);
|
||||
|
||||
impl TicTacToe {
|
||||
pub fn empty() -> Self {
|
||||
// A = 1010
|
||||
// 18 bits - 9 * 2 bits - 4.5 nibbles
|
||||
Self(0x0002AAAA)
|
||||
}
|
||||
|
||||
fn validate(&self) {
|
||||
if cfg!(debug_assertions) {
|
||||
let board = self.0;
|
||||
for i in 0..16 {
|
||||
let next_step = board >> (i * 2);
|
||||
let mask = 0b11;
|
||||
let pos = next_step & mask;
|
||||
if pos >= 3 {
|
||||
panic!("Invalid bits, self: {board:0X}, bits: {pos:0X}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get(&self, index: usize) -> Option<Player> {
|
||||
debug_assert!(index < 9);
|
||||
|
||||
let board = self.0;
|
||||
|
||||
let shifted = board >> (index * 2);
|
||||
let masked = shifted & 0b11;
|
||||
|
||||
// SAFETY: So uh, this is a bit unlucky.
|
||||
// You see, there are two entire bits of information at our disposal for each position.
|
||||
// This is really bad. We only have three valid states. So we need to do _something_ if it's invalid.
|
||||
// We just hope that it will never be invalid which it really shouldn't be and also have a debug assertion
|
||||
// here to make sure that it really is valid and then if it's not invalid we just mov it out and are happy.
|
||||
self.validate();
|
||||
unsafe { Player::from_u8(masked as u8).unwrap_unchecked() }
|
||||
}
|
||||
|
||||
pub fn set(&mut self, index: usize, value: Option<Player>) {
|
||||
debug_assert!(index < 9);
|
||||
self.validate();
|
||||
|
||||
let value = Player::as_u8(value) as u32;
|
||||
|
||||
let value = value << (index * 2);
|
||||
let mask = 0b11 << (index * 2);
|
||||
|
||||
let current_masked_off_new = self.0 & !mask;
|
||||
let result = value | current_masked_off_new;
|
||||
self.0 = result;
|
||||
|
||||
self.validate();
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = Option<Player>> {
|
||||
let mut i = 0;
|
||||
let this = self.clone();
|
||||
std::iter::from_fn(move || {
|
||||
let result = (i < 9).then(|| this.get(i));
|
||||
i += 1;
|
||||
result
|
||||
})
|
||||
}
|
||||
|
||||
pub fn result(&self) -> State {
|
||||
win_table::result(self)
|
||||
}
|
||||
}
|
||||
|
||||
mod win_table {
|
||||
use super::TicTacToe;
|
||||
use crate::{Player, State};
|
||||
|
||||
const WIN_TABLE_SIZE: usize = 2usize.pow(2 * 9);
|
||||
static WIN_TABLE: &[u8; WIN_TABLE_SIZE] =
|
||||
include_bytes!(concat!(env!("OUT_DIR"), "/win_table"));
|
||||
|
||||
pub fn result(board: &TicTacToe) -> State {
|
||||
match WIN_TABLE[board.0 as usize] {
|
||||
0 => State::Winner(Player::X),
|
||||
1 => State::Winner(Player::X),
|
||||
2 => State::InProgress,
|
||||
3 => State::Draw,
|
||||
n => panic!("Invalid value {n} in table"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for TicTacToe {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
for i in 0..3 {
|
||||
for j in 0..3 {
|
||||
let index = i * 3 + j;
|
||||
match self.get(index) {
|
||||
Some(player) => {
|
||||
write!(f, "\x1B[33m{player}\x1B[0m ")?;
|
||||
}
|
||||
None => {
|
||||
write!(f, "\x1B[35m{index}\x1B[0m ")?;
|
||||
}
|
||||
}
|
||||
}
|
||||
f.write_char('\n')?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Game for TicTacToe {
|
||||
type Move = usize;
|
||||
|
||||
const REASONABLE_SEARCH_DEPTH: Option<usize> = None;
|
||||
|
||||
fn empty() -> Self {
|
||||
Self::empty()
|
||||
}
|
||||
|
||||
fn possible_moves(&self) -> impl Iterator<Item = Self::Move> {
|
||||
debug_assert!(
|
||||
!self.iter().all(|x| x.is_some()),
|
||||
"the board is full but state is InProgress"
|
||||
);
|
||||
|
||||
self.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, position)| position.is_none())
|
||||
.map(|(pos, _)| pos)
|
||||
}
|
||||
|
||||
fn result(&self) -> State {
|
||||
TicTacToe::result(self)
|
||||
}
|
||||
|
||||
fn rate(&self, _: Player) -> Score {
|
||||
unimplemented!("we always finish the board")
|
||||
}
|
||||
|
||||
fn make_move(&mut self, position: Self::Move, player: Player) {
|
||||
self.set(position, Some(player));
|
||||
}
|
||||
|
||||
fn undo_move(&mut self, position: Self::Move) {
|
||||
self.set(position, None);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{Player, TicTacToe};
|
||||
|
||||
#[test]
|
||||
fn board_field() {
|
||||
let mut board = TicTacToe::empty();
|
||||
board.set(0, None);
|
||||
board.set(8, Some(Player::X));
|
||||
board.set(4, Some(Player::O));
|
||||
board.set(5, Some(Player::X));
|
||||
|
||||
let expected = [
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
