mirror of
https://github.com/Noratrieb/redox.git
synced 2026-01-14 16:25:04 +01:00
94 lines
No EOL
3.5 KiB
TypeScript
94 lines
No EOL
3.5 KiB
TypeScript
import {Ctx} from "./MainDraw";
|
|
import Particle, {colorFromCharge} from "./classes/Particle";
|
|
import Vector from "./classes/Vector";
|
|
import {CANVAS_HEIGHT, CANVAS_WIDTH} from "../App";
|
|
import {circle} from "./Shapes";
|
|
import {LeftClickAction} from "./ui/main/UI";
|
|
|
|
let particles: Particle[] = [];
|
|
let mouseProperties: MouseProperties = {charge: 0, strength: 1, pos: new Vector()};
|
|
|
|
export function initParticles() {
|
|
particles = [];
|
|
const chargeToMass = [1, 1, 1];
|
|
|
|
for (let i = 0; i < 200; i++) {
|
|
const charge = Math.random() < 0.3 ? 0 : Math.random() < 0.5 ? 1 : -1;
|
|
particles.push(new Particle(new Vector(
|
|
Math.random() * (CANVAS_WIDTH - 100) + 50,
|
|
Math.random() * (CANVAS_HEIGHT - 100) + 50
|
|
), charge, chargeToMass[charge + 1]));
|
|
}
|
|
}
|
|
|
|
interface MouseProperties {
|
|
charge: number,
|
|
strength: number,
|
|
pos: Vector
|
|
}
|
|
|
|
export function getMousePosition(): Vector {
|
|
return mouseProperties.pos;
|
|
}
|
|
|
|
export function invokeDefaultLeftClickAction(action: LeftClickAction, mousePos: Vector) {
|
|
particles = action(mousePos, particles);
|
|
}
|
|
|
|
export function changeMouseProperties(transformer: (old: MouseProperties) => MouseProperties) {
|
|
mouseProperties = transformer(mouseProperties);
|
|
}
|
|
|
|
export function drawParticles(ctx: Ctx) {
|
|
particles.forEach(p => p.draw(ctx));
|
|
circle(ctx, mouseProperties.pos.x, mouseProperties.pos.y, 5, colorFromCharge(mouseProperties.charge));
|
|
}
|
|
|
|
export function updateParticles() {
|
|
calculateChargedForces();
|
|
particles.forEach(p => p.update());
|
|
}
|
|
|
|
function calculateChargedForces() {
|
|
for (let i = 0; i < particles.length; i++) {
|
|
const particle = particles[i];
|
|
if (particle.charge !== 0) {
|
|
for (let j = i + 1; j < particles.length; j++) {
|
|
const innerParticle = particles[j];
|
|
if (innerParticle.charge !== 0) {
|
|
const dist = particle.position.distance(innerParticle.position);
|
|
if (dist < 300 && dist > 0) {
|
|
const f1 = innerParticle.position.sub(particle.position).scale(0.5 / dist ** 2)
|
|
/*
|
|
that does not actually work because the world does not work like that
|
|
but there is probably something missing here if the charges aren't equal
|
|
.scale(Math.max(Math.abs(particle.charge), Math.abs(innerParticle.charge))
|
|
/ Math.min(Math.abs(particle.charge), Math.abs(innerParticle.charge)));
|
|
*/
|
|
if (particle.charge === innerParticle.charge) {
|
|
particle.applyForce(f1.negated());
|
|
innerParticle.applyForce(f1);
|
|
} else {
|
|
particle.applyForce(f1);
|
|
innerParticle.applyForce(f1.negated());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// mouse
|
|
const dist = particle.position.distance(mouseProperties.pos);
|
|
if (mouseProperties.charge !== 0 && dist < 10000 && dist > 0.30) {
|
|
const f1 = mouseProperties.pos
|
|
.sub(particle.position)
|
|
.scale(0.5 / dist ** 2)
|
|
.scale(mouseProperties.strength * 5);
|
|
if (particle.charge === mouseProperties.charge) {
|
|
particle.applyForce(f1.negated());
|
|
} else {
|
|
particle.applyForce(f1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |