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tic tac toe
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11 changed files with 149 additions and 40 deletions
43
src/lib.rs
43
src/lib.rs
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@ -1,17 +1,17 @@
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mod board;
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mod game;
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mod minmax;
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mod perfect;
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use std::io::Write;
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pub use board::{Board, Player, State};
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pub use minmax::PerfectPlayer;
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pub use perfect::PerfectPlayer;
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pub trait GamePlayer {
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pub trait GamePlayer: Default {
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fn next_move(&mut self, board: &mut Board, this_player: Player);
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}
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#[derive(Clone)]
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#[derive(Clone, Default)]
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pub struct GreedyPlayer;
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impl GamePlayer for GreedyPlayer {
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@ -21,7 +21,7 @@ impl GamePlayer for GreedyPlayer {
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Default)]
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pub struct HumanPlayer;
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impl GamePlayer for HumanPlayer {
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@ -51,7 +51,7 @@ impl GamePlayer for HumanPlayer {
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Default)]
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pub struct RandomPlayer;
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fn fun_random() -> u64 {
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@ -75,3 +75,34 @@ impl GamePlayer for RandomPlayer {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{Board, GamePlayer, GreedyPlayer, PerfectPlayer, Player, RandomPlayer};
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fn assert_win_ratio<X: GamePlayer, O: GamePlayer>(runs: u64, x_win_ratio: f64) {
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let mut results = [0u64, 0, 0];
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for _ in 0..runs {
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let result = Board::default_play::<X, O>();
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let idx = Player::as_u8(result);
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results[idx as usize] += 1;
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}
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let total = results.iter().copied().sum::<u64>();
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let ratio = (total as f64) / (results[0] as f64);
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println!("{ratio} >= {x_win_ratio}");
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assert!(ratio >= x_win_ratio);
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}
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#[test]
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fn perfect_always_beats_greedy() {
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assert_win_ratio::<PerfectPlayer, GreedyPlayer>(20, 1.0);
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}
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#[test]
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fn perfect_beats_random() {
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assert_win_ratio::<PerfectPlayer, RandomPlayer>(10, 0.95);
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}
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}
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