This commit is contained in:
nora 2023-04-17 19:51:02 +02:00
parent 98dd54f1f2
commit 62107a20d8
21 changed files with 138 additions and 459 deletions

View file

@ -22,28 +22,27 @@ use crate::{
res::Res, tiles::TileId, CliArgs,
};
/// Application level state (includes game and ui state, etc.)
pub struct App {
pub rw: RenderWindow,
pub should_quit: bool,
pub game: GameState,
pub res: Res,
pub sf_egui: SfEgui,
pub input: Input,
pub debug: DebugState,
pub(crate) struct App {
pub(crate) rw: RenderWindow,
pub(crate) should_quit: bool,
pub(crate) game: GameState,
pub(crate) res: Res,
pub(crate) sf_egui: SfEgui,
pub(crate) input: Input,
pub(crate) debug: DebugState,
/// Integer scale for rendering the game
pub scale: u8,
pub(crate) scale: u8,
/// RenderTexture for rendering the game at its native resolution
pub rt: RenderTexture,
pub(crate) rt: RenderTexture,
/// Light map overlay, blended together with the non-lighted version of the scene
pub light_map: RenderTexture,
pub project_dirs: ProjectDirs,
pub cmdvec: CmdVec,
pub(crate) light_map: RenderTexture,
pub(crate) cmdvec: CmdVec,
}
impl App {
pub fn new(args: CliArgs) -> anyhow::Result<Self> {
pub(crate) fn new(args: CliArgs) -> anyhow::Result<Self> {
loop {}
}
pub fn do_game_loop(&mut self) {
pub(crate) fn do_game_loop(&mut self) {
while !self.should_quit {
self.do_event_handling();
self.do_update();
@ -122,11 +121,6 @@ impl App {
loop {}
}
}
/// Tile collision entity for doing physics
struct TileColEn {
col: s2dc::Entity,
platform: bool,
}
fn viewport_center_offset(rw_size: Vector2u, rt_size: Vector2u, scale: u8) -> ScreenVec {
loop {}
}

View file

@ -1,22 +1,2 @@
use std::ops::{BitAndAssign, BitOrAssign};
use num_traits::PrimInt;
pub fn nth_bit_set<N: PrimInt>(number: N, n: usize) -> bool {
loop {}
}
pub fn set_nth_bit<N: PrimInt + BitOrAssign + BitAndAssign>(
number: &mut N,
n: usize,
set: bool,
) {
loop {}
}
#[test]
#[allow(clippy::bool_assert_comparison)]
fn test_nth_bit_set() {
loop {}
}
#[test]
#[allow(clippy::bool_assert_comparison)]
fn test_set_nth_bit() {
loop {}
}

View file

@ -1,7 +1,7 @@
use clap::Parser;
use crate::{command::Cmd, math::WorldPos};
#[derive(Parser)]
pub enum CmdLine {
pub(crate) enum CmdLine {
Quit,
Freecam,
Clear,
@ -10,31 +10,6 @@ pub enum CmdLine {
Give(Give),
}
#[derive(Parser)]
pub struct Tp {
x: u32,
y: u32,
/// Relative to current position
#[arg(short, long)]
rel: bool,
}
impl Tp {
fn to_world_pos(&self) -> WorldPos {
loop {}
}
}
pub(crate) struct Tp {}
#[derive(Parser)]
pub struct Give {
name: String,
}
pub enum Dispatch {
Cmd(Cmd),
ClearConsole,
}
impl CmdLine {
pub fn parse_cmdline(cmdline: &str) -> anyhow::Result<Self> {
loop {}
}
pub(crate) fn dispatch(self) -> Dispatch {
loop {}
}
}
pub(crate) struct Give {}

View file

@ -1,16 +1,11 @@
use crate::math::WorldPos;
/// A command that can change application or game state
pub enum Cmd {
pub(crate) enum Cmd {
/// Quit the application
QuitApp,
ToggleFreecam,
TeleportPlayer {
pos: WorldPos,
relative: bool,
},
TeleportPlayer {},
TeleportPlayerSpawn,
GiveItemByName(String),
GiveItemByName(),
}
pub type CmdVec = Vec<Cmd>;
pub(crate) type CmdVec = Vec<Cmd>;

