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116 lines
3.3 KiB
TypeScript
116 lines
3.3 KiB
TypeScript
import { Ctx, CANVAS_WIDTH, CANVAS_HEIGHT } from "./MainDraw.js";
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import Particle, { colorFromCharge } from "./classes/Particle.js";
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import Vector from "./classes/Vector.js";
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import { circle } from "./Shapes.js";
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import { LeftClickAction } from "./ui/main/UI.js";
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let particles: Particle[] = [];
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let mouseProperties: MouseProperties = {
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charge: 0,
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strength: 1,
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pos: new Vector(),
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};
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export function initParticles() {
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particles = [];
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const chargeToMass = [1, 1, 1];
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for (let i = 0; i < 200; i++) {
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const charge = Math.random() < 0.3 ? 0 : Math.random() < 0.5 ? 1 : -1;
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particles.push(
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new Particle(
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new Vector(
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Math.random() * (CANVAS_WIDTH - 100) + 50,
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Math.random() * (CANVAS_HEIGHT - 100) + 50
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),
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charge,
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chargeToMass[charge + 1]
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)
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);
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}
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}
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interface MouseProperties {
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charge: number;
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strength: number;
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pos: Vector;
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}
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export function getMousePosition(): Vector {
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return mouseProperties.pos;
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}
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export function invokeDefaultLeftClickAction(
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action: LeftClickAction,
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mousePos: Vector
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) {
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particles = action(mousePos, particles);
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}
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export function changeMouseProperties(
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transformer: (old: MouseProperties) => MouseProperties
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) {
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mouseProperties = transformer(mouseProperties);
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}
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export function drawParticles(ctx: Ctx) {
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particles.forEach((p) => p.draw(ctx));
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circle(
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ctx,
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mouseProperties.pos.x,
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mouseProperties.pos.y,
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5,
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colorFromCharge(mouseProperties.charge)
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);
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}
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export function updateParticles() {
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calculateChargedForces();
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particles.forEach((p) => p.update());
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}
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function calculateChargedForces() {
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for (let i = 0; i < particles.length; i++) {
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const particle = particles[i];
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if (particle.charge !== 0) {
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for (let j = i + 1; j < particles.length; j++) {
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const innerParticle = particles[j];
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if (innerParticle.charge !== 0) {
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const dist = particle.position.distance(innerParticle.position);
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if (dist < 300 && dist > 0) {
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const f1 = innerParticle.position
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.sub(particle.position)
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.scale(0.5 / dist ** 2);
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/*
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that does not actually work because the world does not work like that
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but there is probably something missing here if the charges aren't equal
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.scale(Math.max(Math.abs(particle.charge), Math.abs(innerParticle.charge))
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/ Math.min(Math.abs(particle.charge), Math.abs(innerParticle.charge)));
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*/
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if (particle.charge === innerParticle.charge) {
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particle.applyForce(f1.negated());
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innerParticle.applyForce(f1);
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} else {
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particle.applyForce(f1);
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innerParticle.applyForce(f1.negated());
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}
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}
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}
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}
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// mouse
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const dist = particle.position.distance(mouseProperties.pos);
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if (mouseProperties.charge !== 0 && dist < 10000 && dist > 0.3) {
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const f1 = mouseProperties.pos
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.sub(particle.position)
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.scale(0.5 / dist ** 2)
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.scale(mouseProperties.strength * 5);
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if (particle.charge === mouseProperties.charge) {
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particle.applyForce(f1.negated());
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} else {
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particle.applyForce(f1);
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}
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}
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}
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}
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}
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