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8 lines
516 B
Markdown
8 lines
516 B
Markdown
# TODOs
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Nicely animate the transition into the voronoi diagram.
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Actually making a cool animation with movement likely requires knowing the distance to the voronoi center of any point.
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To know this we will likely have to construct the voronoi diagram on the CPU beforehand and having it as geometry.
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To do this, we probably need to generate it in 3D (using something like Bowyer-Watson) and then project it into 2D somehow (using magic) and then do things.
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Actually use a good gradient that doesn't look kinda bad.
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