View file

@ -9,20 +9,16 @@ use crate::{
tiles::tiledb_edit_ui::TileDbEdit,
};
#[derive(Default, Debug, Inspect)]
pub struct DebugState {
pub panel: bool,
pub freecam: bool,
pub tiledb_edit: TileDbEdit,
pub show_atlas: bool,
pub console: Console,
pub(crate) struct DebugState {
pub(crate) panel: bool,
pub(crate) freecam: bool,
pub(crate) tiledb_edit: TileDbEdit,
pub(crate) show_atlas: bool,
pub(crate) console: Console,
}
#[derive(Default, Debug, Inspect)]
pub struct Console {
pub show: bool,
pub cmdline: String,
pub log: String,
pub just_opened: bool,
pub history: Vec<String>,
pub(crate) struct Console {
pub(crate) show: bool,
}
fn debug_panel_ui(
mut debug: &mut DebugState,

View file

@ -18,43 +18,32 @@ use crate::{
};
#[derive(Derivative, Inspect)]
#[derivative(Debug)]
pub struct GameState {
pub camera_offset: WorldPos,
pub world: World,
pub gravity: f32,
pub current_biome: Biome,
pub prev_biome: Biome,
#[derivative(Debug = "ignore")]
#[opaque]
pub worldgen: Worldgen,
pub ambient_light: u8,
pub light_sources: Vec<LightSource>,
pub tile_db: TileDb,
pub inventory: Inventory,
pub itemdb: ItemDb,
pub selected_inv_slot: usize,
pub spawn_point: WorldPos,
}
#[derive(Debug, Inspect)]
pub struct LightSource {
pub pos: ScreenVec,
pub(crate) struct GameState {
pub(crate) camera_offset: WorldPos,
pub(crate) world: World,
pub(crate) tile_db: TileDb,
}
#[derive(PartialEq, Eq, Clone, Copy, Debug, Inspect)]
pub enum Biome {
pub(crate) enum Biome {
Surface,
Underground,
}
impl GameState {
pub fn update(&mut self, input: &Input) {
pub(crate) fn update(&mut self, input: &Input) {
loop {}
}
pub(crate) fn draw_world(&mut self, rt: &mut RenderTexture, res: &mut Res) {
loop {}
}
pub fn draw_entities(&mut self, rt: &mut RenderTexture) {
pub(crate) fn draw_entities(&mut self, rt: &mut RenderTexture) {
loop {}
}
pub fn draw_ui(&mut self, rt: &mut RenderTexture, res: &Res, ui_dims: Vector2f) {
pub(crate) fn draw_ui(
&mut self,
rt: &mut RenderTexture,
res: &Res,
ui_dims: Vector2f,
) {
loop {}
}
pub(crate) fn light_pass(&mut self, lightmap: &mut RenderTexture, res: &Res) {
@ -64,7 +53,7 @@ impl GameState {
loop {}
}
}
pub fn for_each_tile_on_screen(
pub(crate) fn for_each_tile_on_screen(
camera_offset: WorldPos,
rt_size: Vector2u,
mut f: impl FnMut(TilePos, ScreenVec),

View file

@ -5,29 +5,15 @@ use sfml::{
};
use sfml_xt::graphics::RenderWindowExt;
use crate::math::FPS_TARGET;
pub struct ScreenRes {
pub w: u16,
pub h: u16,
}
impl ScreenRes {
fn to_sf(&self) -> VideoMode {
loop {}
}
pub(crate) struct ScreenRes {
pub(crate) w: u16,
pub(crate) h: u16,
}
#[derive(Default, Clone, Copy, Debug, Inspect, Serialize, Deserialize)]
pub struct ScreenVec {
pub x: ScreenSc,
pub y: ScreenSc,
pub(crate) x: ScreenSc,
pub(crate) y: ScreenSc,
}
/// Screen position/offset scalar
/// We assume this game won't be played above 32767*32767 resolution
pub type ScreenSc = i16;
impl ScreenVec {
pub fn to_sf_vec(self) -> Vector2f {
loop {}
}
}
const DEFAULT_RES: ScreenRes = ScreenRes { w: 960, h: 540 };
pub fn make_window() -> RenderWindow {
loop {}
}
pub(crate) type ScreenSc = i16;

