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15 changed files with 236 additions and 76 deletions
49
src/draw/Particles.ts
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49
src/draw/Particles.ts
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import {Ctx} from "./MainDraw";
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import Particle from "./classes/Particle";
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import Vector from "./classes/Vector";
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import {CANVAS_HEIGHT, CANVAS_WIDTH} from "../App";
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const particles: Particle[] = [];
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export function particlesInit() {
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for (let i = 0; i < 200; i++) {
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particles.push(new Particle(new Vector(
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Math.random() * (CANVAS_WIDTH - 100) + 50,
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Math.random() * (CANVAS_HEIGHT - 100) + 50
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), Math.random() < 0.3 ? 0 : Math.random() < 0.6 ? -1 : 1));
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}
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}
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export function drawParticles(ctx: Ctx) {
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particles.forEach(p => p.draw(ctx));
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}
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export function updateParticles() {
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calculateChargedForces();
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particles.forEach(p => p.update());
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}
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function calculateChargedForces() {
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for (let i = 0; i < particles.length; i++) {
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const particle = particles[i];
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if (particle.charge !== 0) {
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for (let j = i + 1; j < particles.length; j++) {
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const innerParticle = particles[j];
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if (innerParticle.charge !== 0) {
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const dist = particle.position.distance(innerParticle.position);
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if (dist < 1000 && dist > 0.30) {
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const f1 = innerParticle.position.sub(particle.position).scale(0.5 / dist ** 2);
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if (particle.charge === innerParticle.charge) {
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particle.applyForce(f1.negated());
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innerParticle.applyForce(f1);
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} else {
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particle.applyForce(f1);
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innerParticle.applyForce(f1.negated());
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}
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}
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}
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}
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}
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}
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}
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