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42 lines
1.6 KiB
Markdown
42 lines
1.6 KiB
Markdown
# Premise
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- Evil source at bottom of playable map
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- Evil is surging upwards
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- Player is the one tasked with going to the bottom and destroying evil source
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- Very long way to bottom
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- Going deeper = main source progression
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- Barriers to going deeper, gotta craft gear, etc. to be able to go deeper
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- Tower defense elements, have to craft and set up defensive structures
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# Details
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## Scale
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Player character is slightly below 1.5 m height.
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1 meter = 2 blocks.
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1 block = 0.5 meters.
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Player character is about 3 blocks high. (slightly less so they fit comfortably)
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## Map Size
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World is roughly 60000x60000 blocks large.
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I've done some measurements and I believe it's large enough that it should convey
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the scale of digging very deep, which is what the game is about.
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Layer below 30 km is the mantle (after which the game is named).
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The evil source is at about 35 km.
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The final goal is the evil source, so player is expected to mine about 35 km deep to beat the game.
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1 meter = two tiles. 35 km = 70,000 tiles deep.
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There could be some post-endgame content from 35-40 kms deep.
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Very unbreakable bottom or lava lake or whatever is at 80,000 blocks (40 km) deep.
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## Number of stuff
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- Up to 1000 tiles (1024*1024 tile sprite sheet)
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- At least 100 ore types
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- At least 50 stone types
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- Maybe background tiles and other stuff, like different break overlay animations
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# Multiplayer
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Multiplayer adds a lot of complexity, so I'm going to develop the prototype of the game without
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any multiplayer support.
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But if people like the general idea, they can help create a multiplayer version eventually.
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