View file

@ -2,26 +2,24 @@ use fnv::FnvHashSet;
use sfml::window::{mouse, Event, Key};
use crate::graphics::ScreenVec;
#[derive(Default, Debug)]
pub struct Input {
down: FnvHashSet<Key>,
pressed: FnvHashSet<Key>,
pub lmb_down: bool,
pub rmb_down: bool,
pub mouse_down_loc: ScreenVec,
pub mid_pressed: bool,
}
pub(crate) struct Input {}
impl Input {
pub fn update_from_event(&mut self, ev: &Event, egui_kbd: bool, egui_ptr: bool) {
pub(crate) fn update_from_event(
&mut self,
ev: &Event,
egui_kbd: bool,
egui_ptr: bool,
) {
loop {}
}
/// Pressed event should be cleared every frame
pub fn clear_pressed(&mut self) {
pub(crate) fn clear_pressed(&mut self) {
loop {}
}
pub fn down(&self, key: Key) -> bool {
pub(crate) fn down(&self, key: Key) -> bool {
loop {}
}
pub fn pressed(&self, key: Key) -> bool {
pub(crate) fn pressed(&self, key: Key) -> bool {
loop {}
}
}

View file

@ -1,62 +1,24 @@
use egui_inspect::derive::Inspect;
use crate::{math::IntRect, tiles::{BgTileId, FgTileId, MidTileId}};
/// We won't have more than 65535 different items
pub type ItemId = u16;
/// We won't have more than 65535 item quantity in a single slot
pub type ItemQty = u16;
pub(crate) type ItemId = u16;
/// Inventory slot
#[derive(Debug, Inspect)]
pub struct Slot {
pub id: ItemId,
pub qty: ItemQty,
}
pub(crate) struct Slot {}
#[derive(Debug, Inspect)]
pub struct Inventory {
pub slots: Vec<Slot>,
}
impl Inventory {
/// A new inventory filled with some debug items
pub(crate) fn new_debug() -> Inventory {
loop {}
}
}
#[derive(Debug, Inspect)]
pub struct ItemDef {
pub name: String,
pub graphic_name: String,
pub tex_rect: IntRect,
#[opaque]
pub use_action: UseAction,
pub consumable: bool,
}
pub(crate) struct Inventory {}
#[derive(Debug, Inspect, PartialEq)]
pub enum TileLayer {
pub(crate) enum TileLayer {
Bg,
Mid,
Fg,
}
#[derive(Debug)]
pub enum UseAction {
PlaceBgTile { id: BgTileId },
PlaceMidTile { id: MidTileId },
PlaceFgTile { id: FgTileId },
RemoveTile { layer: TileLayer },
pub(crate) enum UseAction {
PlaceBgTile {},
PlaceMidTile {},
PlaceFgTile {},
RemoveTile {},
}
#[derive(Debug, Inspect)]
pub struct ItemDb {
pub db: Vec<ItemDef>,
}
impl Default for ItemDb {
fn default() -> Self {
loop {}
}
}
pub mod items {
use super::ItemId;
pub const DIRT_BLOCK: ItemId = 0;
pub const TORCH: ItemId = 1;
pub const PLATFORM: ItemId = 2;
pub const WOOD_PICK: ItemId = 3;
pub const PANZERIUM: ItemId = 4;
pub const STONE_WALL: ItemId = 5;
}
pub(crate) struct ItemDb {}

View file

@ -1,5 +1,4 @@
mod app;
mod bitmanip;
mod cmdline;
mod command;
mod debug;
@ -15,16 +14,10 @@ mod texture_atlas;
mod tiles;
mod world;
mod worldgen;
use app::App;
use clap::Parser;
#[derive(Parser)]
pub struct CliArgs {
#[arg(default_value = "TestWorld")]
world_name: String,
}
pub(crate) struct CliArgs {}
fn try_main() -> anyhow::Result<()> {
gamedebug_core::set_enabled(true);
let cli_args = CliArgs::parse();
@ -32,11 +25,8 @@ fn try_main() -> anyhow::Result<()> {
app.do_game_loop();
Ok(())
}
fn main() {
env_logger::builder()
.filter_level(log::LevelFilter::Info)
.init();
env_logger::builder().filter_level(log::LevelFilter::Info).init();
if let Err(e) = try_main() {
rfd::MessageDialog::new()
.set_title("Fatal error")