Some(Player::O),
|
||||
Some(Player::X),
|
||||
None,
|
||||
None,
|
||||
Some(Player::X),
|
||||
];
|
||||
|
||||
board
|
||||
.iter()
|
||||
.zip(expected.into_iter())
|
||||
.enumerate()
|
||||
.for_each(|(idx, (actual, expected))| assert_eq!(actual, expected, "Position {idx}"));
|
||||
}
|
||||
}
|
||||
33
minmax-rs/src/tic_tac_toe/game.rs
Normal file
33
minmax-rs/src/tic_tac_toe/game.rs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
use crate::{GamePlayer, Player, State};
|
||||
|
||||
use super::TicTacToe;
|
||||
|
||||
impl TicTacToe {
|
||||
pub fn play<A: GamePlayer<TicTacToe>, B: GamePlayer<TicTacToe>>(
|
||||
&mut self,
|
||||
x: &mut A,
|
||||
o: &mut B,
|
||||
) -> Option<Player> {
|
||||
let mut current_player = Player::X;
|
||||
|
||||
for _ in 0..9 {
|
||||
if current_player == Player::X {
|
||||
x.next_move(self, current_player);
|
||||
} else {
|
||||
o.next_move(self, current_player);
|
||||
}
|
||||
|
||||
match self.result() {
|
||||
State::Winner(player) => return Some(player),
|
||||
State::Draw => {
|
||||
return None;
|
||||
}
|
||||
State::InProgress => {}
|
||||
}
|
||||
|
||||
current_player = current_player.opponent();
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
43
minmax-rs/src/tic_tac_toe/mod.rs
Normal file
43
minmax-rs/src/tic_tac_toe/mod.rs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
mod board;
|
||||
mod game;
|
||||
mod player;
|
||||
|
||||
pub use {board::TicTacToe, player::*};
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::{minmax::PerfectPlayer, tic_tac_toe::board::TicTacToe, GamePlayer, Player};
|
||||
|
||||
use super::player::{GreedyPlayer, RandomPlayer};
|
||||
|
||||
fn assert_win_ratio<X: GamePlayer<TicTacToe>, O: GamePlayer<TicTacToe>>(
|
||||
runs: u64,
|
||||
x_win_ratio: f64,
|
||||
x: impl Fn() -> X,
|
||||
o: impl Fn() -> O,
|
||||
) {
|
||||
let mut results = [0u64, 0, 0];
|
||||
|
||||
for _ in 0..runs {
|
||||
let result = TicTacToe::empty().play::<X, O>(&mut x(), &mut o());
|
||||
let idx = Player::as_u8(result);
|
||||
results[idx as usize] += 1;
|
||||
}
|
||||
|
||||
let total = results.iter().copied().sum::<u64>();
|
||||
|
||||
let ratio = (total as f64) / (results[0] as f64);
|
||||
println!("{ratio} >= {x_win_ratio}");
|
||||
assert!(ratio >= x_win_ratio);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn perfect_always_beats_greedy() {
|
||||
assert_win_ratio(20, 1.0, || PerfectPlayer::new(false), || GreedyPlayer);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn perfect_beats_random() {
|
||||
assert_win_ratio(10, 0.95, || PerfectPlayer::new(false), || RandomPlayer);
|
||||
}
|
||||
}
|
||||
65
minmax-rs/src/tic_tac_toe/player.rs
Normal file
65
minmax-rs/src/tic_tac_toe/player.rs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
use std::io::Write;
|
||||
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{GamePlayer, Player};
|
||||
|
||||
use super::TicTacToe;
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct GreedyPlayer;
|
||||
|
||||
impl GamePlayer<TicTacToe> for GreedyPlayer {
|
||||
fn next_move(&mut self, board: &mut TicTacToe, this_player: Player) {
|
||||
let first_free = board.iter().position(|p| p.is_none()).unwrap();
|
||||
board.set(first_free, Some(this_player));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct HumanPlayer;
|
||||
|
||||
impl GamePlayer<TicTacToe> for HumanPlayer {
|
||||
fn next_move(&mut self, board: &mut TicTacToe, this_player: Player) {
|
||||
loop {
|
||||
print!("{board}where to put the next {this_player}? (0-8): ");
|
||||
|
||||
std::io::stdout().flush().unwrap();
|
||||
let mut buf = String::new();
|
||||
std::io::stdin().read_line(&mut buf).unwrap();
|
||||
|
||||
match buf.trim().parse() {
|
||||
Ok(number) if number < 9 => match board.get(number) {
|
||||
None => {
|
||||
board.set(number, Some(this_player));
|
||||
return;
|
||||
}
|
||||
Some(_) => {
|
||||
println!("Field is occupied already.")
|
||||
}
|
||||
},
|
||||
Ok(_) | Err(_) => {
|
||||
println!("Invalid input.")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
pub struct RandomPlayer;
|
||||
|
||||
impl GamePlayer<TicTacToe> for RandomPlayer {
|
||||
fn next_move(&mut self, board: &mut TicTacToe, this_player: Player) {
|
||||
loop {
|
||||
let next = rand::thread_rng().gen_range(0..9);
|
||||
match board.get(next) {
|
||||
Some(_) => {}
|
||||
None => {
|
||||
board.set(next, Some(this_player));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue