This commit is contained in:
nora 2023-04-17 19:51:02 +02:00
parent 98dd54f1f2
commit 62107a20d8
21 changed files with 138 additions and 459 deletions

View file

@ -22,28 +22,27 @@ use crate::{
res::Res, tiles::TileId, CliArgs, res::Res, tiles::TileId, CliArgs,
}; };
/// Application level state (includes game and ui state, etc.) /// Application level state (includes game and ui state, etc.)
pub struct App { pub(crate) struct App {
pub rw: RenderWindow, pub(crate) rw: RenderWindow,
pub should_quit: bool, pub(crate) should_quit: bool,
pub game: GameState, pub(crate) game: GameState,
pub res: Res, pub(crate) res: Res,
pub sf_egui: SfEgui, pub(crate) sf_egui: SfEgui,
pub input: Input, pub(crate) input: Input,
pub debug: DebugState, pub(crate) debug: DebugState,
/// Integer scale for rendering the game /// Integer scale for rendering the game
pub scale: u8, pub(crate) scale: u8,
/// RenderTexture for rendering the game at its native resolution /// RenderTexture for rendering the game at its native resolution
pub rt: RenderTexture, pub(crate) rt: RenderTexture,
/// Light map overlay, blended together with the non-lighted version of the scene /// Light map overlay, blended together with the non-lighted version of the scene
pub light_map: RenderTexture, pub(crate) light_map: RenderTexture,
pub project_dirs: ProjectDirs, pub(crate) cmdvec: CmdVec,
pub cmdvec: CmdVec,
} }
impl App { impl App {
pub fn new(args: CliArgs) -> anyhow::Result<Self> { pub(crate) fn new(args: CliArgs) -> anyhow::Result<Self> {
loop {} loop {}
} }
pub fn do_game_loop(&mut self) { pub(crate) fn do_game_loop(&mut self) {
while !self.should_quit { while !self.should_quit {
self.do_event_handling(); self.do_event_handling();
self.do_update(); self.do_update();
@ -122,11 +121,6 @@ impl App {
loop {} loop {}
} }
} }
/// Tile collision entity for doing physics
struct TileColEn {
col: s2dc::Entity,
platform: bool,
}
fn viewport_center_offset(rw_size: Vector2u, rt_size: Vector2u, scale: u8) -> ScreenVec { fn viewport_center_offset(rw_size: Vector2u, rt_size: Vector2u, scale: u8) -> ScreenVec {
loop {} loop {}
} }

View file

@ -1,22 +1,2 @@
use std::ops::{BitAndAssign, BitOrAssign}; use std::ops::{BitAndAssign, BitOrAssign};
use num_traits::PrimInt; use num_traits::PrimInt;
pub fn nth_bit_set<N: PrimInt>(number: N, n: usize) -> bool {
loop {}
}
pub fn set_nth_bit<N: PrimInt + BitOrAssign + BitAndAssign>(
number: &mut N,
n: usize,
set: bool,
) {
loop {}
}
#[test]
#[allow(clippy::bool_assert_comparison)]
fn test_nth_bit_set() {
loop {}
}
#[test]
#[allow(clippy::bool_assert_comparison)]
fn test_set_nth_bit() {
loop {}
}

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@ -1,7 +1,7 @@
use clap::Parser; use clap::Parser;
use crate::{command::Cmd, math::WorldPos}; use crate::{command::Cmd, math::WorldPos};
#[derive(Parser)] #[derive(Parser)]
pub enum CmdLine { pub(crate) enum CmdLine {
Quit, Quit,
Freecam, Freecam,
Clear, Clear,
@ -10,31 +10,6 @@ pub enum CmdLine {
Give(Give), Give(Give),
} }
#[derive(Parser)] #[derive(Parser)]
pub struct Tp { pub(crate) struct Tp {}
x: u32,
y: u32,
/// Relative to current position
#[arg(short, long)]
rel: bool,
}
impl Tp {
fn to_world_pos(&self) -> WorldPos {
loop {}
}
}
#[derive(Parser)] #[derive(Parser)]
pub struct Give { pub(crate) struct Give {}
name: String,
}
pub enum Dispatch {
Cmd(Cmd),
ClearConsole,
}
impl CmdLine {
pub fn parse_cmdline(cmdline: &str) -> anyhow::Result<Self> {
loop {}
}
pub(crate) fn dispatch(self) -> Dispatch {
loop {}
}
}