View file

@ -3,37 +3,34 @@ use egui_inspect::derive::Inspect;
use num_traits::{Num, Signed};
use serde::{Deserialize, Serialize};
use crate::world::{TPosSc, TilePos};
pub type WPosSc = u32;
pub(crate) type WPosSc = u32;
#[derive(Clone, Copy, Debug, Inspect)]
pub struct WorldPos {
pub x: WPosSc,
pub y: WPosSc,
pub(crate) struct WorldPos {
pub(crate) x: WPosSc,
pub(crate) y: WPosSc,
}
/// Tile size in pixels
pub const TILE_SIZE: u8 = 32;
pub(crate) const TILE_SIZE: u8 = 32;
/// Pixels per meter.
pub const PX_PER_M: f32 = TILE_SIZE as f32 * 2.;
pub(crate) const PX_PER_M: f32 = TILE_SIZE as f32 * 2.;
/// Meters per pixel
pub const M_PER_PX: f32 = 1. / PX_PER_M;
pub const FPS_TARGET: u8 = 60;
pub fn px_per_frame_to_m_per_s(px_per_frame: f32) -> f32 {
loop {}
}
pub fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 {
pub(crate) const M_PER_PX: f32 = 1. / PX_PER_M;
pub(crate) const FPS_TARGET: u8 = 60;
pub(crate) fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 {
loop {}
}
/// World extent in tiles. Roughly 50km*50km.
pub const WORLD_EXTENT: TPosSc = 100_000;
pub(crate) const WORLD_EXTENT: TPosSc = 100_000;
impl WorldPos {
pub fn tile_pos(&self) -> TilePos {
pub(crate) fn tile_pos(&self) -> TilePos {
loop {}
}
/// Horizontal center of the world
pub const CENTER: WPosSc = (WORLD_EXTENT / 2) * TILE_SIZE as WPosSc;
pub(crate) const CENTER: WPosSc = (WORLD_EXTENT / 2) * TILE_SIZE as WPosSc;
/// Vertical surface level.
/// You can build 10 km high.
pub const SURFACE: WPosSc = 20_000 * TILE_SIZE as WPosSc;
pub const SURFACE_CENTER: Self = Self {
pub(crate) const SURFACE: WPosSc = 20_000 * TILE_SIZE as WPosSc;
pub(crate) const SURFACE_CENTER: Self = Self {
x: Self::CENTER,
y: Self::SURFACE,
};
@ -41,33 +38,20 @@ impl WorldPos {
loop {}
}
}
pub fn wp_to_tp(wp: WPosSc) -> TPosSc {
pub(crate) fn wp_to_tp(wp: WPosSc) -> TPosSc {
loop {}
}
pub fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N {
pub(crate) fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N {
loop {}
}
/// A smooth triangle-wave like transform of the input value, oscillating between 0 and the ceiling.
pub fn smoothwave<T: Num + From<u8> + PartialOrd + Copy>(input: T, max: T) -> T {
pub(crate) fn smoothwave<T: Num + From<u8> + PartialOrd + Copy>(input: T, max: T) -> T {
loop {}
}
#[derive(Serialize, Deserialize, Debug, Inspect, Default, Clone, Copy)]
pub struct IntRect {
pub x: i32,
pub y: i32,
pub w: i32,
pub h: i32,
}
impl IntRect {
pub(crate) fn to_sf(self) -> sfml::graphics::Rect<i32> {
loop {}
}
}
#[test]
fn test_smooth_wave() {
loop {}
}
#[test]
fn test_wp_to_tp() {
loop {}
pub(crate) x: i32,
pub(crate) y: i32,
pub(crate) w: i32,
pub(crate) h: i32,
}

