mirror of
https://github.com/Noratrieb/minmax.git
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167 lines
4.6 KiB
Rust
167 lines
4.6 KiB
Rust
#![feature(let_chains)]
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use std::{fmt::Display, str::FromStr, time::SystemTime};
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use clap::{Parser, ValueEnum};
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use minmax::{
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connect4::{self, board::Connect4},
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player::{GreedyPlayer, RandomPlayer},
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tic_tac_toe::{self, TicTacToe},
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Game, GamePlayer, PerfectPlayer, Player,
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};
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#[derive(Debug, Clone)]
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enum PlayerConfig {
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Human,
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Greedy,
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Random,
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Perfect { depth: Option<usize> },
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}
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impl FromStr for PlayerConfig {
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type Err = String;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let mut parts = s.split(":");
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let mut player = match parts
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.next()
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.ok_or_else(|| "No player name provided".to_owned())?
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{
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"human" | "h" => Self::Human,
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"perfect" | "p" | "ai" | "minmax" => Self::Perfect { depth: None },
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"greedy" | "g" => Self::Greedy,
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"random" | "r" => Self::Random,
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string => {
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return Err(format!(
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"Invalid player: {string}. Available players: human,perfect"
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))
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}
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};
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if let Some(depth) = parts.next()
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&& let Self::Perfect { depth: player_depth } = &mut player
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{
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match depth.parse() {
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Ok(depth) => *player_depth = Some(depth),
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Err(err) => return Err(format!("Invalid depth: {depth}. {err}")),
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}
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}
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Ok(player)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, ValueEnum)]
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enum GameType {
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TicTacToe,
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Connect4,
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}
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#[derive(Debug, Parser)]
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#[command(author, version, about)]
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struct Args {
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#[arg(short, long)]
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game: GameType,
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#[arg(short)]
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x: PlayerConfig,
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#[arg(short)]
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o: PlayerConfig,
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#[arg(long)]
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no_print_time: bool,
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}
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fn main() {
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let args = Args::parse();
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match args.game {
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GameType::Connect4 => {
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let get_player = |player| -> Box<dyn GamePlayer<Connect4>> {
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match player {
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PlayerConfig::Human => Box::new(connect4::HumanPlayer),
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PlayerConfig::Greedy => Box::new(GreedyPlayer),
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PlayerConfig::Random => Box::new(RandomPlayer),
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PlayerConfig::Perfect { depth } => Box::new(
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PerfectPlayer::new(!args.no_print_time)
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.with_max_depth(depth.or(Connect4::REASONABLE_SEARCH_DEPTH)),
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),
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}
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};
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let player_a = get_player(args.x);
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let player_b = get_player(args.o);
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play_with_players(player_a, player_b);
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}
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GameType::TicTacToe => {
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let get_player = |player| -> Box<dyn GamePlayer<TicTacToe>> {
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match player {
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PlayerConfig::Human => Box::new(tic_tac_toe::HumanPlayer),
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PlayerConfig::Greedy => Box::new(GreedyPlayer),
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PlayerConfig::Random => Box::new(RandomPlayer),
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PlayerConfig::Perfect { depth } => Box::new(
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PerfectPlayer::new(!args.no_print_time)
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.with_max_depth(depth.or(TicTacToe::REASONABLE_SEARCH_DEPTH)),
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),
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}
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};
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let player_a = get_player(args.x);
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let player_b = get_player(args.o);
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play_with_players(player_a, player_b);
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}
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}
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}
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#[allow(dead_code)]
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fn tic_tac_toe_stats() {
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let mut results = [0, 0, 0];
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let start = SystemTime::now();
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for _ in 0..100 {
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let result = play::<PerfectPlayer<TicTacToe>, GreedyPlayer, _>(false);
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let idx = Player::as_u8(result);
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results[idx as usize] += 1;
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}
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println!("Winner counts");
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println!(" X: {}", results[0]);
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println!(" O: {}", results[1]);
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println!(" Draw: {}", results[2]);
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let time = start.elapsed().unwrap();
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println!("Completed in {}ms", time.as_millis());
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}
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fn play_with_players<G: Game, X: GamePlayer<G>, O: GamePlayer<G>>(mut x: X, mut o: O) {
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let mut board = G::empty();
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let result = board.play(&mut x, &mut o);
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print_result(result, board);
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}
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fn play<X: GamePlayer<G> + Default, O: GamePlayer<G> + Default, G: Game>(
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print: bool,
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) -> Option<Player> {
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let mut board = G::empty();
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let result = board.play(&mut X::default(), &mut O::default());
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if print {
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print_result(result, board);
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}
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result
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}
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fn print_result(result: Option<Player>, board: impl Display) {
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println!("{board}");
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match result {
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Some(winner) => {
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println!("player {winner} won!");
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}
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None => {
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println!("a draw...")
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}
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}
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}
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