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Add timing information to design
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# Details
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# Details
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## Timing
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Timing is tick based.
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Every frame is considered a tick.
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The game is locked at 60 fps to simplify implementation.
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## Scale
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## Scale
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Player character is slightly below 1.5 m height.
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Player character is slightly below 1.5 m height.
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1 meter = 2 blocks.
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1 meter = 2 blocks.
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