View file

@ -7,30 +7,27 @@ use crate::{
world::{TPosSc, TilePos},
};
#[derive(Debug, Inspect, Serialize, Deserialize)]
pub struct Player {
pub(crate) struct Player {
#[inspect_with(inspect_mobile_entity)]
pub col_en: MobileEntity,
pub vspeed: f32,
pub hspeed: f32,
pub jumps_left: u8,
/// true if the player wants to jump down from a platform
pub down_intent: bool,
pub(crate) col_en: MobileEntity,
pub(crate) vspeed: f32,
pub(crate) hspeed: f32,
}
fn inspect_mobile_entity(en: &mut MobileEntity, ui: &mut egui::Ui, _id_src: u64) {
loop {}
}
impl Player {
pub fn new_at(pos: WorldPos) -> Self {
pub(crate) fn new_at(pos: WorldPos) -> Self {
loop {}
}
#[allow(dead_code)]
pub fn center_tp(&self) -> TilePos {
pub(crate) fn center_tp(&self) -> TilePos {
loop {}
}
pub fn can_jump(&self) -> bool {
pub(crate) fn can_jump(&self) -> bool {
loop {}
}
pub fn feet_y(&self) -> i32 {
pub(crate) fn feet_y(&self) -> i32 {
loop {}
}
pub(crate) fn save(&self, path: &Path) {

View file

@ -1,13 +1,7 @@
use sfml::audio::Music;
use crate::texture_atlas::AtlasBundle;
#[derive(Debug)]
pub struct Res {
pub atlas: AtlasBundle,
pub surf_music: Music<'static>,
pub und_music: Music<'static>,
}
impl Res {
pub fn load() -> anyhow::Result<Self> {
loop {}
}
pub(crate) struct Res {
pub(crate) atlas: AtlasBundle,
pub(crate) surf_music: Music<'static>,
}

View file

@ -1,6 +1,6 @@
use std::fmt;
use crate::math::M_PER_PX;
pub struct LengthDisp(pub f32);
pub(crate) struct LengthDisp(pub f32);
impl fmt::Display for LengthDisp {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
loop {}

View file

@ -2,27 +2,14 @@ use std::{collections::HashMap, path::Path};
use crate::math::IntRect;
use sfml::{graphics::Texture, SfBox};
use texture_packer::{texture::Texture as _, TexturePacker, TexturePackerConfig};
pub type RectMap = HashMap<String, IntRect>;
pub(crate) type RectMap = HashMap<String, IntRect>;
#[derive(Debug)]
pub struct AtlasBundle {
pub tex: SfBox<Texture>,
pub rects: RectMap,
pub(crate) struct AtlasBundle {
pub(crate) tex: SfBox<Texture>,
pub(crate) rects: RectMap,
}
impl AtlasBundle {
pub fn new() -> anyhow::Result<Self> {
pub(crate) fn new() -> anyhow::Result<Self> {
loop {}
}
}
fn make_pix_buf(packer: &TexturePacker<image::DynamicImage, String>) -> Vec<u8> {
loop {}
}
fn path_img_key(path: &Path) -> String {
loop {}
}
#[test]
fn test_path_img_key() {
loop {}
}
fn walk_graphics(mut f: impl FnMut(&Path)) {
loop {}
}

View file

@ -52,6 +52,7 @@ impl Bg {
h: 0,
},
layer: (),
blend_graphic: String::new(),
}
}
}
@ -76,6 +77,7 @@ impl Mid {
h: 32,
}),
},
blend_graphic: String::new(),
}
}
}
@ -92,6 +94,7 @@ impl Fg {
h: 0,
},
layer: (),
blend_graphic: String::new(),
}
}
}
@ -145,6 +148,7 @@ where
pub graphic_name: String,
pub tex_rect: IntRect,
pub layer: Layer::SpecificDef,
pub blend_graphic: String,
}
#[derive(Debug, Inspect, Default, Serialize, Deserialize)]
@ -179,6 +183,7 @@ where
graphic_name: Default::default(),
tex_rect: Default::default(),
layer: Layer::SpecificDef::default(),
blend_graphic: String::new(),
}
}
}