View file

@ -1,16 +1,11 @@
use crate::math::WorldPos; use crate::math::WorldPos;
/// A command that can change application or game state /// A command that can change application or game state
pub enum Cmd { pub(crate) enum Cmd {
/// Quit the application /// Quit the application
QuitApp, QuitApp,
ToggleFreecam, ToggleFreecam,
TeleportPlayer { TeleportPlayer {},
pos: WorldPos,
relative: bool,
},
TeleportPlayerSpawn, TeleportPlayerSpawn,
GiveItemByName(String), GiveItemByName(),
} }
pub(crate) type CmdVec = Vec<Cmd>;
pub type CmdVec = Vec<Cmd>;

View file

@ -9,20 +9,16 @@ use crate::{
tiles::tiledb_edit_ui::TileDbEdit, tiles::tiledb_edit_ui::TileDbEdit,
}; };
#[derive(Default, Debug, Inspect)] #[derive(Default, Debug, Inspect)]
pub struct DebugState { pub(crate) struct DebugState {
pub panel: bool, pub(crate) panel: bool,
pub freecam: bool, pub(crate) freecam: bool,
pub tiledb_edit: TileDbEdit, pub(crate) tiledb_edit: TileDbEdit,
pub show_atlas: bool, pub(crate) show_atlas: bool,
pub console: Console, pub(crate) console: Console,
} }
#[derive(Default, Debug, Inspect)] #[derive(Default, Debug, Inspect)]
pub struct Console { pub(crate) struct Console {
pub show: bool, pub(crate) show: bool,
pub cmdline: String,
pub log: String,
pub just_opened: bool,
pub history: Vec<String>,
} }
fn debug_panel_ui( fn debug_panel_ui(
mut debug: &mut DebugState, mut debug: &mut DebugState,

View file

@ -18,43 +18,32 @@ use crate::{
}; };
#[derive(Derivative, Inspect)] #[derive(Derivative, Inspect)]
#[derivative(Debug)] #[derivative(Debug)]
pub struct GameState { pub(crate) struct GameState {
pub camera_offset: WorldPos, pub(crate) camera_offset: WorldPos,
pub world: World, pub(crate) world: World,
pub gravity: f32, pub(crate) tile_db: TileDb,
pub current_biome: Biome,
pub prev_biome: Biome,
#[derivative(Debug = "ignore")]
#[opaque]
pub worldgen: Worldgen,
pub ambient_light: u8,
pub light_sources: Vec<LightSource>,
pub tile_db: TileDb,
pub inventory: Inventory,
pub itemdb: ItemDb,
pub selected_inv_slot: usize,
pub spawn_point: WorldPos,
}
#[derive(Debug, Inspect)]
pub struct LightSource {
pub pos: ScreenVec,
} }
#[derive(PartialEq, Eq, Clone, Copy, Debug, Inspect)] #[derive(PartialEq, Eq, Clone, Copy, Debug, Inspect)]
pub enum Biome { pub(crate) enum Biome {
Surface, Surface,
Underground, Underground,
} }
impl GameState { impl GameState {
pub fn update(&mut self, input: &Input) { pub(crate) fn update(&mut self, input: &Input) {
loop {} loop {}
} }
pub(crate) fn draw_world(&mut self, rt: &mut RenderTexture, res: &mut Res) { pub(crate) fn draw_world(&mut self, rt: &mut RenderTexture, res: &mut Res) {
loop {} loop {}
} }
pub fn draw_entities(&mut self, rt: &mut RenderTexture) { pub(crate) fn draw_entities(&mut self, rt: &mut RenderTexture) {
loop {} loop {}
} }
pub fn draw_ui(&mut self, rt: &mut RenderTexture, res: &Res, ui_dims: Vector2f) { pub(crate) fn draw_ui(
&mut self,
rt: &mut RenderTexture,
res: &Res,
ui_dims: Vector2f,
) {
loop {} loop {}
} }
pub(crate) fn light_pass(&mut self, lightmap: &mut RenderTexture, res: &Res) { pub(crate) fn light_pass(&mut self, lightmap: &mut RenderTexture, res: &Res) {
@ -64,7 +53,7 @@ impl GameState {
loop {} loop {}
} }
} }
pub fn for_each_tile_on_screen( pub(crate) fn for_each_tile_on_screen(
camera_offset: WorldPos, camera_offset: WorldPos,
rt_size: Vector2u, rt_size: Vector2u,
mut f: impl FnMut(TilePos, ScreenVec), mut f: impl FnMut(TilePos, ScreenVec),

