boilerplate

This commit is contained in:
nora 2022-01-23 21:53:17 +01:00
parent 68abd05376
commit bdd90a41c6
3 changed files with 101 additions and 38 deletions

View file

@ -6,4 +6,5 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bumpalo = { version = "3.9.1", features = ["collections"] }
rand = "0.8.4"

View file

@ -1,4 +1,3 @@
use crate::Node;
use std::collections::VecDeque;
struct Node<T> {
@ -6,32 +5,38 @@ struct Node<T> {
children: Vec<Node<T>>,
}
pub fn breadth_first_search<T: Eq>(tree: &Node<T>, searched: &T) -> bool {
#[macro_export]
macro_rules! tree {
($first:expr $(, $($rest:expr),*)?) => {
$crate::basic_search::Node {
value: $first,
children: vec![$($($rest),*)?],
}
};
}
fn breadth_first_search<T: Eq>(tree: &Node<T>, searched: &T) -> bool {
let mut candidates = VecDeque::new();
candidates.push_back(tree);
loop {
if let Some(candidate) = candidates.pop_front() {
if candidate.value == *searched {
return true;
}
candidates.extend(candidate.children.iter());
} else {
break;
while let Some(candidate) = candidates.pop_front() {
if candidate.value == *searched {
return true;
}
candidates.extend(candidate.children.iter());
}
false
}
pub fn depth_first_search<T: Eq>(tree: &Node<T>, searched: &T) -> bool {
fn depth_first_search<T: Eq>(tree: &Node<T>, searched: &T) -> bool {
if tree.value == *searched {
return true;
}
for child in &tree.children {
if depth_first_search(&child, searched) {
if depth_first_search(child, searched) {
return true;
}
}
@ -41,7 +46,7 @@ pub fn depth_first_search<T: Eq>(tree: &Node<T>, searched: &T) -> bool {
#[cfg(test)]
mod tests {
use crate::basic_search::{self, Node};
use crate::basic_search;
use crate::tree;
#[test]

View file

@ -1,5 +1,8 @@
#![allow(dead_code)]
use bumpalo::collections::Vec;
use bumpalo::Bump;
use rand::Rng;
mod basic_search;
@ -7,38 +10,92 @@ mod basic_search;
pub trait GameState {
fn points(&self) -> i32;
fn next(&self) -> Box<dyn Iterator<Item = Self>>;
fn next(&self) -> &[Self]
where
Self: Sized;
fn is_finished(&self) -> bool;
}
impl GameState for i32 {
fn points(&self) -> i32 {
*self
}
type Tree<'tree, S> = Node<'tree, S>;
fn next(&self) -> Box<dyn Iterator<Item = Self>> {
let child_amount = rand::thread_rng().gen_range(0..10);
let mut i = 0;
Box::new(std::iter::from_fn(move || {
if i < child_amount {
Some(rand::random())
} else {
None
}
}))
}
struct Node<'tree, S> {
state: S,
visited: u64,
won: u64,
parent: Option<&'tree Node<'tree, S>>,
children: Vec<'tree, Node<'tree, S>>,
}
#[macro_export]
macro_rules! tree {
($first:expr $(, $($rest:expr),*)?) => {
$crate::Node {
value: $first,
children: vec![$($($rest),*)?],
impl<'tree, S: GameState> Node<'tree, S> {
fn new(state: S, alloc: &'tree Bump) -> Node<S> {
Node {
state,
visited: 0,
won: 0,
parent: None,
children: Vec::new_in(alloc),
}
};
}
fn random_child(&self) -> &Self {
&self.children[rand::thread_rng().gen_range(0..self.children.len())]
}
fn into_child_with_max_score(self) -> Self {
todo!()
}
}
mod mcts {}
mod mcts {
use crate::{GameState, Node};
use bumpalo::Bump;
const MAX_TRIES: u64 = 10000;
pub fn find_next_move<S: GameState>(current_state: S) -> S {
let alloc = Bump::new();
let root_node = Node::new(current_state, &alloc);
for _ in 0..MAX_TRIES {
let promising_node = select_promising_node(&root_node);
if !promising_node.state.is_finished() {
expand_node(promising_node);
}
let node_to_explore = if !node_to_explore.children.is_empty() {
promising_node.random_child()
} else {
promising_node
};
let playout_result = simulate_random_playout(node_to_explore);
back_propagation(node_to_explore, playout_result);
}
let winner_node = root_node.into_child_with_max_score();
winner_node.state
}
fn select_promising_node<'tree, S>(node: &'tree Node<'_, S>) -> &'tree Node<'tree, S> {
todo!()
}
fn expand_node<S>(node: &Node<S>) {
todo!()
}
fn simulate_random_playout<S>(node: &Node<'_, S>) -> u64 {
todo!()
}
fn back_propagation<S>(node: &Node<'_, S>, playout_result: u64) {
todo!()
}
}
#[cfg(test)]
mod test {