View file

@ -5,46 +5,10 @@ use crate::{
math::TILE_SIZE,
};
#[derive(Debug, Default, Inspect)]
pub struct TileDbEdit {
open: bool,
#[opaque]
layer: Layer,
}
pub(crate) struct TileDbEdit {}
impl TileDbEdit {
pub(crate) fn ui(&mut self, ctx: &egui::Context, tile_db: &mut TileDb) {
loop {}
}
}
#[derive(Debug, PartialEq, Eq)]
enum Layer {
Bg,
Fg,
Mid,
}
impl Default for Layer {
fn default() -> Self {
loop {}
}
}
use super::{Bg, Fg, Mid, TileDb, TileDef, TileLayer, DEFAULT_TILE_BB};
trait SpecialUi {
fn special_ui(&mut self, ui: &mut egui::Ui);
}
impl SpecialUi for TileDef<Mid> {
fn special_ui(&mut self, ui: &mut egui::Ui) {
loop {}
}
}
impl SpecialUi for TileDef<Bg> {
fn special_ui(&mut self, _ui: &mut egui::Ui) {}
}
impl SpecialUi for TileDef<Fg> {
fn special_ui(&mut self, _ui: &mut egui::Ui) {}
}
fn db_ui<Layer: TileLayer + Debug>(db: &mut Vec<TileDef<Layer>>, ui: &mut egui::Ui)
where
<Layer as TileLayer>::SpecificDef: Debug + Default + Inspect,
TileDef<Layer>: SpecialUi,
{
loop {}
}

View file

@ -9,51 +9,33 @@ use crate::{
world::reg_chunk_existence::ExistenceBitset, worldgen::Worldgen,
};
use self::serialization::save_chunk;
pub type ChkPosSc = u16;
#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy, Inspect)]
pub struct ChunkPos {
pub x: ChkPosSc,
pub y: ChkPosSc,
}
impl ChunkPos {
/// Returns the region this chunk position belongs to
pub fn region(&self) -> (u8, u8) {
loop {}
}
/// Returns the local position in the region (0-7)
pub fn local(&self) -> (u8, u8) {
loop {}
}
}
pub(crate) struct ChunkPos {}
#[derive(Debug, Inspect)]
pub struct World {
/// The currently loaded chunks
chunks: FnvHashMap<ChunkPos, Chunk>,
/// This is the number of ticks since the world has started.
/// In other words, the age of the world.
pub ticks: u64,
pub player: Player,
pub name: String,
#[opaque]
pub path: PathBuf,
pub(crate) struct World {
pub(crate) player: Player,
}
impl World {
pub fn new(spawn_point: WorldPos, name: &str, path: PathBuf) -> Self {
pub(crate) fn new(spawn_point: WorldPos, name: &str, path: PathBuf) -> Self {
loop {}
}
/// Get mutable access to the tile at `pos`.
///
/// Loads or generates the containing chunk if necessary.
pub fn tile_at_mut(&mut self, pos: TilePos, worldgen: &Worldgen) -> &mut Tile {
pub(crate) fn tile_at_mut(
&mut self,
pos: TilePos,
worldgen: &Worldgen,
) -> &mut Tile {
loop {}
}
pub fn save(&self) {
pub(crate) fn save(&self) {
loop {}
}
pub fn save_meta(&self) {
pub(crate) fn save_meta(&self) {
loop {}
}
pub fn save_chunks(&self) {
pub(crate) fn save_chunks(&self) {
loop {}
}
}
@ -71,89 +53,24 @@ fn format_reg_file_name((x, y): (u8, u8)) -> String {
}
const CHUNK_BYTES: usize = CHUNK_N_TILES * TILE_BYTES;
const TILE_BYTES: usize = 3 * 2;
#[derive(Serialize, Deserialize)]
struct WorldMetaSave {
name: String,
ticks: u64,
}
#[derive(Debug, Clone, Copy)]
pub struct TilePos {
pub x: TPosSc,
pub y: TPosSc,
}
pub(crate) struct TilePos {}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct ChunkLocalTilePos {
pub x: ChkLocalTPosSc,
pub y: ChkLocalTPosSc,
}
pub(crate) struct ChunkLocalTilePos {}
/// Chunk-local tile position scalar. Supports up to 256 tiles per chunk.
type ChkLocalTPosSc = u8;
impl TilePos {
pub fn to_chunk_and_local(self) -> (ChunkPos, ChunkLocalTilePos) {
loop {}
}
pub(crate) fn to_chunk(self) -> ChunkPos {
loop {}
}
}
fn chk_pos(tile: TPosSc) -> ChkPosSc {
loop {}
}
#[test]
fn test_chk_pos() {
loop {}
}
fn chunk_local(global: TPosSc) -> ChkLocalTPosSc {
loop {}
}
#[test]
fn test_chunk_local() {
loop {}
}
#[test]
fn test_to_chunk_and_local() {
loop {}
}
pub type TPosSc = u32;
pub const CHUNK_EXTENT: u16 = 128;
pub(crate) type TPosSc = u32;
pub(crate) const CHUNK_EXTENT: u16 = 128;
const CHUNK_N_TILES: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize;
type ChunkTiles = [Tile; CHUNK_N_TILES];
fn default_chunk_tiles() -> ChunkTiles {
loop {}
}
#[derive(Debug, Inspect)]
pub struct Chunk {
tiles: ChunkTiles,
}
impl Chunk {
pub fn gen(pos: ChunkPos, worldgen: &Worldgen) -> Self {
loop {}
}
pub fn load_or_gen(chk: ChunkPos, worldgen: &Worldgen, world_path: &Path) -> Chunk {
loop {}
}
fn at_mut(&mut self, local: ChunkLocalTilePos) -> &mut Tile {
loop {}
}
}
fn chunk_exists(reg_path: &Path, pos: ChunkPos) -> bool {
loop {}
}
pub(crate) struct Chunk {}
#[derive(Clone, Copy, Debug, Inspect)]
pub struct Tile {
/// Background wall behind entities
pub bg: BgTileId,
/// The solid wall on the same level as entities
pub mid: MidTileId,
/// A layer on top of the mid wall. Usually ores or decorative pieces.
pub fg: FgTileId,
}
pub const REGION_CHUNK_EXTENT: u8 = 8;
pub const REGION_N_CHUNKS: u8 = REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT;
pub(crate) struct Tile {}
pub(crate) const REGION_CHUNK_EXTENT: u8 = 8;
pub(crate) const REGION_N_CHUNKS: u8 = REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT;
/// This is the uncompressed byte length of a region
pub const REGION_BYTES: usize = REGION_N_CHUNKS as usize * CHUNK_BYTES;
#[allow(clippy::assertions_on_constants)]
const _: () = assert!(
REGION_N_CHUNKS <= 64,
"A region file uses an existence bitset that's a 64 bit integer"
);
pub(crate) const REGION_BYTES: usize = REGION_N_CHUNKS as usize * CHUNK_BYTES;