View file

@ -5,29 +5,15 @@ use sfml::{
}; };
use sfml_xt::graphics::RenderWindowExt; use sfml_xt::graphics::RenderWindowExt;
use crate::math::FPS_TARGET; use crate::math::FPS_TARGET;
pub struct ScreenRes { pub(crate) struct ScreenRes {
pub w: u16, pub(crate) w: u16,
pub h: u16, pub(crate) h: u16,
}
impl ScreenRes {
fn to_sf(&self) -> VideoMode {
loop {}
}
} }
#[derive(Default, Clone, Copy, Debug, Inspect, Serialize, Deserialize)] #[derive(Default, Clone, Copy, Debug, Inspect, Serialize, Deserialize)]
pub struct ScreenVec { pub struct ScreenVec {
pub x: ScreenSc, pub(crate) x: ScreenSc,
pub y: ScreenSc, pub(crate) y: ScreenSc,
} }
/// Screen position/offset scalar /// Screen position/offset scalar
/// We assume this game won't be played above 32767*32767 resolution /// We assume this game won't be played above 32767*32767 resolution
pub type ScreenSc = i16; pub(crate) type ScreenSc = i16;
impl ScreenVec {
pub fn to_sf_vec(self) -> Vector2f {
loop {}
}
}
const DEFAULT_RES: ScreenRes = ScreenRes { w: 960, h: 540 };
pub fn make_window() -> RenderWindow {
loop {}
}

View file

@ -2,26 +2,24 @@ use fnv::FnvHashSet;
use sfml::window::{mouse, Event, Key}; use sfml::window::{mouse, Event, Key};
use crate::graphics::ScreenVec; use crate::graphics::ScreenVec;
#[derive(Default, Debug)] #[derive(Default, Debug)]
pub struct Input { pub(crate) struct Input {}
down: FnvHashSet<Key>,
pressed: FnvHashSet<Key>,
pub lmb_down: bool,
pub rmb_down: bool,
pub mouse_down_loc: ScreenVec,
pub mid_pressed: bool,
}
impl Input { impl Input {
pub fn update_from_event(&mut self, ev: &Event, egui_kbd: bool, egui_ptr: bool) { pub(crate) fn update_from_event(
&mut self,
ev: &Event,
egui_kbd: bool,
egui_ptr: bool,
) {
loop {} loop {}
} }
/// Pressed event should be cleared every frame /// Pressed event should be cleared every frame
pub fn clear_pressed(&mut self) { pub(crate) fn clear_pressed(&mut self) {
loop {} loop {}
} }
pub fn down(&self, key: Key) -> bool { pub(crate) fn down(&self, key: Key) -> bool {
loop {} loop {}
} }
pub fn pressed(&self, key: Key) -> bool { pub(crate) fn pressed(&self, key: Key) -> bool {
loop {} loop {}
} }
} }

View file

@ -1,62 +1,24 @@
use egui_inspect::derive::Inspect; use egui_inspect::derive::Inspect;
use crate::{math::IntRect, tiles::{BgTileId, FgTileId, MidTileId}}; use crate::{math::IntRect, tiles::{BgTileId, FgTileId, MidTileId}};
/// We won't have more than 65535 different items /// We won't have more than 65535 different items
pub type ItemId = u16; pub(crate) type ItemId = u16;
/// We won't have more than 65535 item quantity in a single slot
pub type ItemQty = u16;
/// Inventory slot /// Inventory slot
#[derive(Debug, Inspect)] #[derive(Debug, Inspect)]
pub struct Slot { pub(crate) struct Slot {}
pub id: ItemId,
pub qty: ItemQty,
}
#[derive(Debug, Inspect)] #[derive(Debug, Inspect)]
pub struct Inventory { pub(crate) struct Inventory {}
pub slots: Vec<Slot>,
}
impl Inventory {
/// A new inventory filled with some debug items
pub(crate) fn new_debug() -> Inventory {
loop {}
}
}
#[derive(Debug, Inspect)]
pub struct ItemDef {
pub name: String,
pub graphic_name: String,
pub tex_rect: IntRect,
#[opaque]
pub use_action: UseAction,
pub consumable: bool,
}
#[derive(Debug, Inspect, PartialEq)] #[derive(Debug, Inspect, PartialEq)]
pub enum TileLayer { pub(crate) enum TileLayer {
Bg, Bg,
Mid, Mid,
Fg, Fg,
} }
#[derive(Debug)] #[derive(Debug)]
pub enum UseAction { pub(crate) enum UseAction {
PlaceBgTile { id: BgTileId }, PlaceBgTile {},
PlaceMidTile { id: MidTileId }, PlaceMidTile {},
PlaceFgTile { id: FgTileId }, PlaceFgTile {},
RemoveTile { layer: TileLayer }, RemoveTile {},
} }
#[derive(Debug, Inspect)] #[derive(Debug, Inspect)]
pub struct ItemDb { pub(crate) struct ItemDb {}
pub db: Vec<ItemDef>,
}
impl Default for ItemDb {
fn default() -> Self {
loop {}
}
}
pub mod items {
use super::ItemId;
pub const DIRT_BLOCK: ItemId = 0;
pub const TORCH: ItemId = 1;
pub const PLATFORM: ItemId = 2;
pub const WOOD_PICK: ItemId = 3;
pub const PANZERIUM: ItemId = 4;
pub const STONE_WALL: ItemId = 5;
}

