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Update design with new scaling. New goal at 35 kms deep.
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design.md
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design.md
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@ -21,11 +21,12 @@ Player character is about 3 blocks high. (slightly less so they fit comfortably)
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World is roughly 60000x60000 blocks large.
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I've done some measurements and I believe it's large enough that it should convey
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the scale of digging very deep, which is what the game is about.
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The evil source is at about 50 km.
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The final goal is the evil source, so player is expected to mine about 50 km deep to beat the game.
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1 meter = one tile. 50 km = 50,000 tiles deep.
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There could be some post-endgame content from 50,000-60,000 blocks deep.
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Very unbreakable bottom or lava lake or whatever is at 60,000 blocks deep.
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Layer below 30 km is the mantle (after which the game is named).
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The evil source is at about 35 km.
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The final goal is the evil source, so player is expected to mine about 35 km deep to beat the game.
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1 meter = two tiles. 35 km = 70,000 tiles deep.
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There could be some post-endgame content from 35-40 kms deep.
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Very unbreakable bottom or lava lake or whatever is at 80,000 blocks (40 km) deep.
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## Number of stuff
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