View file

@ -1,17 +1,3 @@
use std::{fs::File, io::Read, path::Path};
#[derive(Clone, Copy)]
pub struct ExistenceBitset(pub u64);
impl ExistenceBitset {
pub const EMPTY: Self = Self(0);
pub fn read_from_file(f: &mut File) -> ExistenceBitset {
loop {}
}
pub fn read_from_fs(path: &Path) -> ExistenceBitset {
loop {}
}
}
impl std::fmt::Debug for ExistenceBitset {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
loop {}
}
}
pub(crate) struct ExistenceBitset(pub u64);

View file

@ -10,13 +10,3 @@ use super::{default_chunk_tiles, loc_byte_idx_xy, Chunk, ChunkPos};
pub(super) fn save_chunk(pos: &ChunkPos, chk: &Chunk, world_dir: &Path) {
loop {}
}
const COMP_LEVEL: i32 = 9;
impl Chunk {
pub fn load_from_region(data: &[u8], x: u8, y: u8) -> Self {
loop {}
}
}
#[test]
fn test_chunk_seri() {
loop {}
}

View file

@ -10,14 +10,4 @@ use crate::{
tiles::{BgTileId, FgTileId, MidTileId, TileId},
world::{ChunkPos, Tile as Tl, CHUNK_EXTENT},
};
pub struct Worldgen {
world: World<crate::world::Tile>,
}
impl Worldgen {
pub fn from_seed(seed: i64) -> Self {
loop {}
}
pub fn chunk_noise(&self, pos: ChunkPos) -> Vec<Vec<Tl>> {
loop {}
}
}
pub(crate) struct Worldgen {}