View file

@ -1,5 +1,4 @@
mod app; mod app;
mod bitmanip;
mod cmdline; mod cmdline;
mod command; mod command;
mod debug; mod debug;
@ -15,16 +14,10 @@ mod texture_atlas;
mod tiles; mod tiles;
mod world; mod world;
mod worldgen; mod worldgen;
use app::App; use app::App;
use clap::Parser; use clap::Parser;
#[derive(Parser)] #[derive(Parser)]
pub struct CliArgs { pub(crate) struct CliArgs {}
#[arg(default_value = "TestWorld")]
world_name: String,
}
fn try_main() -> anyhow::Result<()> { fn try_main() -> anyhow::Result<()> {
gamedebug_core::set_enabled(true); gamedebug_core::set_enabled(true);
let cli_args = CliArgs::parse(); let cli_args = CliArgs::parse();
@ -32,11 +25,8 @@ fn try_main() -> anyhow::Result<()> {
app.do_game_loop(); app.do_game_loop();
Ok(()) Ok(())
} }
fn main() { fn main() {
env_logger::builder() env_logger::builder().filter_level(log::LevelFilter::Info).init();
.filter_level(log::LevelFilter::Info)
.init();
if let Err(e) = try_main() { if let Err(e) = try_main() {
rfd::MessageDialog::new() rfd::MessageDialog::new()
.set_title("Fatal error") .set_title("Fatal error")

