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https://github.com/Noratrieb/webgpu-mandelbrot.git
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mandelbrot
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parent
1a07df64ca
commit
c6fd528af8
3 changed files with 150 additions and 80 deletions
152
index.js
152
index.js
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@ -44,78 +44,104 @@ async function init() {
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code: shader,
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});
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document.getElementById("render-me").addEventListener("click", doStuff);
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}
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// document.getElementById("render-me").addEventListener("click", doStuff);
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async function doStuff() {
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const output = device.createBuffer({
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size: 1000,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
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});
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const stagingBuffer = device.createBuffer({
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size: 1000,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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const canvas = document.getElementById("result");
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const context = canvas.getContext("webgpu");
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context.configure({
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device: device,
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format: navigator.gpu.getPreferredCanvasFormat(),
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alphaMode: "premultiplied",
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});
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const vertices = new Float32Array([
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// Triangle 1 (Blue)
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-1,
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-1,
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1,
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-1,
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1,
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1,
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const bindGroupLayout = device.createBindGroupLayout({
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entries: [
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{
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binding: 0,
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visibility: GPUShaderStage.COMPUTE,
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buffer: {
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type: "storage",
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-1, // Triangle 2 (Red)
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-1,
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1,
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1,
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-1,
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1,
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]);
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const vertexBuffer = device.createBuffer({
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label: "Vertices",
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size: vertices.byteLength, // make it big enough to store vertices in
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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device.queue.writeBuffer(vertexBuffer, 0, vertices);
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const GRID_SIZE = 4;
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const uniformArray = new Float32Array([GRID_SIZE, GRID_SIZE]);
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const uniformBuffer = device.createBuffer({
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label: "Grid uniforms",
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size: uniformArray.byteLength,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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});
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device.queue.writeBuffer(uniformBuffer, 0, uniformArray);
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const vertexBuffers = [
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{
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attributes: [
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{
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shaderLocation: 0,
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offset: 0,
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format: "float32x2",
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},
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},
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],
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});
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const bindGroup = device.createBindGroup({
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layout: bindGroupLayout,
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entries: [
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{
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binding: 0,
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resource: {
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buffer: output,
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},
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},
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],
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});
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const computePipeline = device.createComputePipeline({
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layout: device.createPipelineLayout({
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bindGroupLayouts: [bindGroupLayout],
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}),
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compute: {
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module: shaderModule,
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entryPoint: "main",
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],
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arrayStride: 8,
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stepMode: "vertex",
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},
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});
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];
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const pipelineDescriptor = {
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label: "Render Pipeline",
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vertex: {
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module: shaderModule,
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entryPoint: "vertex_main",
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buffers: vertexBuffers,
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fragment_main",
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targets: [
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{
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format: navigator.gpu.getPreferredCanvasFormat(),
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},
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],
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},
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primitive: {
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topology: "triangle-list",
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},
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layout: "auto",
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};
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const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
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const commandEncoder = device.createCommandEncoder();
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const passEncoder = commandEncoder.beginComputePass();
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passEncoder.setPipeline(computePipeline);
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passEncoder.setBindGroup(0, bindGroup);
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passEncoder.dispatchWorkgroups(Math.ceil(1000 / 64));
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const clearColor = { r: 0.0, g: 0.5, b: 1.0, a: 1.0 };
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const renderPassDescriptor = {
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colorAttachments: [
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{
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clearValue: clearColor,
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loadOp: "clear",
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storeOp: "store",
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view: context.getCurrentTexture().createView(),
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},
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],
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};
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const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
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passEncoder.setPipeline(renderPipeline);
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passEncoder.setVertexBuffer(0, vertexBuffer);
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passEncoder.draw(vertices.length / 2);
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passEncoder.end();
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commandEncoder.copyBufferToBuffer(
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output,
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0, // source offset
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stagingBuffer,
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0, // destination offest
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1000
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);
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device.queue.submit([commandEncoder.finish()]);
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await stagingBuffer.mapAsync(
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GPUMapMode.READ,
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0, // offset
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1000 // length
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);
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const copyArrayBuffer = stagingBuffer.getMappedRange(0, 1000);
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const data = copyArrayBuffer.slice();
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stagingBuffer.unmap();
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console.log(new Float32Array(data));
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}
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init();
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