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Add a surface/underground divide
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4 changed files with 16 additions and 7 deletions
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@ -86,7 +86,7 @@ impl App {
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}
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fn do_rendering(&mut self) {
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self.rw.clear(Color::BLACK);
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self.rw.clear(Color::rgb(55, 221, 231));
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self.game.draw_world(&mut self.rw, &self.res);
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self.sf_egui
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.do_frame(|ctx| {
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