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https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-16 12:25:02 +01:00
Store worlds in user data dir
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parent
d2da1b39ed
commit
d7f57a2176
8 changed files with 98 additions and 30 deletions
41
src/world.rs
41
src/world.rs
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@ -1,7 +1,12 @@
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mod reg_chunk_existence;
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mod serialization;
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use std::{fmt::Debug, fs::File, io::Seek, path::Path};
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use std::{
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fmt::Debug,
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fs::File,
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io::Seek,
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path::{Path, PathBuf},
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};
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use egui_inspect::derive::Inspect;
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use fnv::FnvHashMap;
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@ -47,15 +52,18 @@ pub struct World {
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pub ticks: u64,
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pub player: Player,
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pub name: String,
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#[opaque]
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pub path: PathBuf,
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}
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impl World {
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pub fn new(spawn_point: WorldPos, name: &str) -> Self {
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pub fn new(spawn_point: WorldPos, name: &str, path: PathBuf) -> Self {
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Self {
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chunks: Default::default(),
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ticks: Default::default(),
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player: Player::new_at(spawn_point),
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name: name.to_string(),
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path,
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}
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}
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/// Get mutable access to the tile at `pos`.
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@ -66,15 +74,14 @@ impl World {
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let chk = self
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.chunks
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.entry(chk)
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.or_insert_with(|| Chunk::load_or_gen(chk, worldgen, &self.name));
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.or_insert_with(|| Chunk::load_or_gen(chk, worldgen, &self.path));
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chk.at_mut(local)
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}
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pub fn save(&self) {
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let result = std::fs::create_dir(&self.name);
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let result = std::fs::create_dir(&self.path);
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log::info!("{result:?}");
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std::env::set_current_dir(&self.name).unwrap();
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self.save_meta();
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self.player.save();
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self.player.save(&self.path);
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self.save_chunks();
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}
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pub fn save_meta(&self) {
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@ -82,12 +89,15 @@ impl World {
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name: self.name.clone(),
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ticks: self.ticks,
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};
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let result = std::fs::write("world.dat", rmp_serde::to_vec(&meta).unwrap());
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let result = std::fs::write(
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self.path.join("world.dat"),
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rmp_serde::to_vec(&meta).unwrap(),
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);
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log::info!("{result:?}");
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}
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pub fn save_chunks(&self) {
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for (pos, chk) in self.chunks.iter() {
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save_chunk(pos, chk);
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save_chunk(pos, chk, &self.path);
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}
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}
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}
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@ -225,12 +235,9 @@ impl Chunk {
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Self { tiles }
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}
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pub fn load_or_gen(chk: ChunkPos, worldgen: &Worldgen, world_name: &str) -> Chunk {
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pub fn load_or_gen(chk: ChunkPos, worldgen: &Worldgen, world_path: &Path) -> Chunk {
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log::info!("Loading chunk {chk:?} (reg: {:?})", chk.region());
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let prev_dir = std::env::current_dir().unwrap();
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let result = std::env::set_current_dir(world_name);
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log::info!("{result:?}");
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let reg_filename = format_reg_file_name(chk.region());
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let reg_filename = world_path.join(format_reg_file_name(chk.region()));
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let chunk = if chunk_exists(®_filename, chk) {
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log::info!("Chunk exists, loading");
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let mut f = File::open(®_filename).unwrap();
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@ -245,8 +252,6 @@ impl Chunk {
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log::warn!("Chunk at {:?} doesn't exist, generating.", chk);
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Chunk::gen(chk, worldgen)
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};
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let result = std::env::set_current_dir(prev_dir);
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log::info!("{result:?}");
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chunk
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}
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@ -255,11 +260,11 @@ impl Chunk {
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}
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}
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fn chunk_exists(reg_filename: &str, pos: ChunkPos) -> bool {
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if !Path::new(®_filename).exists() {
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fn chunk_exists(reg_path: &Path, pos: ChunkPos) -> bool {
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if !Path::new(®_path).exists() {
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return false;
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}
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let bitset = ExistenceBitset::read_from_fs(reg_filename);
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let bitset = ExistenceBitset::read_from_fs(reg_path);
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let local = pos.local();
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let idx = loc_idx(local.1, local.0);
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crate::bitmanip::nth_bit_set(bitset.0, idx as usize)
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