Update design with new scaling. New goal at 35 kms deep.

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crumblingstatue 2023-04-05 00:16:09 +02:00
parent 608cd2ce23
commit c18fc3a265

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@ -21,11 +21,12 @@ Player character is about 3 blocks high. (slightly less so they fit comfortably)
World is roughly 60000x60000 blocks large. World is roughly 60000x60000 blocks large.
I've done some measurements and I believe it's large enough that it should convey I've done some measurements and I believe it's large enough that it should convey
the scale of digging very deep, which is what the game is about. the scale of digging very deep, which is what the game is about.
The evil source is at about 50 km. Layer below 30 km is the mantle (after which the game is named).
The final goal is the evil source, so player is expected to mine about 50 km deep to beat the game. The evil source is at about 35 km.
1 meter = one tile. 50 km = 50,000 tiles deep. The final goal is the evil source, so player is expected to mine about 35 km deep to beat the game.
There could be some post-endgame content from 50,000-60,000 blocks deep. 1 meter = two tiles. 35 km = 70,000 tiles deep.
Very unbreakable bottom or lava lake or whatever is at 60,000 blocks deep. There could be some post-endgame content from 35-40 kms deep.
Very unbreakable bottom or lava lake or whatever is at 80,000 blocks (40 km) deep.
## Number of stuff ## Number of stuff