Design: Remove mention of sprite sheet size, doing autoatlas now

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crumblingstatue 2023-04-15 23:29:01 +02:00
parent 0cb1f9017e
commit 8ee0c9d535

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@ -50,14 +50,13 @@ It's all mantle level specific biomes all the way horizontally.
## Number of stuff
- Up to 1000 tiles (1024*1024 tile sprite sheet)
- At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example.
- On average, one new pair every 750 meters, up to 37 kilometers.
The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same.
- The rate of new pairs could start out quicker, for example every 300 meters or so,
to make early-game less boring, but gradually become less frequent, up to a kilometer gap.
- At least 50 stone types
- Maybe background tiles and other stuff, like different break overlay animations
- At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example.
- On average, one new pair every 750 meters, up to 37 kilometers.
The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same.
- The rate of new pairs could start out quicker, for example every 300 meters or so,
to make early-game less boring, but gradually become less frequent, up to a kilometer gap.
- At least 50 stone types
- Maybe background tiles and other stuff, like different break overlay animations
# Multiplayer