mirror of
https://github.com/Noratrieb/game-wip-dontplay.git
synced 2026-01-15 04:05:02 +01:00
58 lines
1.5 KiB
Rust
58 lines
1.5 KiB
Rust
use crate::world::{TilePos, TilePosScalar};
|
|
|
|
pub type WorldPosScalar = u32;
|
|
|
|
#[derive(Clone, Copy)]
|
|
pub struct WorldPos {
|
|
pub x: WorldPosScalar,
|
|
pub y: WorldPosScalar,
|
|
}
|
|
|
|
/// Tile size in pixels
|
|
pub const TILE_SIZE: u8 = 32;
|
|
/// Pixels per meter.
|
|
pub const PX_PER_M: f32 = TILE_SIZE as f32 * 2.;
|
|
/// Meters per pixel
|
|
pub const M_PER_PX: f32 = 1. / PX_PER_M;
|
|
pub const FPS_TARGET: u8 = 60;
|
|
|
|
pub fn px_per_frame_to_m_per_s(px_per_frame: f32) -> f32 {
|
|
let m_per_frame = px_per_frame / PX_PER_M;
|
|
m_per_frame * FPS_TARGET as f32
|
|
}
|
|
|
|
pub fn px_per_frame_to_km_h(px_per_frame: f32) -> f32 {
|
|
px_per_frame_to_m_per_s(px_per_frame) * 3.6
|
|
}
|
|
|
|
/// World extent in tiles. Roughly 50km*50km.
|
|
pub const WORLD_EXTENT: TilePosScalar = 100_000;
|
|
|
|
impl WorldPos {
|
|
pub fn tile_pos(&self) -> TilePos {
|
|
TilePos {
|
|
x: wp_to_tp(self.x),
|
|
y: wp_to_tp(self.y),
|
|
}
|
|
}
|
|
/// Horizontal center of the world
|
|
pub const CENTER: WorldPosScalar = (WORLD_EXTENT / 2) * TILE_SIZE as WorldPosScalar;
|
|
/// Vertical surface level.
|
|
/// You can build 10 km high.
|
|
pub const SURFACE: WorldPosScalar = 20_000 * TILE_SIZE as WorldPosScalar;
|
|
pub const SURFACE_CENTER: Self = Self {
|
|
x: Self::CENTER,
|
|
y: Self::SURFACE,
|
|
};
|
|
}
|
|
|
|
pub fn wp_to_tp(wp: WorldPosScalar) -> TilePosScalar {
|
|
(wp / TILE_SIZE as WorldPosScalar) as TilePosScalar
|
|
}
|
|
|
|
#[test]
|
|
fn test_wp_to_tp() {
|
|
assert_eq!(wp_to_tp(0), 0);
|
|
assert_eq!(wp_to_tp(1), 0);
|
|
assert_eq!(wp_to_tp(33), 1);
|
|
}
|