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Design: Remove mention of sprite sheet size, doing autoatlas now
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1 changed files with 7 additions and 8 deletions
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@ -50,14 +50,13 @@ It's all mantle level specific biomes all the way horizontally.
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## Number of stuff
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- Up to 1000 tiles (1024*1024 tile sprite sheet)
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- At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example.
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- On average, one new pair every 750 meters, up to 37 kilometers.
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The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same.
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- The rate of new pairs could start out quicker, for example every 300 meters or so,
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to make early-game less boring, but gradually become less frequent, up to a kilometer gap.
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- At least 50 stone types
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- Maybe background tiles and other stuff, like different break overlay animations
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- At least 50 ore types + 50 gem/etc. types. Copper/Coal could be an ore-gem/etc. pair for example.
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- On average, one new pair every 750 meters, up to 37 kilometers.
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The last stretch of 3 km to the bottom is a "buffer zone" of no new content, just more of the same.
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- The rate of new pairs could start out quicker, for example every 300 meters or so,
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to make early-game less boring, but gradually become less frequent, up to a kilometer gap.
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- At least 50 stone types
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- Maybe background tiles and other stuff, like different break overlay animations
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# Multiplayer
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