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@ -3,37 +3,34 @@ use egui_inspect::derive::Inspect;
use num_traits::{Num, Signed}; use num_traits::{Num, Signed};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::world::{TPosSc, TilePos}; use crate::world::{TPosSc, TilePos};
pub type WPosSc = u32; pub(crate) type WPosSc = u32;
#[derive(Clone, Copy, Debug, Inspect)] #[derive(Clone, Copy, Debug, Inspect)]
pub struct WorldPos { pub(crate) struct WorldPos {
pub x: WPosSc, pub(crate) x: WPosSc,
pub y: WPosSc, pub(crate) y: WPosSc,
} }
/// Tile size in pixels /// Tile size in pixels
pub const TILE_SIZE: u8 = 32; pub(crate) const TILE_SIZE: u8 = 32;
/// Pixels per meter. /// Pixels per meter.
pub const PX_PER_M: f32 = TILE_SIZE as f32 * 2.; pub(crate) const PX_PER_M: f32 = TILE_SIZE as f32 * 2.;
/// Meters per pixel /// Meters per pixel
pub const M_PER_PX: f32 = 1. / PX_PER_M; pub(crate) const M_PER_PX: f32 = 1. / PX_PER_M;
pub const FPS_TARGET: u8 = 60; pub(crate) const FPS_TARGET: u8 = 60;
pub fn px_per_frame_to_m_per_s(px_per_frame: f32) -> f32 { pub(crate) fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 {
loop {}
}
pub fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 {
loop {} loop {}
} }
/// World extent in tiles. Roughly 50km*50km. /// World extent in tiles. Roughly 50km*50km.
pub const WORLD_EXTENT: TPosSc = 100_000; pub(crate) const WORLD_EXTENT: TPosSc = 100_000;
impl WorldPos { impl WorldPos {
pub fn tile_pos(&self) -> TilePos { pub(crate) fn tile_pos(&self) -> TilePos {
loop {} loop {}
} }
/// Horizontal center of the world /// Horizontal center of the world
pub const CENTER: WPosSc = (WORLD_EXTENT / 2) * TILE_SIZE as WPosSc; pub(crate) const CENTER: WPosSc = (WORLD_EXTENT / 2) * TILE_SIZE as WPosSc;
/// Vertical surface level. /// Vertical surface level.
/// You can build 10 km high. /// You can build 10 km high.
pub const SURFACE: WPosSc = 20_000 * TILE_SIZE as WPosSc; pub(crate) const SURFACE: WPosSc = 20_000 * TILE_SIZE as WPosSc;
pub const SURFACE_CENTER: Self = Self { pub(crate) const SURFACE_CENTER: Self = Self {
x: Self::CENTER, x: Self::CENTER,
y: Self::SURFACE, y: Self::SURFACE,
}; };
@ -41,33 +38,20 @@ impl WorldPos {
loop {} loop {}
} }
} }
pub fn wp_to_tp(wp: WPosSc) -> TPosSc { pub(crate) fn wp_to_tp(wp: WPosSc) -> TPosSc {
loop {} loop {}
} }
pub fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N { pub(crate) fn center_offset<N: From<u8> + Copy + Signed>(xw: N, yw: N) -> N {
loop {} loop {}
} }
/// A smooth triangle-wave like transform of the input value, oscillating between 0 and the ceiling. /// A smooth triangle-wave like transform of the input value, oscillating between 0 and the ceiling.
pub fn smoothwave<T: Num + From<u8> + PartialOrd + Copy>(input: T, max: T) -> T { pub(crate) fn smoothwave<T: Num + From<u8> + PartialOrd + Copy>(input: T, max: T) -> T {
loop {} loop {}
} }
#[derive(Serialize, Deserialize, Debug, Inspect, Default, Clone, Copy)] #[derive(Serialize, Deserialize, Debug, Inspect, Default, Clone, Copy)]
pub struct IntRect { pub struct IntRect {
pub x: i32, pub(crate) x: i32,
pub y: i32, pub(crate) y: i32,
pub w: i32, pub(crate) w: i32,
pub h: i32, pub(crate) h: i32,
}
impl IntRect {
pub(crate) fn to_sf(self) -> sfml::graphics::Rect<i32> {
loop {}
}
}
#[test]
fn test_smooth_wave() {
loop {}
}
#[test]
fn test_wp_to_tp() {
loop {}
} }

View file

@ -7,30 +7,27 @@ use crate::{
world::{TPosSc, TilePos}, world::{TPosSc, TilePos},
}; };
#[derive(Debug, Inspect, Serialize, Deserialize)] #[derive(Debug, Inspect, Serialize, Deserialize)]
pub struct Player { pub(crate) struct Player {
#[inspect_with(inspect_mobile_entity)] #[inspect_with(inspect_mobile_entity)]
pub col_en: MobileEntity, pub(crate) col_en: MobileEntity,
pub vspeed: f32, pub(crate) vspeed: f32,
pub hspeed: f32, pub(crate) hspeed: f32,
pub jumps_left: u8,
/// true if the player wants to jump down from a platform
pub down_intent: bool,
} }
fn inspect_mobile_entity(en: &mut MobileEntity, ui: &mut egui::Ui, _id_src: u64) { fn inspect_mobile_entity(en: &mut MobileEntity, ui: &mut egui::Ui, _id_src: u64) {
loop {} loop {}
} }
impl Player { impl Player {
pub fn new_at(pos: WorldPos) -> Self { pub(crate) fn new_at(pos: WorldPos) -> Self {
loop {} loop {}
} }
#[allow(dead_code)] #[allow(dead_code)]
pub fn center_tp(&self) -> TilePos { pub(crate) fn center_tp(&self) -> TilePos {
loop {} loop {}
} }
pub fn can_jump(&self) -> bool { pub(crate) fn can_jump(&self) -> bool {
loop {} loop {}
} }
pub fn feet_y(&self) -> i32 { pub(crate) fn feet_y(&self) -> i32 {
loop {} loop {}
} }
pub(crate) fn save(&self, path: &Path) { pub(crate) fn save(&self, path: &Path) {

View file

@ -1,13 +1,7 @@
use sfml::audio::Music; use sfml::audio::Music;
use crate::texture_atlas::AtlasBundle; use crate::texture_atlas::AtlasBundle;
#[derive(Debug)] #[derive(Debug)]
pub struct Res { pub(crate) struct Res {
pub atlas: AtlasBundle, pub(crate) atlas: AtlasBundle,
pub surf_music: Music<'static>, pub(crate) surf_music: Music<'static>,
pub und_music: Music<'static>,
}
impl Res {
pub fn load() -> anyhow::Result<Self> {
loop {}
}
} }

