redox/src/draw/Particles.ts
2021-06-18 13:27:13 +02:00

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3.5 KiB
TypeScript

import {Ctx} from "./MainDraw";
import Particle, {colorFromCharge} from "./classes/Particle";
import Vector from "./classes/Vector";
import {CANVAS_HEIGHT, CANVAS_WIDTH} from "../App";
import {circle} from "./Shapes";
import {LeftClickAction} from "./ui/main/UI";
let particles: Particle[] = [];
let mouseProperties: MouseProperties = {charge: 0, strength: 1, pos: new Vector()};
export function initParticles() {
particles = [];
const chargeToMass = [1, 1, 1];
for (let i = 0; i < 200; i++) {
const charge = Math.random() < 0.3 ? 0 : Math.random() < 0.5 ? 1 : -1;
particles.push(new Particle(new Vector(
Math.random() * (CANVAS_WIDTH - 100) + 50,
Math.random() * (CANVAS_HEIGHT - 100) + 50
), charge, chargeToMass[charge + 1]));
}
}
interface MouseProperties {
charge: number,
strength: number,
pos: Vector
}
export function getMousePosition(): Vector {
return mouseProperties.pos;
}
export function invokeDefaultLeftClickAction(action: LeftClickAction, mousePos: Vector) {
particles = action(mousePos, particles);
}
export function changeMouseProperties(transformer: (old: MouseProperties) => MouseProperties) {
mouseProperties = transformer(mouseProperties);
}
export function drawParticles(ctx: Ctx) {
particles.forEach(p => p.draw(ctx));
circle(ctx, mouseProperties.pos.x, mouseProperties.pos.y, 5, colorFromCharge(mouseProperties.charge));
}
export function updateParticles() {
calculateChargedForces();
particles.forEach(p => p.update());
}
function calculateChargedForces() {
for (let i = 0; i < particles.length; i++) {
const particle = particles[i];
if (particle.charge !== 0) {
for (let j = i + 1; j < particles.length; j++) {
const innerParticle = particles[j];
if (innerParticle.charge !== 0) {
const dist = particle.position.distance(innerParticle.position);
if (dist < 300 && dist > 0) {
const f1 = innerParticle.position.sub(particle.position).scale(0.5 / dist ** 2)
/*
that does not actually work because the world does not work like that
but there is probably something missing here if the charges aren't equal
.scale(Math.max(Math.abs(particle.charge), Math.abs(innerParticle.charge))
/ Math.min(Math.abs(particle.charge), Math.abs(innerParticle.charge)));
*/
if (particle.charge === innerParticle.charge) {
particle.applyForce(f1.negated());
innerParticle.applyForce(f1);
} else {
particle.applyForce(f1);
innerParticle.applyForce(f1.negated());
}
}
}
}
// mouse
const dist = particle.position.distance(mouseProperties.pos);
if (mouseProperties.charge !== 0 && dist < 10000 && dist > 0.30) {
const f1 = mouseProperties.pos
.sub(particle.position)
.scale(0.5 / dist ** 2)
.scale(mouseProperties.strength * 5);
if (particle.charge === mouseProperties.charge) {
particle.applyForce(f1.negated());
} else {
particle.applyForce(f1);
}
}
}
}
}