# speaker notes Hi! Welcome to my presentation about how to contribute to the Rust project. There are numerous ways to help Rust by contributing to it, and I'm going to list some of them, show you how to do it and point you to further resources about it. So after my talk, you hopefully have the knowledge and motivation to get started yourself if you're interested. But first, who am I to talk about this? I'm nils, and I've been a member of the compiler contributors team for over a year now. In addition to contributing code to the compiler I've also been involved in other things, like helping other people contribute to the compiler, triaging issues and of course shitposting on Discord. But this talk here isn't just mine alone, other people helped with this too, like these silly bingles. So, let's start contributing to Rust. Maybe some of you here have contributed something to Rust before, (maybe you didn't even think it was a contribution), and I assume some of you have wanted to do it but have never done it for various reasons, like not knowing where to start or even thinking you're not good enough to do it. Here's the good news for that: I'm going to tell you a lot of different ways to get started, no matter your experience level. There are so many things to do that there's something for everyone. Sure, there are some areas that require domain-specific expertise, like writing a MIR optimization in the compiler requires good knowledge of MIR, but there are also things that don't even require knowledge of Rust, so even if you're still a beginner you can help, and I can guarantee that you will learn a lot. The only thing you really need is some spare time and interest. Some tasks are very time intensive, but other tasks require a lot less time. That said, if you don't have any spare time, then it's going to be hard. With that out of the way, let's look at some places you can contribute to. First, we're going to look at ways to contribute that don't involve opening VSCode or whatever your favourite editor is. When talking about contributing to open source projects, we usually think of contributing code, like opening Pull Requests. While this is an important part of any open source projects and no less true in Rust, it's also by far not the only thing to do. And especially those other tasks are often forgotten and underappreciated. We're also not great at this, there's a very nice page called `thanks.rust-lang.org` that contains a list of contributors, but it only counts commit and review counts. The first thing I'm going to talk about is triaging issues, something that I have also done a lot myself. Triaging issues is great because it's easy to get started and you can put in very variable amounts of time. You can triage one issue in two minutes, or you can spend 2 hours on an issue. It always depends on the issue and how much time you want to put in, even the small work is nice. Some of the things that are involved when triaging issues are labelling, minimization, bisection and adding tests. Labelling is the task here that takes the least time. We have an example issue here, that requests that the standard library documents the memory ordering guarantees for the thread spawn function. Let's think about what this is: This is a *feature request* for *documentation* about *threads* and *atomics*. The feature request is to the *library API team*, as it's about a guarantee. So we add those labels. Remove needs-triage, as we're doing triage, add the docs, thread and atomics area, the category feature request and the team libs api. If you're not part of a team that has write access to the repository, you can leave a comment with rustbot as shown here. If you're interested and want to know more, see the link below. For bugs, especially compiler panics (so called internal compiler errors, ICE for short) # bullet points - welcome - many ways to contribute - after, start yourself - whoami - nils, compiler contributors team - helping people, triaging, shitposting on discord - others - no one yet :( - start - some contributed before - wanted to but never have - many ways, no matter experience - some domain-expecific expertise - some no knowledge of rust - learn - what to - not code - usual focus on code - rust also not good, thanks.rust-lang.org - triage - same - variable amounts of time - labelling, minimization, bisection, adding tests - labelling - least time - std document mmeory ordering thread::spawn - feature request, documentation, threads, atomics, libs api - -needs-triage +A-docs +T-libs-api +C-feature-request +A-thread +A-atomics - use rustbot - see link - bisect - helps debugging - priorization for recent regression - E-needs-bisect (not only) - ICE easiest - cargo-bisect-rustc (--access github) - start date, often last year or last few months - issue comment - minimization - helps debugging - E-needs-mcve - me in 2 hours to 60 lines, on github - felix (compiler team) blog post - cargo-minimize - adding tests - E-needs-test - fixed, no test - commit test - see compiler section - existing unstable features - a lot of unstable features - used some or many of them, a favourite - not GCE, const traits or specialization - goal: stabilize or close - tracking issues - C-tracking-issue - over 700 - dont new - really old -> problems - middle - summarize - most important: summarize discussion - aggregate open and resolved - propose next steps, suggest answers - stabilization report - no open questions - proportional to amont of discussion - team takes a look - close - use cases haven't proven themselves - subseeded by other feature - fcps - team decisions - majority approves - writing code - want to write code - lots of code - official tooling - recommendation - very good, but needs help - different, choose - fix bugs, implement new features (like lints) - plsss elaborate on the tooling aaaa - standard library - compiler - me - diagnostics (many, many) - internal compiler error fixes (variable difficulty) - E-has-mentor - diagnostics - my first - search for issue, fix it - diagnostics how to - A-diagnostics label, close to 2000 - dev guide - implement the fix - zulip.rust-lang.org - this compiler section really sucks lol - reviews - review other peoples PRs - typos, bugs, case missing - saves work, faster - to remember - its over - review times -