coordinates change

This commit is contained in:
nora 2020-12-12 12:37:13 +01:00
parent 843d30eb47
commit 47ec2337a4
9 changed files with 108 additions and 38 deletions

View file

@ -17,6 +17,19 @@ import java.util.ArrayList;
*/
public class Master extends JPanel {
/**
* The ratio of height to width.
*/
public static double SCREEN_RATIO = 16f / 9f;
/**
* The height of the relative coordinates shown on the screen.
*/
public static final double SCREEN_Y_COORDINATES = 100d;
@Deprecated
public static final double SCREEN_X_COORDINATES = 100d * SCREEN_RATIO;
/**
* All GameObjects that exist
*/
@ -41,9 +54,9 @@ public class Master extends JPanel {
BattleShip battleShip = new BattleShip(Color.DARK_GRAY);
BattleShip bs = new BattleShip(70, 10, 5, 80, Color.GREEN);
for (int i = 0; i < 10; i++) {
/*for (int i = 0; i < 10; i++) {
bs.addTurret(new Turret(bs, 25, 10 * i + 1, 50, i % 5));
}
}*/
objects.add(bs);
objects.add(battleShip);
@ -57,7 +70,6 @@ public class Master extends JPanel {
*/
private void doDrawing(Graphics g) {
//TODO w/h fields
int w, h;
if (getWidth() * 9 > getHeight() * 16) {
h = getHeight();
@ -85,6 +97,7 @@ public class Master extends JPanel {
*/
public void debugPos(Vector2D pos){
create(new DebugPos(pos, new Vector2D(10, 10)));
System.out.println(pos);
}
/**

View file

@ -1,4 +1,4 @@
package core;
package core.physics;
public interface Collidable {

View file

@ -4,6 +4,8 @@ import core.Master;
import core.Vector2D;
import java.awt.*;
import java.util.function.Consumer;
import java.util.function.Function;
/**
* The GameObject class is the superclass of every GameObject that can be displayed on screen. It has the 2
@ -19,6 +21,8 @@ public abstract class GameObject {
protected Vector2D velocity;
protected Color mainColor;
public GameObject(double x, double y, double xSize, double ySize) {
this(new Vector2D(x, y), new Vector2D(xSize, ySize));
}
@ -27,37 +31,104 @@ public abstract class GameObject {
this.position = position;
this.size = size;
this.velocity = new Vector2D();
mainColor = Color.BLACK;
}
/**
* <p>The draw method is called every frame after the {@link #update(Master)} by the master object on each object. Everything
* about drawing should be handled here in this method.</p>
* <p>No general calculations should be made in this method. The game should be able to work just
* fine even without this method being called.</p>
* <p>This function is <i>NOT</i> intended to be called manually.</p>
* @param g2d The {@code Graphics2D} object given by the master
* @param w The width of the screen
* @param master The master object itself
*/
public abstract void draw(Graphics2D g2d, int w, Master master);
/**
* <p>The update method is called every frame before the {@link #draw(Graphics2D, int, Master)} method by the master object on each object. Everything
* that is needed for the game to work should be here in this method.</p>
* <p>No drawing should be made in this method. The {@code debug} method can be called on the master.</p>
* <p>This function is <i>NOT</i> intended to be called manually.</p>
* @param master The master object itself
*/
public abstract void update(Master master);
/**
* A simple method to move the object to a Vector2D. This method should be called instead of doing it manually.
* @param target The target position
*/
public void moveTo(Vector2D target){
this.position = target;
}
/**
* This method draws a rectangle at the current position and size
* @param g2d The Graphics2D object provided by the master
* @param w The width of the screen
*/
public void drawRect(Graphics2D g2d, int w){
this.w = w;
h = (int) (this.w / Master.SCREEN_RATIO);
int xAbs = (int) getWorldCoords(position.x, true);
int yAbs = (int) getWorldCoords(position.y, false);
int sizeXAbs = (int) getWorldCoordsSize(size.x, true);
int sizeYAbs = (int) getWorldCoordsSize(size.y, false);
g2d.setPaint(mainColor);
g2d.fillRect(xAbs, yAbs, sizeXAbs, sizeYAbs);
}
/**
* This method draws a rounded rectangle at the current position and size
* @param g2d The Graphics2D object provided by the master
* @param w The width of the screen
* @param arcW The arc width of the rectangle
* @param arcH The arc height of the rectangle
*/
public void drawRoundRect(Graphics2D g2d, int w, int arcW, int arcH){
this.w = w;
h = (int) (w / Master.SCREEN_RATIO);
int xAbs = (int) getWorldCoords(position.x, true);
int yAbs = (int) getWorldCoords(position.y, false);
int sizeXAbs = (int) getWorldCoordsSize(size.x, true);
int sizeYAbs = (int) getWorldCoordsSize(size.y, false);
g2d.setPaint(mainColor);
g2d.fillRoundRect(xAbs, yAbs, sizeXAbs, sizeYAbs, arcW, arcH);
}
public double getWorldCoords(double value, boolean isX){
if (isX){
return (value / (Master.SCREEN_Y_COORDINATES * Master.SCREEN_RATIO) * w);
} else {
return (value / Master.SCREEN_Y_COORDINATES * h);
}
}
public double getWorldCoordsSize(double value, boolean isX){
if (isX){
return (value / Master.SCREEN_Y_COORDINATES * w);
} else {
return (value / Master.SCREEN_Y_COORDINATES * h);
}
}
public double getMapCoords(double value, boolean isX){
if (isX){
return (position.x + value / 100 * size.x);
return (position.x + value / 100d * size.x);
} else {
return (position.y + value / 100 * size.y);
return (position.y + value / 100d * size.y);
}
}
public double getMapCoordsSize(double value, boolean useX){
if (useX){
return (value / 100 * size.x);
return (value / 100d * size.x);
} else {
return (value / 100 * size.y);
}
}
public double getWorldCoords(double value, boolean isX){
if (isX){
return (value / 100 * w);
} else {
return (value / 100 * h);
return (value / 100d * size.y);
}
}
@ -66,6 +137,6 @@ public abstract class GameObject {
}
public int getWorldCoordsFromLocalSize(double value, boolean useX){
return (int) getWorldCoords(getMapCoordsSize(value, useX), useX);
return (int) getWorldCoordsSize(getMapCoordsSize(value, useX), useX);
}
}

