mirror of
https://github.com/Noratrieb/riverdelta.git
synced 2026-01-14 16:35:03 +01:00
move rt to separate file and make loader understand it
This commit is contained in:
parent
309a286a1a
commit
a1d04d264e
5 changed files with 100 additions and 61 deletions
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@ -13,7 +13,6 @@ import { GlobalContext, parseArgs } from "./context";
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import { loadCrate } from "./loader";
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const INPUT = `
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extern mod a;
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type A = { a: Int };
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function main() = (
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@ -13,9 +13,22 @@ export function loadModuleFile(
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moduleName: string,
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span: Span
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): LoadedFile {
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let searchDir: string;
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if (relativeTo.endsWith(".mod.nil")) {
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// x/uwu.mod.nil searches in x/
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searchDir = path.dirname(relativeTo);
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} else if (relativeTo.endsWith(".nil")) {
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throw new CompilerError(
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`.nil files cannot have submodules. use .mod.nil in a subdirectory`,
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span
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);
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} else {
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searchDir = relativeTo;
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}
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const options = [
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path.join(relativeTo, `${moduleName}.nil`),
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path.join(relativeTo, moduleName, `${moduleName}.mod.nil`),
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path.join(searchDir, `${moduleName}.nil`),
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path.join(searchDir, moduleName, `${moduleName}.mod.nil`),
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];
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let content: string | undefined = undefined;
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@ -45,15 +58,17 @@ export const loadCrate: CrateLoader = (
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// We really, really want a good algorithm for finding crates.
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// But right now we just look for files in the CWD.
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const existing = gcx.finalizedCrates.find((crate) => crate.packageName === name);
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const existing = gcx.finalizedCrates.find(
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(crate) => crate.packageName === name
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);
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if (existing) {
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return existing;
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}
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const file = loadModuleFile(".", name, span);
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return withErrorPrinter(
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(): DepCrate => {
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const file = loadModuleFile(".", name, span);
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const crateId = gcx.crateId.next();
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const tokens = tokenize(file);
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@ -33,7 +33,14 @@ import {
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StructLiteralField,
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} from "./ast";
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import { CompilerError, LoadedFile, Span } from "./error";
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import { BaseToken, Token, TokenIdent, TokenLitString } from "./lexer";
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import {
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BaseToken,
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Token,
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TokenIdent,
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TokenLitString,
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tokenize,
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} from "./lexer";
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import { loadModuleFile } from "./loader";
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import { ComplexMap, ComplexSet, Ids } from "./utils";
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export type ParseState = { tokens: Token[]; file: LoadedFile };
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@ -46,6 +53,16 @@ export function parse(
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t: State,
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crateId: number
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): Crate<Built> {
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const [, items] = parseItems(t);
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const ast: Crate<Built> = buildCrate(packageName, items, crateId, t.file);
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validateAst(ast);
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return ast;
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}
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function parseItems(t: State): [State, Item<Parsed>[]] {
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const items: Item<Parsed>[] = [];
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while (t.tokens.length > 0) {
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@ -54,11 +71,7 @@ export function parse(
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items.push(item);
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}
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const ast: Crate<Built> = buildCrate(packageName, items, crateId, t.file);
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validateAst(ast);
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return ast;
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return [t, items];
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}
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function parseItem(t: State): [State, Item<Parsed>] {
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@ -165,10 +178,11 @@ function parseItem(t: State): [State, Item<Parsed>] {
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let name;
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[t, name] = expectNext<TokenIdent>(t, "identifier");
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[t] = expectNext(t, "(");
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const contents: Item<Parsed>[] = [];
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let contents: Item<Parsed>[] = [];
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let popen = undefined;
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[t, popen] = eat(t, "(");
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if (popen) {
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while (peekKind(t) !== ")") {
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let item;
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[t, item] = parseItem(t);
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@ -177,6 +191,19 @@ function parseItem(t: State): [State, Item<Parsed>] {
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}
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[t] = expectNext(t, ")");
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} else {
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if (name.span.file.path === undefined) {
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throw new CompilerError(
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`no known source file for statement, cannot load file relative to it`,
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name.span
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);
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}
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const file = loadModuleFile(name.span.file.path, name.ident, name.span);
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const tokens = tokenize(file);
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[, contents] = parseItems({ file, tokens });
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}
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[t] = expectNext(t, ";");
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const node: ModItem<Parsed> = {
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38
std/rt.nil
Normal file
38
std/rt.nil
Normal file
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@ -0,0 +1,38 @@
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// Start the heap at 1024. In practice this could probably be as low as we want.
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// TODO: The compiler should set this global to whatever it has calculated the heap
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// start to be. But well, 1024 ought to be enough for now. lol.
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global HEAD_PTR: I32 = 1024_I32;
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// Every struct has a header of an I32 as a refcount.
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// Allocate a new item. We do not deallocate anything yet.
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// lol.
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function allocateItem(objSize: I32, align: I32): I32 = (
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if align < 4_I32 then std.abort("invalid alignment");
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// Include the refcount header.
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let actualSize = 4_I32 + objSize;
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// Let's see whether we can fit the refcount into the align bits.
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// I happen to know that everything will always be at least 4 bytes aligned.
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let alignedPtr = std.alignUp(HEAD_PTR, align);
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let actualObjPtr = if (alignedPtr - HEAD_PTR) > align then (
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alignedPtr - 4_I32
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) else (
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// Take up the next spot.
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alignedPtr + align - 4_I32
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);
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let newHeadPtr = actualObjPtr + actualSize;
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if newHeadPtr > __memory_size() then (
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// 16 pages, very arbitrary.
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let result = __memory_grow(16_I32);
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// If allocation failed we get -1. We don't have negative numbers yet, lol.
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if result > 4294967295_I32 then (
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std.abort("failed to grow memory");
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);
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);
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actualObjPtr
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);
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@ -1,3 +1,5 @@
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mod rt;
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function printlnI32(x: I32) = (
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printI32(x);
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print("\n");
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@ -65,48 +67,6 @@ function println(s: String) = (
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print("\n");
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);
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mod rt (
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// Start the heap at 1024. In practice this could probably be as low as we want.
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global BASE_PTR: I32 = 1024_I32;
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global HEAD_PTR: I32 = 1024_I32;
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/*
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Every struct has a header of an I32 as a refcount.
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*/
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// Allocate a new item. We do not deallocate anything yet.
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// lol.
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function allocateItem(objSize: I32, align: I32): I32 = (
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if align < 4_I32 then std.abort("invalid alignment");
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// Include the refcount header.
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let actualSize = 4_I32 + objSize;
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// Let's see whether we can fit the refcount into the align bits.
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// I happen to know that everything will always be at least 4 bytes aligned.
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let alignedPtr = std.alignUp(HEAD_PTR, align);
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let actualObjPtr = if (alignedPtr - HEAD_PTR) > align then (
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alignedPtr - 4_I32
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) else (
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// Take up the next spot.
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alignedPtr + align - 4_I32
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);
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let newHeadPtr = actualObjPtr + actualSize;
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if newHeadPtr > __memory_size() then (
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// 16 pages, very arbitrary.
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let result = __memory_grow(16_I32);
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// If allocation failed we get -1. We don't have negative numbers yet, lol.
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if result > 4294967295_I32 then (
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std.abort("failed to grow memory");
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);
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);
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actualObjPtr
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);
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);
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function alignUp(x: I32, align: I32): I32 = (x + (align - 1_I32)) & !(align - 1_I32);
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function i32ToInt(x: I32): Int = __i32_extend_to_i64_u(x);
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