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Changelog for egui_glow
All notable changes to the egui_glow integration will be noted in this file.
Unreleased
0.21.0 - 2023-02-08
0.20.1 - 2022-12-11
0.20.0 - 2022-12-08
- Allow empty textures.
- Added
shader_versionvariable onEguiGlow::newfor easier cross compiling on different OpenGL | ES targets (#1993).
0.19.0 - 2022-08-20
- MSRV (Minimum Supported Rust Version) is now
1.61.0(#1846). EguiGlow::newnow takes anEventLoopWindowTarget<E>instead of awinit::Window(#1634).- Use
Arcforglow::Contextinstead ofRc(#1640). - Fixed
glClearon WebGL1 (#1658). - Add
Painter::intermediate_fbowhich tells callbacks where to render. This is only needed if the callbacks use their own FBO:s and need to know what to restore to.
0.18.1 - 2022-05-05
- Remove calls to
gl.get_errorin release builds to speed up rendering (#1583).
0.18.0 - 2022-04-30
- Improved logging on rendering failures.
- Added new
NativeOptions:vsync,multisampling,depth_buffer,stencil_buffer. - Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) (#1441).
- MSRV (Minimum Supported Rust Version) is now
1.60.0(#1467). clipboard,links,winitare now all opt-in features (#1467).- Added new feature
puffinto addpuffin profilerscopes (#1483). - Removed the features
dark-light,default_fontsandpersistence(#1542).
0.17.0 - 2022-02-22
EguiGlow::runno longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint(#1110).- Added
set_texture_filtermethod toPainter(#1041). - Fixed failure to run in Chrome (#1092).
EguiGlow::newandEguiGlow::paintnow takes&winit::Window(#1151).- Automatically detect and apply dark or light mode from system (#1045).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlowinterface (#871). - Removed
EguiGlow::is_quit_event(#881). - Updated
glutinto 0.28 (#930). - Changed the
Painterinterface slightly (#999).
0.15.0 - 2021-10-24
egui_glow has been newly created, with feature parity to egui_glium.
As glow is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium,
but hopefully this will one day replace egui_glium as the default backend for eframe.