View file

@ -11,16 +11,14 @@ import java.util.ArrayList;
*/
public class BattleShip extends GameObject {
private Color mainColor;
private ArrayList<Turret> turrets;
public BattleShip(Color mainColor) {
super(20, 20, 5, 40);
turrets = new ArrayList<>();
turrets.add(new Turret(this, 25, 25, 50, 3));
this(20, 20, 5, 40, mainColor);
//TODO child x coords 100 not 100*16/9
turrets.add(new Turret(this, 100*16/9d/4, 25, 50, 3));
//turrets.add(new Turret(this, 25, 10, 50, 2));
//turrets.add(new Turret(this, 25, 70, 50, 2));
this.mainColor = mainColor;
}
public BattleShip(double x, double y, double xSize, double ySize, Color mainColor) {
@ -31,15 +29,8 @@ public class BattleShip extends GameObject {
@Override
public void draw(Graphics2D g2d, int w, Master master) {
this.w = w;
h = w/16*9;
g2d.setPaint(mainColor);
int xAbs = (int) getWorldCoords(position.x, true);
int yAbs = (int) getWorldCoords(position.y, false);
int sizeXAbs = (int) getWorldCoords(size.x, true);
int sizeYAbs = (int) getWorldCoords(size.y, false);
g2d.fillRoundRect(xAbs, yAbs, sizeXAbs, sizeYAbs, w/10, w/10);
drawRoundRect(g2d, w, w/10, w/10);
turrets.forEach((turret -> turret.draw(g2d, w, master)));
}

View file

@ -43,7 +43,6 @@ public class Turret extends GameObject {
@Override
public void draw(Graphics2D g2d, int w, Master master) {
//TODO draw should be draw only for better everything
h = w / 16 * 9;
g2d.setPaint(mainColor);
int xAbs = battleShip.getWorldCoordsFromLocal(position.x, true);
@ -75,6 +74,8 @@ public class Turret extends GameObject {
}
}
g2d.rotate(-rotation, xCenterAbs, yCenterAbs);
g2d.setStroke(new BasicStroke());
}
@Override

View file

@ -13,13 +13,7 @@ public class Wall extends GameObject {
@Override
public void draw(Graphics2D g2d, int w, Master master) {
int xAbs = (int) getWorldCoords(position.x, true);
int yAbs = (int) getWorldCoords(position.y, false);
int sizeXAbs = (int) getWorldCoords(size.x, true);
int sizeYAbs = (int) getWorldCoords(size.y, false);
g2d.setPaint(Color.BLACK);
g2d.fillRect(xAbs, yAbs, sizeXAbs, sizeYAbs);
drawRect(g2d, w);
}
@Override

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