minmax/minmax-rs/src/main.rs
2023-01-14 18:42:54 +01:00

167 lines
4.6 KiB
Rust

#![feature(let_chains)]
use std::{fmt::Display, str::FromStr, time::SystemTime};
use clap::{Parser, ValueEnum};
use minmax::{
connect4::{self, board::Connect4},
player::{GreedyPlayer, RandomPlayer},
tic_tac_toe::{self, TicTacToe},
Game, GamePlayer, PerfectPlayer, Player,
};
#[derive(Debug, Clone)]
enum PlayerConfig {
Human,
Greedy,
Random,
Perfect { depth: Option<usize> },
}
impl FromStr for PlayerConfig {
type Err = String;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let mut parts = s.split(":");
let mut player = match parts
.next()
.ok_or_else(|| "No player name provided".to_owned())?
{
"human" | "h" => Self::Human,
"perfect" | "p" | "ai" | "minmax" => Self::Perfect { depth: None },
"greedy" | "g" => Self::Greedy,
"random" | "r" => Self::Random,
string => {
return Err(format!(
"Invalid player: {string}. Available players: human,perfect"
))
}
};
if let Some(depth) = parts.next()
&& let Self::Perfect { depth: player_depth } = &mut player
{
match depth.parse() {
Ok(depth) => *player_depth = Some(depth),
Err(err) => return Err(format!("Invalid depth: {depth}. {err}")),
}
}
Ok(player)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, ValueEnum)]
enum GameType {
TicTacToe,
Connect4,
}
#[derive(Debug, Parser)]
#[command(author, version, about)]
struct Args {
#[arg(short, long)]
game: GameType,
#[arg(short)]
x: PlayerConfig,
#[arg(short)]
o: PlayerConfig,
#[arg(long)]
no_print_time: bool,
}
fn main() {
let args = Args::parse();
match args.game {
GameType::Connect4 => {
let get_player = |player| -> Box<dyn GamePlayer<Connect4>> {
match player {
PlayerConfig::Human => Box::new(connect4::HumanPlayer),
PlayerConfig::Greedy => Box::new(GreedyPlayer),
PlayerConfig::Random => Box::new(RandomPlayer),
PlayerConfig::Perfect { depth } => Box::new(
PerfectPlayer::new(!args.no_print_time)
.with_max_depth(depth.or(Connect4::REASONABLE_SEARCH_DEPTH)),
),
}
};
let player_a = get_player(args.x);
let player_b = get_player(args.o);
play_with_players(player_a, player_b);
}
GameType::TicTacToe => {
let get_player = |player| -> Box<dyn GamePlayer<TicTacToe>> {
match player {
PlayerConfig::Human => Box::new(tic_tac_toe::HumanPlayer),
PlayerConfig::Greedy => Box::new(GreedyPlayer),
PlayerConfig::Random => Box::new(RandomPlayer),
PlayerConfig::Perfect { depth } => Box::new(
PerfectPlayer::new(!args.no_print_time)
.with_max_depth(depth.or(TicTacToe::REASONABLE_SEARCH_DEPTH)),
),
}
};
let player_a = get_player(args.x);
let player_b = get_player(args.o);
play_with_players(player_a, player_b);
}
}
}
#[allow(dead_code)]
fn tic_tac_toe_stats() {
let mut results = [0, 0, 0];
let start = SystemTime::now();
for _ in 0..100 {
let result = play::<PerfectPlayer<TicTacToe>, GreedyPlayer, _>(false);
let idx = Player::as_u8(result);
results[idx as usize] += 1;
}
println!("Winner counts");
println!(" X: {}", results[0]);
println!(" O: {}", results[1]);
println!(" Draw: {}", results[2]);
let time = start.elapsed().unwrap();
println!("Completed in {}ms", time.as_millis());
}
fn play_with_players<G: Game, X: GamePlayer<G>, O: GamePlayer<G>>(mut x: X, mut o: O) {
let mut board = G::empty();
let result = board.play(&mut x, &mut o);
print_result(result, board);
}
fn play<X: GamePlayer<G> + Default, O: GamePlayer<G> + Default, G: Game>(
print: bool,
) -> Option<Player> {
let mut board = G::empty();
let result = board.play(&mut X::default(), &mut O::default());
if print {
print_result(result, board);
}
result
}
fn print_result(result: Option<Player>, board: impl Display) {
println!("{board}");
match result {
Some(winner) => {
println!("player {winner} won!");
}
None => {
println!("a draw...")
}
}
}