View file

@ -1,6 +1,6 @@
use std::fmt; use std::fmt;
use crate::math::M_PER_PX; use crate::math::M_PER_PX;
pub struct LengthDisp(pub f32); pub(crate) struct LengthDisp(pub f32);
impl fmt::Display for LengthDisp { impl fmt::Display for LengthDisp {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
loop {} loop {}

View file

@ -2,27 +2,14 @@ use std::{collections::HashMap, path::Path};
use crate::math::IntRect; use crate::math::IntRect;
use sfml::{graphics::Texture, SfBox}; use sfml::{graphics::Texture, SfBox};
use texture_packer::{texture::Texture as _, TexturePacker, TexturePackerConfig}; use texture_packer::{texture::Texture as _, TexturePacker, TexturePackerConfig};
pub type RectMap = HashMap<String, IntRect>; pub(crate) type RectMap = HashMap<String, IntRect>;
#[derive(Debug)] #[derive(Debug)]
pub struct AtlasBundle { pub(crate) struct AtlasBundle {
pub tex: SfBox<Texture>, pub(crate) tex: SfBox<Texture>,
pub rects: RectMap, pub(crate) rects: RectMap,
} }
impl AtlasBundle { impl AtlasBundle {
pub fn new() -> anyhow::Result<Self> { pub(crate) fn new() -> anyhow::Result<Self> {
loop {} loop {}
} }
} }
fn make_pix_buf(packer: &TexturePacker<image::DynamicImage, String>) -> Vec<u8> {
loop {}
}
fn path_img_key(path: &Path) -> String {
loop {}
}
#[test]
fn test_path_img_key() {
loop {}
}
fn walk_graphics(mut f: impl FnMut(&Path)) {
loop {}
}

View file

@ -52,6 +52,7 @@ impl Bg {
h: 0, h: 0,
}, },
layer: (), layer: (),
blend_graphic: String::new(),
} }
} }
} }
@ -76,6 +77,7 @@ impl Mid {
h: 32, h: 32,
}), }),
}, },
blend_graphic: String::new(),
} }
} }
} }
@ -92,6 +94,7 @@ impl Fg {
h: 0, h: 0,
}, },
layer: (), layer: (),
blend_graphic: String::new(),
} }
} }
} }
@ -145,6 +148,7 @@ where
pub graphic_name: String, pub graphic_name: String,
pub tex_rect: IntRect, pub tex_rect: IntRect,
pub layer: Layer::SpecificDef, pub layer: Layer::SpecificDef,
pub blend_graphic: String,
} }
#[derive(Debug, Inspect, Default, Serialize, Deserialize)] #[derive(Debug, Inspect, Default, Serialize, Deserialize)]
@ -179,6 +183,7 @@ where
graphic_name: Default::default(), graphic_name: Default::default(),
tex_rect: Default::default(), tex_rect: Default::default(),
layer: Layer::SpecificDef::default(), layer: Layer::SpecificDef::default(),
blend_graphic: String::new(),
} }
} }
} }

View file

@ -5,46 +5,10 @@ use crate::{
math::TILE_SIZE, math::TILE_SIZE,
}; };
#[derive(Debug, Default, Inspect)] #[derive(Debug, Default, Inspect)]
pub struct TileDbEdit { pub(crate) struct TileDbEdit {}
open: bool,
#[opaque]
layer: Layer,
}
impl TileDbEdit { impl TileDbEdit {
pub(crate) fn ui(&mut self, ctx: &egui::Context, tile_db: &mut TileDb) { pub(crate) fn ui(&mut self, ctx: &egui::Context, tile_db: &mut TileDb) {
loop {} loop {}
} }
} }
#[derive(Debug, PartialEq, Eq)]
enum Layer {
Bg,
Fg,
Mid,
}
impl Default for Layer {
fn default() -> Self {
loop {}
}
}
use super::{Bg, Fg, Mid, TileDb, TileDef, TileLayer, DEFAULT_TILE_BB}; use super::{Bg, Fg, Mid, TileDb, TileDef, TileLayer, DEFAULT_TILE_BB};
trait SpecialUi {
fn special_ui(&mut self, ui: &mut egui::Ui);
}
impl SpecialUi for TileDef<Mid> {
fn special_ui(&mut self, ui: &mut egui::Ui) {
loop {}
}
}
impl SpecialUi for TileDef<Bg> {
fn special_ui(&mut self, _ui: &mut egui::Ui) {}
}
impl SpecialUi for TileDef<Fg> {
fn special_ui(&mut self, _ui: &mut egui::Ui) {}
}
fn db_ui<Layer: TileLayer + Debug>(db: &mut Vec<TileDef<Layer>>, ui: &mut egui::Ui)
where
<Layer as TileLayer>::SpecificDef: Debug + Default + Inspect,
TileDef<Layer>: SpecialUi,
{
loop {}
}

