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14 lines
398 B
Rust
14 lines
398 B
Rust
use std::fmt::Debug;
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use egui_inspect::{derive::Inspect, Inspect};
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use crate::{
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graphics::{ScreenSc, ScreenVec},
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math::TILE_SIZE,
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};
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#[derive(Debug, Default, Inspect)]
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pub(crate) struct TileDbEdit {}
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impl TileDbEdit {
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pub(crate) fn ui(&mut self, ctx: &egui::Context, tile_db: &mut TileDb) {
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loop {}
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}
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}
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use super::{Bg, Fg, Mid, TileDb, TileDef, TileLayer, DEFAULT_TILE_BB};
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