Implement torch flickering

This commit is contained in:
crumblingstatue 2023-04-08 17:43:30 +02:00
parent 9b2701a5a1
commit 38b6a476d9
3 changed files with 35 additions and 3 deletions

View file

@ -231,6 +231,7 @@ impl App {
}
}
}
self.game.update();
}
fn do_freecam(&mut self) {

View file

@ -10,7 +10,7 @@ use sfml::{
use crate::{
graphics::{ScreenSc, ScreenVec},
math::{wp_to_tp, WorldPos},
math::{smoothwave, wp_to_tp, WorldPos},
res::Res,
tiles::TileDb,
world::{Tile, TileId, TilePos, World},
@ -37,6 +37,9 @@ pub struct GameState {
pub clock: SfBox<Clock>,
pub light_sources: Vec<LightSource>,
pub tile_db: TileDb,
/// This is the number of ticks since the world has started.
/// In other words, the age of the world.
pub ticks: u64,
}
#[derive(Debug, Inspect)]
@ -51,6 +54,9 @@ pub enum Biome {
}
impl GameState {
pub fn update(&mut self) {
self.ticks += 1;
}
pub(crate) fn draw_world(&mut self, rt: &mut RenderTexture, res: &mut Res) {
self.light_sources.clear();
let mut s = Sprite::with_texture(&res.tile_atlas);
@ -111,7 +117,8 @@ impl GameState {
));
for ls in &self.light_sources {
let mut s = Sprite::with_texture(&res.light_texture);
s.set_scale((4., 4.));
let flicker = smoothwave(self.ticks, 40) as f32 / 64.0;
s.set_scale((4. + flicker, 4. + flicker));
s.set_origin((128., 128.));
s.set_position((ls.pos.x.into(), ls.pos.y.into()));
lightmap.draw(&s);
@ -157,6 +164,7 @@ impl Default for GameState {
clock: Clock::start(),
light_sources: Vec::new(),
tile_db: TileDb::load_or_default(),
ticks: 0,
}
}
}

View file

@ -1,5 +1,5 @@
use egui_inspect::derive::Inspect;
use num_traits::Signed;
use num_traits::{Num, Signed};
use crate::world::{TilePos, TilePosScalar};
@ -70,6 +70,29 @@ pub fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N {
diff / N::from(2)
}
/// A smooth triangle-wave like transform of the input value, oscillating between 0 and the ceiling.
pub fn smoothwave<T: Num + From<u8> + PartialOrd + Copy>(input: T, max: T) -> T {
let period = max * T::from(2);
let value = input % period;
if value < max {
value
} else {
period - value
}
}
#[test]
fn test_smooth_wave() {
assert_eq!(smoothwave(0, 100), 0);
assert_eq!(smoothwave(50, 100), 50);
assert_eq!(smoothwave(125, 100), 75);
assert_eq!(smoothwave(150, 100), 50);
assert_eq!(smoothwave(175, 100), 25);
assert_eq!(smoothwave(199, 100), 1);
assert_eq!(smoothwave(200, 100), 0);
assert_eq!(smoothwave(201, 100), 1);
}
#[test]
fn test_wp_to_tp() {
assert_eq!(wp_to_tp(0), 0);