View file

@ -9,51 +9,33 @@ use crate::{
world::reg_chunk_existence::ExistenceBitset, worldgen::Worldgen, world::reg_chunk_existence::ExistenceBitset, worldgen::Worldgen,
}; };
use self::serialization::save_chunk; use self::serialization::save_chunk;
pub type ChkPosSc = u16;
#[derive(Hash, PartialEq, Eq, Debug, Clone, Copy, Inspect)] #[derive(Hash, PartialEq, Eq, Debug, Clone, Copy, Inspect)]
pub struct ChunkPos { pub(crate) struct ChunkPos {}
pub x: ChkPosSc,
pub y: ChkPosSc,
}
impl ChunkPos {
/// Returns the region this chunk position belongs to
pub fn region(&self) -> (u8, u8) {
loop {}
}
/// Returns the local position in the region (0-7)
pub fn local(&self) -> (u8, u8) {
loop {}
}
}
#[derive(Debug, Inspect)] #[derive(Debug, Inspect)]
pub struct World { pub(crate) struct World {
/// The currently loaded chunks pub(crate) player: Player,
chunks: FnvHashMap<ChunkPos, Chunk>,
/// This is the number of ticks since the world has started.
/// In other words, the age of the world.
pub ticks: u64,
pub player: Player,
pub name: String,
#[opaque]
pub path: PathBuf,
} }
impl World { impl World {
pub fn new(spawn_point: WorldPos, name: &str, path: PathBuf) -> Self { pub(crate) fn new(spawn_point: WorldPos, name: &str, path: PathBuf) -> Self {
loop {} loop {}
} }
/// Get mutable access to the tile at `pos`. /// Get mutable access to the tile at `pos`.
/// ///
/// Loads or generates the containing chunk if necessary. /// Loads or generates the containing chunk if necessary.
pub fn tile_at_mut(&mut self, pos: TilePos, worldgen: &Worldgen) -> &mut Tile { pub(crate) fn tile_at_mut(
&mut self,
pos: TilePos,
worldgen: &Worldgen,
) -> &mut Tile {
loop {} loop {}
} }
pub fn save(&self) { pub(crate) fn save(&self) {
loop {} loop {}
} }
pub fn save_meta(&self) { pub(crate) fn save_meta(&self) {
loop {} loop {}
} }
pub fn save_chunks(&self) { pub(crate) fn save_chunks(&self) {
loop {} loop {}
} }
} }
@ -71,89 +53,24 @@ fn format_reg_file_name((x, y): (u8, u8)) -> String {
} }
const CHUNK_BYTES: usize = CHUNK_N_TILES * TILE_BYTES; const CHUNK_BYTES: usize = CHUNK_N_TILES * TILE_BYTES;
const TILE_BYTES: usize = 3 * 2; const TILE_BYTES: usize = 3 * 2;
#[derive(Serialize, Deserialize)]
struct WorldMetaSave {
name: String,
ticks: u64,
}
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
pub struct TilePos { pub(crate) struct TilePos {}
pub x: TPosSc,
pub y: TPosSc,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)] #[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub struct ChunkLocalTilePos { pub(crate) struct ChunkLocalTilePos {}
pub x: ChkLocalTPosSc,
pub y: ChkLocalTPosSc,
}
/// Chunk-local tile position scalar. Supports up to 256 tiles per chunk. /// Chunk-local tile position scalar. Supports up to 256 tiles per chunk.
type ChkLocalTPosSc = u8; type ChkLocalTPosSc = u8;
impl TilePos { pub(crate) type TPosSc = u32;
pub fn to_chunk_and_local(self) -> (ChunkPos, ChunkLocalTilePos) { pub(crate) const CHUNK_EXTENT: u16 = 128;
loop {}
}
pub(crate) fn to_chunk(self) -> ChunkPos {
loop {}
}
}
fn chk_pos(tile: TPosSc) -> ChkPosSc {
loop {}
}
#[test]
fn test_chk_pos() {
loop {}
}
fn chunk_local(global: TPosSc) -> ChkLocalTPosSc {
loop {}
}
#[test]
fn test_chunk_local() {
loop {}
}
#[test]
fn test_to_chunk_and_local() {
loop {}
}
pub type TPosSc = u32;
pub const CHUNK_EXTENT: u16 = 128;
const CHUNK_N_TILES: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize; const CHUNK_N_TILES: usize = CHUNK_EXTENT as usize * CHUNK_EXTENT as usize;
type ChunkTiles = [Tile; CHUNK_N_TILES]; type ChunkTiles = [Tile; CHUNK_N_TILES];
fn default_chunk_tiles() -> ChunkTiles { fn default_chunk_tiles() -> ChunkTiles {
loop {} loop {}
} }
#[derive(Debug, Inspect)] #[derive(Debug, Inspect)]
pub struct Chunk { pub(crate) struct Chunk {}
tiles: ChunkTiles,
}
impl Chunk {
pub fn gen(pos: ChunkPos, worldgen: &Worldgen) -> Self {
loop {}
}
pub fn load_or_gen(chk: ChunkPos, worldgen: &Worldgen, world_path: &Path) -> Chunk {
loop {}
}
fn at_mut(&mut self, local: ChunkLocalTilePos) -> &mut Tile {
loop {}
}
}
fn chunk_exists(reg_path: &Path, pos: ChunkPos) -> bool {
loop {}
}
#[derive(Clone, Copy, Debug, Inspect)] #[derive(Clone, Copy, Debug, Inspect)]
pub struct Tile { pub(crate) struct Tile {}
/// Background wall behind entities pub(crate) const REGION_CHUNK_EXTENT: u8 = 8;
pub bg: BgTileId, pub(crate) const REGION_N_CHUNKS: u8 = REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT;
/// The solid wall on the same level as entities
pub mid: MidTileId,
/// A layer on top of the mid wall. Usually ores or decorative pieces.
pub fg: FgTileId,
}
pub const REGION_CHUNK_EXTENT: u8 = 8;
pub const REGION_N_CHUNKS: u8 = REGION_CHUNK_EXTENT * REGION_CHUNK_EXTENT;
/// This is the uncompressed byte length of a region /// This is the uncompressed byte length of a region
pub const REGION_BYTES: usize = REGION_N_CHUNKS as usize * CHUNK_BYTES; pub(crate) const REGION_BYTES: usize = REGION_N_CHUNKS as usize * CHUNK_BYTES;
#[allow(clippy::assertions_on_constants)]
const _: () = assert!(
REGION_N_CHUNKS <= 64,
"A region file uses an existence bitset that's a 64 bit integer"
);

