why clion

This commit is contained in:
nora 2022-01-24 22:04:41 +01:00
parent 3374c9ff35
commit 11a94fefdf

View file

@ -4,6 +4,7 @@
use bumpalo::collections::Vec;
use bumpalo::Bump;
use std::cell::RefCell;
use rand::Rng;
@ -19,14 +20,14 @@ pub trait GameState {
fn is_finished(&self) -> bool;
}
type Tree<'tree, S> = Node<'tree, S>;
type Tree<'tree, S> = RefCell<Node<'tree, S>>;
struct Node<'tree, S> {
state: S,
visited: u64,
won: u64,
parent: Option<&'tree Node<'tree, S>>,
children: Vec<'tree, Node<'tree, S>>,
score: u64,
parent: Option<&'tree RefCell<Node<'tree, S>>>,
children: Vec<'tree, RefCell<Node<'tree, S>>>,
}
impl<'tree, S: GameState> Node<'tree, S> {
@ -34,56 +35,70 @@ impl<'tree, S: GameState> Node<'tree, S> {
Node {
state,
visited: 0,
won: 0,
score: 0,
parent: None,
children: Vec::new_in(alloc),
}
}
fn random_child(&self) -> &Self {
fn random_child(&self) -> &RefCell<Self> {
&self.children[rand::thread_rng().gen_range(0..self.children.len())]
}
fn into_child_with_max_score(self) -> Self {
todo!()
fn into_child_with_max_score(self) -> Option<RefCell<Self>> {
self.children
.into_iter()
.max_by_key(|node| node.borrow().score)
}
}
mod mcts {
use crate::{GameState, Node};
use bumpalo::Bump;
use std::cell::RefCell;
const MAX_TRIES: u64 = 10000;
pub fn find_next_move<S: GameState>(current_state: S) -> S {
let alloc = Bump::new();
let root_node = Node::new(current_state, &alloc);
let root_node = RefCell::new(Node::new(current_state, &alloc));
for _ in 0..MAX_TRIES {
let promising_node = select_promising_node(&root_node);
let promising_node_cell = select_promising_node(&root_node);
let promising_node = promising_node_cell.borrow();
if !promising_node.state.is_finished() {
expand_node(promising_node);
expand_node(&promising_node);
}
let node_to_explore = if !node_to_explore.children.is_empty() {
let node_to_explore = if !promising_node.children.is_empty() {
promising_node.random_child()
} else {
promising_node
promising_node_cell
};
let playout_result = simulate_random_playout(node_to_explore);
back_propagation(node_to_explore, playout_result);
let playout_result = simulate_random_playout(&node_to_explore.borrow());
back_propagation(&node_to_explore.borrow(), playout_result);
}
let winner_node = root_node.into_child_with_max_score();
let winner_node = root_node.into_inner().into_child_with_max_score();
winner_node.state
let state = winner_node.unwrap().into_inner().state;
state
}
fn select_promising_node<'tree, S>(node: &'tree Node<'_, S>) -> &'tree Node<'tree, S> {
todo!()
fn select_promising_node<'tree, S>(
root_node: &'tree RefCell<Node<'tree, S>>,
) -> &'tree RefCell<Node<'tree, S>> {
let mut node = root_node;
let borrowed_node = node.borrow();
while borrowed_node.children.len() != 0 {
node = uct::find_best_node_with_uct(&borrowed_node).unwrap()
}
node
}
fn expand_node<S>(node: &Node<S>) {
@ -100,6 +115,7 @@ mod mcts {
mod uct {
use crate::Node;
use std::cell::RefCell;
pub fn uct(total_visit: u64, win_score: u64, node_visit: u64) -> u64 {
if node_visit == 0 {
@ -113,12 +129,15 @@ mod mcts {
num as u64
}
pub fn find_best_node_with_uct<S>(node: &Node<S>) -> Option<&Node<S>> {
pub fn find_best_node_with_uct<'tree, S>(
node: &'tree Node<'tree, S>,
) -> Option<&'tree RefCell<Node<'tree, S>>> {
let parent_visit_count = node.visited;
node.children
.iter()
.max_by_key(|n| uct(parent_visit_count, n.won, n.visited))
node.children.iter().max_by_key(|n| {
let n = n.borrow();
uct(parent_visit_count, n.score, n.visited)
})
}
}
}