View file

@ -1,17 +1,3 @@
use std::{fs::File, io::Read, path::Path}; use std::{fs::File, io::Read, path::Path};
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct ExistenceBitset(pub u64); pub(crate) struct ExistenceBitset(pub u64);
impl ExistenceBitset {
pub const EMPTY: Self = Self(0);
pub fn read_from_file(f: &mut File) -> ExistenceBitset {
loop {}
}
pub fn read_from_fs(path: &Path) -> ExistenceBitset {
loop {}
}
}
impl std::fmt::Debug for ExistenceBitset {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
loop {}
}
}

View file

@ -10,13 +10,3 @@ use super::{default_chunk_tiles, loc_byte_idx_xy, Chunk, ChunkPos};
pub(super) fn save_chunk(pos: &ChunkPos, chk: &Chunk, world_dir: &Path) { pub(super) fn save_chunk(pos: &ChunkPos, chk: &Chunk, world_dir: &Path) {
loop {} loop {}
} }
const COMP_LEVEL: i32 = 9;
impl Chunk {
pub fn load_from_region(data: &[u8], x: u8, y: u8) -> Self {
loop {}
}
}
#[test]
fn test_chunk_seri() {
loop {}
}

View file

@ -10,14 +10,4 @@ use crate::{
tiles::{BgTileId, FgTileId, MidTileId, TileId}, tiles::{BgTileId, FgTileId, MidTileId, TileId},
world::{ChunkPos, Tile as Tl, CHUNK_EXTENT}, world::{ChunkPos, Tile as Tl, CHUNK_EXTENT},
}; };
pub struct Worldgen { pub(crate) struct Worldgen {}
world: World<crate::world::Tile>,
}
impl Worldgen {
pub fn from_seed(seed: i64) -> Self {
loop {}
}
pub fn chunk_noise(&self, pos: ChunkPos) -> Vec<Vec<Tl>> {
loop {}
}
}